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Guruthos

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  1. I'm not focusing on bugs here except the most annoying one. You can't make peace when more then 2 nation fight each ather cause the alliance always calls the other one back in. (at least i guess whats causing this) Generally i really like where it's going with the campaign and i really am looking forward for the future. just in my oppinion it still has some major flaws but thats what a beta is for. So i wanna give a few suggestion here. 1. Diplomacy: Otherwise then random events we can't have much influence on it. If you have positive relationships with a nation you can even park 100 ships right infront of their ports and nothing happens. This means you have no real choice whom you fight, cause the events don't come in a way that lets you really influence whom to fight and when. There should be a way (maybe by spending navel buget) to have a turnbased influence on it. Aswell let me please decide if i wanna ally someone or not even if relations reach 100, or call them into a war. 2. Wars: Treat wars with different nations as different wars. currently as mentioned before if the war is between more then 2 nations peace is not possible to reach cause they get drawn back in. make a peacedeal cancel the alliance and reset the opinion to 0. Victory by unrest should be a major victory letting you make demands and not removing that nation from the map (by the way still causing you events with that non existing nation). Give us an option to demand peace with minor victory after a certain amount of time (maybe 1 or 2 years) if either fleet value/tonnage or vitory points are in favor of maybe 60% and the ai if it's in their favor as minor victory. if those conditions are in maybe 80% favor of one side count it as major vitory. As it currently stands i got a few insanely large battles right in the first months and when i destroyed their fleet i get encounters with 20+ ships and after just finding single small battles with torpedo boats light cruisers and so on cause they have no active fleet anymore. 3. Economy: We need to allocate money to either recruitment or training and not 1 slider for both of it together or you end up with 50k sailors costing you more then your entire trade fleet or a crew that is worse then you'd sail the ship without crew. Next economy needs to scale properly with the time passing or later tech ships are not payable if the economy doesn't really grow as it should. Give us the option to invest in port capacity like we do in dockyard size. When i start in 1890 when i reach 1920 i could but 2-3 BB's in even the largest german port ... thats it. Make it have a real consequence for the ai if the commander of a navy gets removed if they overspend like reduce their ship amount and reduce their spending in a way they can recover and not just every 6 month getting a new admiral and spending money like nothing happend. 4. Worldmap/Fleet/Taskforces: The introduction of task forces was a really great thing before and i have the feeling they work even better now. But i have to reorganize them after every larger encounter searching them in all of my ports (even the searching feels less and i don't constanly find my ships in Danzig). Treat task forces more as one unit so you can set them up and chose them directly on the worldmap. maybe have an option to split up ships to repair them and they return automaticly or let them stick together when returning to repair and after go back on the position you assigned them to. i even would suggest that they could get intercepted on their way home and not like now magically teleport back to port. if thats somehow not possible at least give us an option to assign a home port to a ship where it will return to so we know where to find them again. 5. Ship design: It feels alot harder to balance small ships with the new system leading to some odd designs or making me abandon some hulls entirely.
  2. is it like on pvp? if yes nearly no clan on pve will be able to defend a port. as asked several times already and stayed unanswered ... how will raider fleets will be set up?
  3. I can't judge anything about the NPC raids on War server. But this topic says: NPC Port battles explained. War Srerver and peace server information. Nearly all i see is exclusive war server information. how will the peace server npc raids will turn out? same as pvp ones? the statement about the raids is underneath PvP not PvE.
  4. i never heard of anyone used it or got it working on pve. maybe aswell people ane't aware of suddenly fighting a player. pve players aswell are way less active in forum. if this actually works on pve you will get to hear lots of complains about it very soon. that has absolutly nothing to do with fair pvp. but if you insist that i think your definition of fair is most likely a different one most people have. fair pvp on the peace server could look like zones where pvp s allowed or sending a fight request the other one needs to confirm. rewarding delivery missions who require you to be "flagged" as PVP active. most mmo's i played had some kind of mechanics like that ... instead your view of fair is letting someone who wants to fight AI fight against a player without they even know.
