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Red Dragon 13

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  1. Identities in the OW: A more realistic approach

    Maybe we could have mods or books called "Enhanced spyglass" or "Old Seawolf" or the like, that could help recognize at longer distances what ship you have spotted and/or who her captain is.
  2. There is no need for warriors to be beautiful
  3. The Newbro Problem

    Well I would try to pass the M&C permit, get my Hercules, then do some BC missions to fit the cannons, rum and repairs, and then go kill any newbie I can for marks, xp, gold, loot and whatever. I would NEVER be a Brit in such conditions.
  4. Will be the Shallow┬┤s Queen!!! Love that, thanks. Her 2 more famous battles were in the Rio de la Plata, shallow waters indeed!
  5. That is quite less than the real thing imho Besides the real one was copper plated
  6. Identities in the OW: A more realistic approach

    Make it tagging distance then...what a thrill...
  7. Identities in the OW: A more realistic approach

    I could agree if in the battle you are always able to identify friend from foe
  8. Devs and folks alike, regarding player identification in OW: Why not supress it completely? You wil not know who the other guy/gal is until he/she decides to show ID (i can hear "Hoist the Colours!!!) or approaches within let's say 1km. Friends and foes alike, with maybe one sign in case he/she belongs to your clan. Maybe also with an interface to agree or not agree to show IDs simultaneously. And ships and fleets recognizable only by visual/spyglass is great. Only in battle groups and battle instance you know who are the other guys involved with or against you, what ship they are in, and the rest we already have now. Would love to hear from you all guys!
  9. and sink as graciously as you can...
  10. Devs, regarding player identification in game: Why not supress it completely? You wil not know who the other guy/gal is until he/she decides to show ID or approaches within let's say 1km. Friends and foes alike, with maybe one sign in case he/she belongs to your clan. Maybe with an interface to agree or not agree to show IDs simultaneously. And ships and fleets recognizable only by visual/spyglass is great. Only in battle groups and battle instance you know who are the other guys involved with or against you, what ship they are in, and the rest we already have now.
  11. A reward for staying alive / not getting sunk // captivity option

    If there are developments of these ideas, please take into account Patrol Zones (a.k.a. Suicide Row). Getting killed there is the norm.
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