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About Hawkwood

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  1. Hawkwood

    Fun PVE for everyone?!

    Good ideas, OW desperately needs more "life".
  2. Hawkwood

    Unequal battles

    Ok, i think i may see the solution, would rather like to read it from you
  3. Hawkwood

    general statistics

    I guess only you lack these informations.
  4. Hawkwood

    Lack of benefit in surrendering

    Not buying the ship. Example. You damage me so badly i am not able to continue the battle, or just win boarding= i surrender, and you can loot the ship, but, only BUT, if you are willing to do so, you can return me the ship in this "loot menu" we already have. Just need another option, we have 2 already, take in fleet, sink, and the 3rd one would be "return" or something like that. Rewards remain the same when you return the ship, just as if you would sink me(balance), you get the cargo, i keep the ship if you are merciful, everyone happy and it is balanced. Just saying.
  5. Hawkwood

    Lack of benefit in surrendering

    I think i saw a post from Mr. Koltes, suggesting to implement the options, when enemy boarded.. But cant find it. Basically the idea was to either: sink the ship, capture it, or even give it back to previous owner(kind of " enemy boards me,loots the cargo, but gives me ship back instantly" option.) It wouldnt change reward status if ship given back, which is good for winner, and the one who lost the battle keeps the ship, if he surrenders. Sounds fair to me.
  6. Hawkwood

    Taxation in Safe Ports

    Hmm.. Green zone becomes an issue, and it was invented to protect lower ranks, and generally to prevent seal clubbing. I don`t know if higher taxes would solve the "problem", although i appreciate the try to balance the things, between PvE and PvP, made in this suggestion by initial threadmaker. I think that most players would rather keep their valuable cargo in trader ships, than warships. Imho, best way to get rid of "safe zone" is to : 1. Make trader ships "safe". Nations at war can attack traders from their enemies, pirates can attack them, otherwise trader ships can not be attacked. For this solution, there is a need for alliances, and to prevent blockbuilding, 1 nation can have only 1 ally. 2. PvE missions taken in ports close instantly, to prevent "jumps in". 3. Attacking an AI fleet remains 2 minutes open. 4. Safe zone is reduced 50%, reinforcements are not available, when a domestic player gets attacked in this safe zone, battle stays open for 4 minutes. Worth it?
  7. Hawkwood

    Port swapping for marks

    How can Russia get VM if they aren`t amongst 1st 3 nations in competition?
  8. Hawkwood

    Hotfix for patch 14.

    Where is UI and Tutorial? -- Why is Thickness still unchanged? I feel there must be a real problem for RVR fleets, since many are complaining about it....(Vox populi , vox dei) -- Wasa BR increased finally. +
  9. Hawkwood

    PvP Marks and victory marks

    Well PVP marks are not the problem so much as Victory marks. Despite all alt farmers, i personally think, Victory marks are a much bigger, a serious problem, because it affects more players, as part of a nation. That is why we see spain and russia swapping ports, in regular intervals. Regarding Wasa... Anyone who still has issues with her, start using Bellona. even a PVE player like me figured it out.
  10. Hawkwood

    Motivate to do PVP

    No charity in PVP. Lose fight, get only XP. End of "discussion".
  11. Hawkwood

    Port ownership

    And if the clan switches nation, and it is not disbanded? A nation owns ports which belong to the clan which switched nation, but wasn`t disbanded? Bad mechanic?
  12. Hawkwood


    What do you mean in open world encounters?
  13. Hawkwood

    Port ownership

    Another question i have. What happens to ports, if a clan switches nation, which previously owned them?
  14. Hawkwood


    The loot is nowadays, well, not worth mentioning. Too much "basic" gunpowder, and Coles-Bentinck pumps
  15. Hawkwood

    Can't tag on OW