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Capn Rocko

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Everything posted by Capn Rocko

  1. If TP comes back it should be done only with an empty cargo hold and fee deducted from bank account based on ship size (compounded fee with fleet ships) to the last port visited. I support this. BUT I don't think that is the solution to escaping campers and tagging for hours until death. For example.. you attack someone and have a good fight, you survive and leave only to find 5 ships waiting for you... 1) once you leave battle you have missed your chance to TP to port 2) even if you didn't miss your chance to TP to port, you are the one being punished (paying money to teleport) when you are the one who is being harassed. Inivisibility must be increased to the point where a player can leave render range of his/her enemies after battle. I'd argue for 15-20k distance. If you escape battle, you should be able to escape in OW.
  2. The water looks fine but perhaps it would be different shades of blue in different parts of the Caribbean? My biggest gripe is the OW sailing wave size/scaling. Something isn't right, it's like watching a ski boat go 50 mph across a calm lake. Not to mention that most ships sit too high in the water with their hulls exposed in OW. Surely something could be done to make OW sailing look better. After all, players spend most of their game time watching their ship sail in OW.
  3. It would be nice to have a global trade chat for WTB/WTS Thats a language right? 😉
  4. +1 Only been suggested 100 times before. Maybe this is the time they listen 😎
  5. The tutorial exams were designed to prepare players for PvP battles while the beginning missions are designed to teach the basics. It is misleading because its common for new players to try to finish the entire tutorial before they ever set sail in OW. If you have trouble with the exams, get more practice fighting AI in open world then come back to it later. cheers o7
  6. If you are paying for the timer with your own money, then you should be able to decide when the timer is. Period.
  7. I love the idea of the alliance system and diplomacy within nations. It would (for the most part) unify nations and clearly define their enemies, friends, and overall goals. It would also make the game easier on new players as it would open up more of the map (ally waters) for them to explore and PvE safely. But there is one problem: There will always be players/clans who will choose to sabotage their nation's efforts because it is impossible to get hundreds of players to agree on every decision and follow orders. Just look at the US nation for example: they had elected officials and representatives that held weekly meetings that allowed everyone to voice their opinions, decide which ports to take, who their enemies and friends were, etc. What was the outcome of this? It resulted in every decent fighter leaving the nation so they could farm the piss out of the remaining US players to the point that their entire nation quit playing the game or changed nations. This is just one of hundreds of times this has happened.. every week its a new clan that changes nation with the sole purpose to attack their previous nation. This is why there needs to be an alternative to those who do not wish to work with other clans and/or follow orders/decisions from others. My solution to this has always been to make the Pirate nation a true clan-based nation where each clan has 100% control of who enters their ports and who their friends and foes are. This would of course need to include outlaw battles ("oh great here he goes again") so players don't need to swap nations constantly to settle differences. The same players who argue against this idea are the same players who complain about clans constantly swapping nations and zerg nations rising and falling over the course of a fortnight. I truly believe that if this was implemented that the nation and alliance system would work much better and increase the likelihood of something like this suggestion actually happening.
  8. People in different nations were never friends. All players from other nations should be treated as enemies and thus you should not be allowed to communicate with them, trade, or acknowledge their existence for any reason other than to gank them to death. Sarcasm or truth? 😉
  9. admin stated 2 years ago that if Epic Events became popular, that raids would be considered. My guess is that not many players take part in Epic Events
  10. +1 I suggested it before in the UI feedback. Personally, I don't like the nation chat part of the suggestion as I do not see how it is useful information as it says nothing about a player's skill level. It would be more annoying than anything imo.
  11. I imagine it's because it's almost impossible (with the current game mechanics) to implement this feature without players exploiting it in the OW. This is why i first suggested room-based practice.
  12. I've suggested it in the past and the devs decided against room based content. I understand their reasoning behind it and will not argue it further. However, I will argue that there MUST be a mechanic in game for friendly duels. Green v green is a crappy way to practice with players from the same nation (for many reasons). I do not understand why the devs only want us fighting our enemies with no mechanic to properly train/practice with our teammates.
  13. If a wipe were to happen, it should have happened when the new currency was introduced. Instead of letting the PvEers keep their money while making the PvPers poor.
  14. 1. RNG system is good because it makes gold ships rare. 2. Regional trim bonuses should come back (in one form or another). It would add more value to ports and help promote RvR.
  15. I think the flag of conquest should be tried again. Notifiy the whole server when and where the flag was purchased, then hold the purchaser of the flag in port for 10-15 minutes to allow the enemy to prepare a defense fleet. The flag expires if the purchaser does not leave port within 30 minutes. A port battle will be triggered for the next day if the flag reaches its target destination. Flag should be very expensive (reals and/or labor hours based on size/importance of port) and limited to 1 purchase per day/week to prevent trolling. No more PvE grind and it gives the defender a fair chance to deny the port battle. It's up to the attacker to determine how big of fleet to assemble to get the job done.
  16. Good suggestion. Reselling NPC ships should not be a source of income imo.
  17. I just logged on for the first time in 2 months to duel a friend and I could not find any NPC 5th rates for sale at any of the free towns. They were all 6th/7th rates. Is this intended? If so, I suggest we change that. If not, then I suggest we increase the amount of NPC 5th rates at free towns. cheers o7
  18. Just curious... are there any statistics as to how many deep water epic events are attempted/completed each week? It seemed to me that not many players are participating in epic events. I bring this up because players are still asking for raids to be implemented and @admin's response 1 year ago was: "Raids are on hold. We will see how players accept the epic events. and if strong bots are interesting pve raids could become a reality."
  19. If reinforcement zones remain, then I agree no outlaw battles should be allowed in them. I am also for outlaw battles for all nations.. I am just suggesting for pirates since it seems more realistic in the sense that it is a feature that was already approved by the development team and implemented in the past.
  20. Pirate Republic of Nassau was mentioned by the developers as a possibility before outlaws were added last time. It probably would have solved a lot of issues. If not, a free nation change redeemable would go a long way for those that don't have DLC.
  21. Go read every outlaw thread in the last 1.5 years and summarize the main arguements for the supporters. That is all I have tried to do. I'm sure I could have done a better job but this thread was created by a moderator based on some offhand comment I made in another post.
  22. If new players want to be pirates that's fine, but they should be fully aware of what they are getting themselves into. Outlaws with safe zones added a lot of confusion on that part. I'm not imposing my opinion on new players. I am just suggesting something many players want and for it to be implemented with as little exploits as possible.
  23. I did not mean the opinion of "all players". I meant the general opinion of those who are suggesting that outlaw battles should return. I have followed the outlaw discussion closely (there is a new thread that pops up every few months about outlaw battles) and most supporters suggest the same changes with minor differences. The general opinion of all pirates is all over the place. Some want pirates to only sail small ships, some want no RvR, some want extra perks. The truth is no matter what is decided (even doing nothing) there is no way everyone will be happy.
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