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Nelsons Barrel

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Everything posted by Nelsons Barrel

  1. Nelsons Barrel

    Epic Event attempts since change in chain

    Determined Defender made them quite ezpz. LO/WO loceans and enjoy.
  2. Nelsons Barrel

    La Requin - how to fix a broken ship

    I don't like the fact that the ship sinks when structure is at 0%. I don't like to sink and so the ship should never get structure damage. I paid real money for it!
  3. Nelsons Barrel

    Server is down!

  4. Nelsons Barrel

    Connection issues on servers

    PvE server is not offline
  5. Nelsons Barrel

    Questions to developers

    LGV (refit)
  6. Nelsons Barrel

    How to stern rake consistently?

    Point is, be close and aim for the gun decks (the lower the deck the more crew it has)
  7. Nelsons Barrel

    Alt Trolling Nation Chat

    As of the 'openly admitting to be an alt' I can add this where he openly admits fighting against US players the day before in US nation chat.
  8. As VCO is attacking a VSCO port, quick question: How are the friendly clanlists looking on both sides?
  9. Nelsons Barrel

    La Requin nerf needed

    The ship is a disease. Too low in the water, broken mast hitboxes, broken pirate refit...
  10. I had two fleet battles yesterday to test out the new patch. What comes in my mind is that with the recent leakage system ships can stay afloat for the whole period of a repair circle without any structure or broadside left as long as they drop down their sails down to 0% (so only 50% of waterintake). I doubt that change was intended by @admin . To sink those ships you have to stay at them and kill all crew but that is hardly possible in fleet battles. This reminds me of a strategy players used two years ago when we had mega-pump-mods that were able to keep you afloat for over 20 min in ships like essex and trincomalee without any broadside (back then we had no inner structure). It was solved by nerfing all pumps to values we have right now. So my question would be: Could we please go back to the leaksystem we had before?
  11. Nelsons Barrel

    Admiralty Connection DLC bug?

    Could you add a drag-and-drop-function for towing? That would be superb.
  12. Nelsons Barrel

    DLC Pood Edinorog

    And I want Instant-win-DLC, too! No for real, this everything-a-DLC politics must stop before it spreads too much. Poodies should require one rescource to craft like cartagena refit carta-tar and it would be fine.
  13. Nelsons Barrel

    Admiralty DLC Extra Outposts (P2W or...)

    I stand to the point that extra outposts are p2w, as, we all already discussed that it gives you an advantage of being closer to the hotspots everywhere on the map, if outposts are opened for that point. They are superior in economy perspective, yes. But with the knowledge system they are not for pvp. You need for an alt all the important books that most players only could affort for their main, if at all. I know many players that to this point never got the chance to get Art of Shiphandling together. And in that aspect a main account with more outposts is superior.
  14. Nelsons Barrel

    Premium ships 24 hours

    At least there could have been a 'ingame'-paywall too. So you pay with real money for the option to get the ship at all and THEN have to pay like 1 million ingame money to redeem it. Would solve some kind of problems of 'its a free ship to troll'-issues. But I think its too late for such a change.
  15. Nelsons Barrel

    How is this possible?

    Because you also can give bad reviews for games that don't even start on your computer. A big chunk of all reviews in Steam are about technical issues with the game and that should be that way. To the overal topic: Yes, the tutorial does not describe with any word that we have two differend instances. One for just getting the fight and one where you actually fight. That should change.
  16. Nelsons Barrel

    Premium ships 24 hours

    Sorry to say it that way, but the recent 'We make everything to a DLC'-movement, I really hate it. It looks from marketing perspective really cash-grabby, especially with the low player numbers we have right now and destroys the tiny bit of balancing we had in-game (as xebec and hercules destroyed every kind of shallow water balancing totally). I would have rather seen paints as DLCs as they only do differences in the aestetics but somehow we don't get that but premium ships and warehouse slots.
  17. Nelsons Barrel

    Patch 25: Open world user interface update.

    Out of two and a half years of expierience I can certanly tell you that the sale is not significantly increasing playernumbers but rather the alt percentage compared to real main accounts. The game just drowns in thousands of other game sales and you really need to search for it on steam to find it nowadays.
  18. Nelsons Barrel

    Patch 25: Open world user interface update.

    I hope the next patch is focusing on fixing player numbers. It's hard to test leak-changes when you don't get any proper fights.
  19. Nelsons Barrel

    "Immersive" water graphics

    If you can see the pixels of land and plants, you are too close to it!
  20. Nelsons Barrel

    Fun PVE for everyone?!

    He does PvE as everyone else:
  21. Nelsons Barrel

    Blame devs for everything

    Don't be naive. There are always many reasons why players leave. To discuss what is most important and what not of those is just a waste of time as every fix of one reason would improve the situation. Now go on in your pessimistic worldview.
  22. Nelsons Barrel

    Blame devs for everything

    We lost that many players for a reason. The game is currently designed that every new player gets farmed by the PvP-crowd eventually. You need to be really toughskinned to get over that phase till you can compete with those guys. 99% never make it that far.
  23. Nelsons Barrel

    After battle loot screen

    Big ships never sailed without longboats and tenders on board. #realism
  24. Nelsons Barrel

    The Lonely Fireship at Turneffe

    Did you see a mentioning of your clanmate so you got instantly triggered or what has waked you up?
  25. Nelsons Barrel

    Fun PVE for everyone?!

    You fail to see that you make an assumption that a new primetime would lead to more players active at the same time. That is not the case as we already have those primetimes. Additionally your dreamed split would lead to players that don't play at primetimes to have less content and less players to find in OW. Right now a non-EU primetime player can go up the florida coast to farm PvP marks and a global non-primetime player can go to all other capitals to get content. Splitting servers is a loose loose for all. In general the server merge was a good thing, just the worst game mechanics got digged up to make the game the least amount of fun for all sides.