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No name, no flag

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About No name, no flag

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  1. The Case Against Repair Items

    Any repairs while in combat with the exception of rudder and leaks should not be allowed.
  2. Protractor

    You can all ready get your distance by using the trader tool so I don't see how this suggestion would be a bad thing.
  3. Names for Capes, headlands, bays and Rivers

    Geographic points on the OW map, including capes, headlands, bays, rivers, inlets, coasts, islands, etc should be named. Named places would enable easier points of reference in communication and increase the overall value of the OW map.
  4. Merge the nations!

    You cannot successfully force people to adopt your play style and that is all this is. You want more RVR so you want to make other plays change the way they play the game so that you can have more fun and not care at all whether or not they are enjoying themselves too.
  5. NA Servers high ping

    Just logged off NA, after two weeks of this the ping rate is so high during combat it's a wast of time. I'll check back in a week or so to see if there is a change.
  6. NA Servers high ping

    I doubt this very much. Recently during game play, I pressed the windows key to check the forum. Immediately after doing so the cursor shot to the top left of the screen and hovered there. I had to log off the computer to restore it to normal function. During the same game session, the ping rate went to 5500 and my ship and the enemy ships occupied the same space for about ten seconds.
  7. NA Servers high ping

    In the mid US I have a 30ms ping, 25 Mbps download and 5.00 Mbps upload and I am getting a steady 60-70 on Global then it shoots to 850-1000~ and sometimes even 3200-4500.
  8. Kiting Issue

    How would gun range play no role in a gunfight?
  9. Kiting Issue

    Seems to me this is an easy solve. If your out of range, your out of the battle. Darkness should also play a role. At night fall the range is halved. Battle timers are a rediculous mechanic.
  10. Ping erratic, then logs me out

    Having erratic ping rates in the mid U.S.A. Ping will go from 65 to 350-3400. Also ships will freeze for two-five seconds every few minutes or so. Issue is on Global Server.
  11. Player selected ship 2017 - Suggestions

    I already explained the reasoning behind why I believe Padre Eterno would be a good choice. If it did not sink at sea, the ship would have probably lasted well into the eighteenth century. There are no plans because there were no plans. Ships during that period we're built to a set of builders rules not plans. The ships design could be reasonably reproduced based on it's dimensions and tonnage.
  12. Player selected ship 2017 - Suggestions

    Plans of a ship built on the same design : See http://forum.game-labs.net/index.php?/topic/7327-discussion-player-ship-selection-1st-half-2016/?p=140545 None of those ships have any historical interest. As far as the lack of plans, Portuguese galleons during this period we're generally built to the same lines. As for being out of the time period of Naval Action, the ship was built only a couple of years before Wappen Von Hamburg. Galleons as a ship type we're actually built into the early 18th century.
  13. Player selected ship 2017 - Suggestions

    I suggest the Portuguese Galleon Padre Eterno, Launched in 1663. 2000 tons displacement, she was built as a cargo vessel but later sold to the Portugeuse Navy. At 53 meters on the gun deck, the ship is only slightly longer than Bucentaure. The Padre Eterno is listed as having an armament of 144 cannon, but I believe that no more than half of these would have been heavy cannon. If you compare the Padre Eterno, to contemporary ships such as the Dutch Gouden Leeuw (1666) 80-guns 50 meters on deck. The French Lys (1669) 70-guns, 46 meters on deck. The French Thérèse (1665) 58-guns, 51 meters on deck and the HMS Monmouth (1667) 66-guns, 45 meters on deck. And take into consideration that Padre Eterno was built as a merchant ship, it seems a reasonable assumption that she would have carried an armament of between 70-80 heavy guns and the rest would have been smaller swivels and falconets. There is no more famous Portuguese ship in this time frame. No plans or drawing exist for Padre Eterno, but since most galleons of this period were built to similar lines, it would not be difficult to create a very close approximation of the actual ship.
  14. I'll show you hostility

    As you Hostility itself is a failed idea, too much grind, too much of a time sink, bring back flags. NA isn't failing because of not enough mechanics, it's failing because there are too many mechanics.
  15. Forthcoming patch final discussion.

    Yes player A is an a-hat and I doubt any game will reset that reality. But what about players c-z who don't have alts and who don't farm gold? Why do they have to deal with carebear ROE and game mechanics that only exist because there are a handful of player As who have an extra 39.99 and dream of mountains of pixel gold?