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Navalus Magnus

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Everything posted by Navalus Magnus

  1. Also: If devs would grant us the boon of a multiplayer dlc anytime in the future, op guns would decrease the value of it significantly! If you played against a player you would be more or less forced to use this op guns. Thus different possibilities of fighting battles (e.g. distant sniping vs. close quarter brawling) would be much reduced.
  2. Yes a new campaign for France or Spain would make more sense imo. Or something like a dlc ship pack, adding more variation to the game for those willing to pay a bit more. Most of all, I think, the game would profit from a scenario and map editor dlc! 😊
  3. @Husserl @sterner Two other things: 1) When playing Custom Battles, Line of Battle or Crossing T I’m forced to fill all available slots with ships, otherwise the battle is not accessible. Please remove this limitation! I‘d like to decide how many ships I (and my enemy) bring to the battle! 2) I might be mistaken but the model of the Victory class 1st rate seems rather (too) short in length. Compared to photographs showing the original HMS Victory from the side, the ingame Victory looks quite bulky to me! I know it seems absurd, keeping in mind all the efforts you guys put into the detailed rendering of the models. But could you check it please!? It might also be an impression suggested by the ship’s sticking out of the water a little too much?
  4. @Husserl @sterner Another topic: I’d really appreciate, if you enabled an ever turning mini map, that adapts to the perspective of the player’s camera view: Right now the mini map is static and the players field of view indicator adapts. Please make it the other way round, so that the field of view indicator, just like the camera view, is static, pointing from the bottom to the top of the screen, but the objects of the map ever adapting and rotating in accordance to the players camera swings and shiftings. This would make the use of the mini map much more convenient imo, because you wouldn’t have to adapt a completely turned upside down mini map view to the camera‘s field of view by yourself‘s thinking.
  5. No, there won‘t be more battles in the British campaign- as far as I know.
  6. There are lots of examples provided by @JaM in the Discord channel. In short gunnades (Congreves) allegedly ... - deal as much damage as carronades, - are far more accurate than carronades, - have a longer range than carronades, - and a better penetration than carronades (please correct me, if I’m wrong!). Keeping in mind that they seemed to be between medium guns and carronades, in terms of barrel length, they should be nerfed e.g. in the damage dealt, the accuracy, range and penetration values should only be slightly better than those of carronades Otherwise carronades would be quite useless, isn’t it?
  7. Do you intend to release the game after that, or spend some more time for fixes and improvements?
  8. @sterner @Husserl Some of the dedicated players of this promising game are discussing things to fix, change or add to the game (mostly on discord and steam). The recent talk for example is about the necessity of revising the damage model and nerfing gunnades; it‘s about the different level of difficulty, about the need of an AI algorithm, that prevents friendly ships from firing through another, to hit an enemy vessel; and it’s about the missing of Bellona class ships / historically inaccurate aboundance of first and second rates, in battles of campaigns without adaption ... It would be awesome, if you stated, what of these topics you want to tackle before the release of the game - so that crazy folks like myself are able to anticipate what is still to come and what‘s not! Thanx in advance!
  9. To St. Vincent I brought 2 second rates, 2 74‘s (I was hard pressed, to get these two out of the missions before, because there were few. In fact there was only one more 74 which I burned at Fireworks.) and 3 frigates, ... at the battle though I was reinforced by 1 first rate, 1 second rate, 2 74‘s and 1 64. To the battle of the Nile I brought 1 first rate, 2 second rates, 2 74‘s and 3 frigates. Given these fleet lineups the enemy would have been well equipped imo with a force of let’s say ... - at St. Vincent: 2 first rates, 4 second rates, at least 4 74‘s and maybe 1 64 in exchange for (a) frigate(s) - at the battle of the Nile: 1 first rate, 3 second rates and 4 (to 5) 74‘s (in exchange for a frigate)
  10. Update: The battle of the Nile: Enemy fleet: 1 1st rate, 6 2nd rates, no 74‘s and a couple of frigates. This must be a bug, isn‘t it!?
  11. @sterner 1. Dear devs, imo you do a great job with this game, thank you! 2. While playing the British campaign (medium, no adaption) I noticed the following oddity, which could be fixed by you fairly easy to make the game a bit better I think: 74‘s are quite a rare encounter, although they were the workorse of the SOL fleets back in the days. Instead I encountered lots of second rates and first rates, which were rather few back then. For example: In „The battle of Cape St. Vincent“ I encountered 3 1st rates, 5 2nd rates, no 74‘s and 2 64‘s plus a couple of frigates. Could you change that for the sake of immersion please!?