  5. With the current taging sytem you can pick single ships out of a fleet if several do that at the same time you can split the fleet wich was nearly sailing into each other in ow into several single battles ... it's riddiculus ... open world distance not even a ship lengh but 2 seperated battles ... aswell i think longer join timers for battles are not the solution ... the can't join battle timers aswell have a reason ... so the only thing left is changing the system how to open a battle
  6. True it conusmes alot of time. just 1 mission a day will not bring you any further. if you don't want to play for at least 2 hours ... better don't log in and play sth different. thats somehow bad ... if things would get easier you would have a higher playerbase for a short time ... till they got everything ... and then? we are in the same situation you describe what will happen because it's too time consuming. Trading in my point of view is boring. not because of the time it needs ... more because you just buy trade goods by contract and deliver them. if noone delivers them nothing will happen. it has no influance to the game, they could have left it away in the way it is right now but they needed something there is something to privateer. PvE missions are all the same and just get nice because of the amazing combat system and the people you play with. what to say about pvp ... it's nice if you have an equal fight even though you lose. but this tag an run is exhausting. But still i love this game and it's worth way more then i paid for it if i consider my playtime here to other games and how much i enjoy it when i have time
  7. with other words instead of ganking myself i shall pay others to gank? what difference does it make? just for getting 5% more speed by the bow figure it needed 4 pvp marks. so actually to get it you need to sink more than 1 5th rate ... equal fights and i manage to sink 2 surpirse ... they had it on their ship aswell so they needs to sink another 2 ships each to get it back (already 6 ships are at the bottom of the sea and 6 players are maybe frustrated instead of 1)... that necessary needs to lead to ganking if all pvp players who actually lose their ships and still want to have the best ship as possible so many more need to get sunk ... a slightly better skill in this game doesn't lead to victory because those who have the better gear, if not outnumberd, will have huge advantage ... by pvp marks you could buy upgrade and book (bow figure and optimized ballst) witch gives you together 8% more speed. if you have a ship with 12knots it already makes abou 1 knot speed difference ... so who has it will always be able to get away if he is on the same ship as his opponent even he is worse in fighting he can run and the one who doesn't have this advantage has no chance to catch him ... no chance to earn the marks for himself to get this advantage if he doesn't chose attack 2vs1 or a smaller ship. now everyone can get these things by doing pve ... no need to gank anymore or support the ganking by giving those money who do... some pve players actually might be better in fighting then the player who attacks him suddenly and now, because he could buy these things, is able to participate in a real fight ...
  8. PVE ships fights back ... an alt just fights back if you let them fight back ... since combat marks actually it really isn't efficient anymore but before if you calculate right youcould have made more money than you needed to invest ... especially compared to real pvp ... no repairs and time needed and there is no risk for your ship
  9. Thats a great idea. Aswell maybe some Artwork to remove the sad grey out of the carabeen of Naval action.
  10. Reputation might be a good solution maybe the higher your reputation the lower prices get. but i am against everything what is random ... sry ... if you wanna unlock books like slots then you should be at least able witch book you wanna chose. i think the 3 perma upgrate slots are good cause actually you lose more if you lose a ship and now by having the compat marks it's not that big loss anymore ... but actually i don't really see a reason for having more than 1 currency in game as long as they are tradeable cause they in the end have a value in gold so if you wanna keep it make it not tradebale ... if you want to keep them tradeable better remove them and replace them directly by gold (i would prefer to pay everything directly with gold then gather marks)
  11. god ... that my not really serious ment post has such consequences i would never have expected ... sry @The Red Duke for messing up your topic :/
  12. i don't wanna blame the devs ... in fact the money they earn by this can help them to make this game even better than it is ... i really enjoy playing it ... and i know it's not possible to sucessfully avoid it ... even some games i used to play in the past you needed to even tell them you use 2 accounts from the same ip and promise you don't interact with each other or you got a ban ... i just mean some game mechanics are developed (like to allow you to go into enemy port under a high risk) to be able to avoid restrictions ... these are nearly useless because there are alts ... i'm just saying ... i know we all have advantage of alts .... me included even i don't have an alt
  13. Thats why they have no interest not to allow the use of alts ... pure ecenomic decision
  14. i know ... somehow sad but true ... and it was not ment that they actually should stop it because it's impossible but it would solve some problems and good things could come back cause noone could exploit it anymore ... 95%-99% of the people who have alts don't try exploit ... but those who do are a problem
  15. no we should stop alts actually ... they take away some parts of gameplay ... no smuggler flag necessary to trade in enemy waters.
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