Jump to content
Game-Labs Forum


  • Content count

  • Joined

  • Last visited

Community Reputation

17 Good

About znôrt

  • Rank
  1. znôrt

    Language request: "Nice" edits.

    i personally like your style. it's direct, straigthforward and no-nonsense. instead of trying to appease oversensitive puritans and snowflakes, i would rather have you set an example, but that's just me
  2. znôrt

    LOW FPS GeForce GTX 960M

    correct. i uninstalled everything and let windows fetch the drivers only on its own.
  3. znôrt

    LOW FPS GeForce GTX 960M

    you might want to look at this thread, specially the last post. i had a similar problem a while ago and solved it reinstalling nvidia drivers and avoiding nvidia experience for good, never had the problem again since:
  4. admin, please, give us a cookie!!
  5. znôrt

    Unequal battles

    realism? make skill more relevant, i.e. remove upgrades and combos. this already happens. it works if the overwhelming force has little o no skill, aka newbies. which is as it should be, imo. plus the lonely captain can even sail a fully upgraded ship the newbies can't even dream of, that's advantage enough. you have watched too many movies, i think sanjuro doesn't win because he's a godly fighter, but because he cuts down clueless scum. he wouldn't stand a chance against superior numbers of similarly trained fighters. then again if he was a godly fighter, he would be one in thousands. if you then were to give him a hard grinded laser pistol, that's just not balanced nor fun. i think combat in na already involves quite a bit of skill compared to many other games. it stands out precisely for that. manual sailing, wind, demasting, stern raking, tactics ... there's a lot to master. of course it could always be better! things that come to mind: as said, nerf/reduce/remove upgrades nerf/reduce/remove repairs (you can't pwn a scum gang if they're all constantly repairing) boarding minigame leaves a lot to desire for in regard of skill individual deck management make aiming harder (more heel, more water movement) make wind more impredictable and challenging limited ammo (so you have to make it count) anchor turns?
  6. znôrt

    Poll: Grinding ship slots and rare books?

    ship slots are ok for me, magic upgrades or combos of them hidden behind a wall of grind definitely not. i'd prefer an accessible customization system that only granted minor and limited advantages, with compromises.
  7. znôrt

    [PvP EU] Spanish clan political situation

    piece of cake for me: Pirates ==> At War with most clans
  8. znôrt

    Carronades vs Cannon (my take)

    i like your suggestions. both of them. the first one would be easily solved if aiming took into account the fact that you disabled decks. it currently doesn't (not sure if this is a bug). that way you could at least micromanage your aiming to be right with different types of guns on deck. automating all this would be far more involved, but it's a good suggestion considering who the developers are. they have shown masterful accomplishment in abstracting micromanaging in ultimate general, i'd love to see how that could apply to na.
  9. znôrt

    Carronades vs Cannon (my take)

    the irony i found out about them is that as a brawler you would want thick hull, but to have realistic chances to get up close you need to be fast and nimble. it's not so easy to get distance from a fast ship with carros that's going for you head on, and if you grant him the brawl you're on the bad end. can be nasty.
  10. znôrt

    Naval action legends Singleplayer?

    mmm ... you always lose your ship in NAL, except the cutter, didn't you notice? you pay maintenance for every battle, regardless of outcome. i find that's cool and should help to motivate risk averse players. also, when few people are online it's very likely you end up alone with bots. you can even tweak it: matchmaking seems to make every player wait 5 minutes regardless of queue status, if you time correctly you can avoid other players if you're so inclined. also, you can politely ask opponents to do bots first, many will comply. it's good for exp. and lastly, if you opponent caps just go after him and have a good fight. if it's a group then tough call, just play and do your best, next match try to avoid them with the timing trick or leave the game be for a while. good luck!
  11. znôrt

    New Repair is abit unbalanced

    what about no repairs of any type in combat, except leak patching? just make masts and rudder a bit more difficult to hit and we're good to go.
  12. znôrt

    Alternative to Cannon Grind

    i understand the need of grind as a means to income. in general i think progression should be personal and in skill, and any form of gear upgrade is artificial progress, but that's where the money is and i get it. but blatantly handicapping you with small calliber guns is quite gross, a bit too extreme
  13. znôrt

    got too much xp redeemed ...

    just fyi: i was devil with about 50k xp. i today found an additional 52k xp redeemable. i did redeem it to see what happened and am now curse ... not that i mind (or curse of course!), but i'm wondering where those 52k came from. i don't remember if i had an account on global, but if i did, no way it could have that much xp. could be a residue from the wipe when we were advised to sync accounts, but even in that case 52k would be too much. so, well, i didn't intend to get to curse so soon, but thanks for the extra crew i guess!
  14. znôrt

    Combat feedback topic

    i have no problem with progression. but many of the comments i see in chat are complaints about not getting enough xp. just saying. progression is not gameplay, battles are. and you need people for battles. doesn't help if you have all ships fully upgraded if people is not playing. progression is grind and should be kept at a reasonable level. it's ok for me but i'm all for less grind and less upgrades and more straightforward action.
  15. znôrt

    Combat feedback topic

    careful. if you place the burden on the rammer this can easily be exploited by getting in your way to force you to ram (or force you into a bad position). there's no practical way to assert intent in a ram. albeit unrealistic, for gameplay reasons damage should ideally be negligible, at least be similar for both parties to discourage exactly what you are describing. regarding other comments. yes, rudders seem to be made of glass, but it's more an annoyance than anything thanks to repairs. also, bots seem to be able to blow your rudder from almost any angle and distance. yes, bow tanking is a bit op. not sure that's a bad thing. stern rakes are quite effective to destroy cannons, though. about the progression ... i don't think it's too tough although i do see many complaints in the chat. more xp for damage and less for kills would probably make it easier, and also a bit more fair. i do find upgrades and officers are a bit too powerful, but maybe that's just me (actually i'd prefer everyone in the same vanilla ships, or at least very subtle upgrades with compromises, but i know this isn't a popular idea ). what i don't really see the point of is the limited cannon choice. you get a new ship which you probably have never sailed, with no upgrades and on top of that have to use peashooters ... why?