  12. Don‘t get me wrong, I don’t want to have fancy fantasy pirate ships or something like that! I also want the „real stuff“ to get into the game, but I think there are better choices than USS Pensylvania, because of the following reasons: That‘s what I found on wiki about the USS Pensylvania: „Launched in 1837, her only cruise was a single trip from Delaware Bay through Chesapeake Bay to the Norfolk Navy Yard. The ship became a receiving ship“. That seems a rather unimpressive record! I would rather have (more famous) ships of the age of sail implemented into the game. Ships that actually saw some action (and were from the dominating naval powers of that period). The USS Pensylvania saw neither action nor was the US a dominating naval power back in these days. The US were famous for thier super frigates (which definately saw action), but not for ship of the line. So I’d rather vote for implementing USS Consitution and her sister ships, while filling the slots for ship of the line with those of the fleets of GB, France, Spain and Netherlands maybe.
  13. @sterner @Husserl Would it be possible to implement the opportunity to switch Adaption on and off and / or change the level of difficulty in a running campaign (via fleet management overview -> options)? Imo this would be a nice asset, because players could adjust the level of difficulty to thier abilities without restarting a campaign. This might also minimize negative Steam reviews, even further, as the difficulty of the game seems to be an important factor for lots of the negative reviews. What do you think devs?
  14. @sternerSpeaking of difficulty: Does the chosen level of difficulty have an effect on the strength of every single enemy unit, or does it only effect thier numbers? I mean, is e.g. a single Bellona class 3rd rate stronger on medium difficulty than on easy?
  15. Impressive! But too late imo to be included in a game that covers something like the golden age of (wooden) fighting sail. In 1837 the days of wooden warships were (almost) over. It might just be my personal view, but I’d rather have those warships in the game, that had thier share in important battles of the age of sail (e.g. HMS Captain, HMS Vanguard, HMS Victory, Redoutable, Buccentaure, l‘Orient, ... Santissima Trinidad).
  16. @sternerUnfortunately it happened again: Saved Fireworks right at the start, tried to load and was thrown into the management overview again. ☹️
  17. But it also allows for choosing the level of difficulty for each battle anew, doesn‘t it?
  18. Could somebody explain the mechanic of „adaption“ to me please? Does it simply enable me to chose the level of difficulty before each battle, or ist there some more to this mechanic?
  19. Hey devs, I played „Snakes and Powder“, saved mid battle, tried to load this savegame a day later and was thrown into the management overview instead of the actual battle. It would be cool, If you found the reason for this missfired save und fixed it. Thanx for your efforts in advance!
  20. Hey devs, Thank you for the Christmas gifts! I like the golden Christian the most. Stay healthy and have a Merry Christmas everyone! Cheers, Navalus
  21. Well, it‘s up to each and every player how to handle things, but the asset of mid-battle saves is a very different one imo - as you can doubtlessly glean from posts above!
  22. 2. If you really want to learn how to PvP there‘s no use in stickig with PvE imo. Take a cheap ship nevermind the knowledge slots, go out and ... well, sink. That‘s what most likely will happen very often, but that‘s how you learn things. Because this is to be expected you rather shouln‘t PvP in ships which are the apple of your eye. The only exception from this path of learning is manual sailing imo: Fight a PvE battle, sink the enemy and stay in battle to practice every possible manoeuvre (tacking, stopping with backed sails, sailing backwards, getting out of irons) until you‘re able to perform it rather smoothly. Without such familiarity with manual sailing PvP would be most frustrating imo.
  23. Hey Rebeka, 1. Perks: I‘m not a very good PvPer, but having the Expert Carpenter perk is a must have i think. Beside this i‘d also take Double Shot for larger vessels and close brawls as well as Determined Defender. If you‘re goal is to get to close quarters with a 5th rate or lower though, you should equip it with carronades and take the Carronade Master perk instead of the double shot. Other perks depend a bit on the occasion i‘d say: a) Prepared is very useful for OW PvP but useless in PB. b) If you‘re goal is to demast enemys you need Double Charge. But this might also be useless If you stick with the carronades (idk)? The other way round: You certainly don’t want to waste slots with fleet or economical perks If you‘re out for PvP.
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