I think that when you win the victories you have prior to chickamauga that the AI should have been more depleted to fight this battle any ways. Why don't they have torn and reduced units that carry over from previous battles they lost? for example they fight one battle with 2500 troops in a brigade and the very next battle they got the same strength again and full supply even when they were all captured or dead prior .... This is one of very few concerns i have about long term play-ability with out sand box generated campaign map options. Playing the same maps over and over the designer may not have much choice but to give the AI historical numbers and force the players to fight depleted wile the AI gets off Scott free. The AI does not lose any supplies when you win a battle like the players do. If the game was sandbox it would balance this out more so that captured strategic location on the grand map would dictate the tactical options of every fight not make the fights more progressively harder as you go but erratic with more fluctuations of the AI units strengths accordingly. I am hoping that the designers consider these ideas. If you look at games like the total war series they are great games but are missing the element that ultimate General has. Put the 2 concepts together and now you have a game.
Secondly if the designers are not planning to look at it, that they at least bolster the Players with historical units to balance out the AIs historical numbers so you have a chance. There has been battles that i fought in this game that were not historical because i lost all my troops prior to arriving on the battle field i should have had at least 3 full corps to start with historically. Instead i had 2 battered corps with troops ranging per brigade of around 200 to 600 lol. The AI showed up with everything pretty much averaging 1500 to 2500 or more troops in each lol. so it seemed lol.
So as i am reading your guys-es posts it seems you are having the same issues i am with the enemy's getting more powerful and we are getting weaker. So is it designed to force the player to keep up to the story line battles? it seems more like a game of attrition with AI getting unlimited supply wile we are forced to keep what we ended up with.
Regardless i love the concept and playing its still fun. just like to see those fixes, and i be willing to pay for them.