Jump to content
Game-Labs Forum

Banished Privateer

Members
  • Content count

    4,813
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by Banished Privateer

  1. Banished Privateer

    Caribbean Invasion News

    Welcome to Caribbean Invasion News! Do you wanna stay up to date? You're in the right place! Clans joining the new invading nations: RDNN/LEGO/PLANB/CHAOS forming a Russian clan called REDS RUS clan moving over to the Russian nation PODW announced change to the Russian nation while several other Russian clans in pirates did not decide yet. Several new clans formed in Prussian nation (PRH probably after British clan WITC, ROVER clan, LIONS left Dutch nation and joined Prussia) PFK leaves the Swedish nation and joins finally their true side - Polish-Lithuanian Commonwealth. FBOX will departure from the pirate nation and join as well. Polish representation in British nation (RED clan) is undecided at the moment.
  2. Banished Privateer

    Development plans for the H2 2018

    🤦 What comes to my mind when timer cost was increased 6x, same reaction here. So current P2W will get even stronger, more alts = more outposts.
  3. Banished Privateer

    Development plans for the H2 2018

    Diana? Haven't seen any screenshots, just API files and Christian is in progress for like 1-2 years? About time for it to come.
  4. Banished Privateer

    Development plans for the H2 2018

    New ship is Christian VII, there is one screenshot posted:
  5. Banished Privateer

    Le Requin Testing and Feedback

    ??????? If you put Elite Pirate Rig, going pretty much 2-3 ticks left and right (tacking, swinging or whatever weird terms you create) i can reach 13-14+ knots, a speed that will convert into 12.5 knots more or less in straight line towards the target.
  6. Banished Privateer

    Le Requin Testing and Feedback

    I am wondering about historical importance of chasers in combat engagements, because NA logic is simple - more chasers = better. Wasa - 10 chasers Hercules - 6 chasers Lequin - 6 chasers Pretty much every new ship is OP because of crazy number of chasers.
  7. Banished Privateer

    Le Requin Testing and Feedback

    Trinc vs Trinc duel I defeated one of the good players (it was almost 1:30h fight), I got on his stern and graped his crew down. Chained his sails with bow chasers. Followed him everywhere. He couldn't tack the wind, because I boarded him almost every time. He got boarded like 3-4 times (good at boarding player). Ships had same speeds, same turn rates, once someone gets on your stern, 4 chasers destroying your sails and wiping crew is crippling if you can't shoot back.
  8. Banished Privateer

    Le Requin Testing and Feedback

    Chasers became a huge issue with sailing profile changes, raking changes and chain power. The fact I can sit on your stern and use my front guns to wipe your crew, guns and you can't do shit to me is funny. Requin has nothing to do with it really.
  9. Banished Privateer

    War and Peace

    1 man clans - friend list or accept the fate or being solo, independent person and have your own independent diplomacy. You can be diplomat in your own case
  10. Banished Privateer

    Can still not join a world

    Black dot means that ports are blocked.
  11. Banished Privateer

    PvE Experience and PvP Experience on ships

    Why unlocking SOL knowledge in PvE is a terrible thing? For smaller ships as well, but it the worst for SOLs. Here is explanation - players refuse to sail ship without unlocked slots. They spend 100 hours unlocking more or less (my guess) and once they reach 5 slots, they get totally destroyed in PvP in their 1st rates by some snow or 5th rate, even though they had 5 slots, best mods and whatever else you wish. 5 slots doesn't mean that you're ready for PvP, you're ready for PvP when you don't worry about ship loss, sink x times, improve an get better. Sinking/dying still rewards you with a lot of exp so you progress anyway.
  12. Banished Privateer

    Caribbean Invasion News

    I had dozens if not hundreds of mirror "random" OW encounters. Maybe if you didnt use pickles and privateers, you would have a higher chance to fight one of these. And I am not speaking about duels only, but some 2v2, 3v3 and higher numbers (ekhmm, multiplayer, friends). My experience from them - it feels good to win such fights and it gives you lots of experience. Experience is totally different from fighting with odds, against odds and equal odds. All 3 require different set of experience and skill, different tactics and gameplay and equal odds is the most pure NA combat. Don't worry Hethwill, I will bring Pagan Pete so you can have random OW Privateer vs Privateer encounter, ah... wait. I forgot we don't have outlaw battles anymore.
  13. Banished Privateer

    PvE Experience and PvP Experience on ships

    Nothing will change before UI/localizations. We gave already best ideas, all we can do is wait.
  14. Banished Privateer

    Patch 25: Open world user interface update.

    To fix farming, surrender = recently killed status. Why it takes so much basic logic to solve simple problems? On the other hand, forts/towers/friendly fire shouldn't "steal" or more likely deny PvP marks. Let's say I do 80% friendly damage, enemy does 20% and he gets only 20% of the total reward, I get 0, so 80% of reward is denied. Same when players suicide to forts and towers to deny rewards. These mechanics are in my opinion illogical as players friendly fire at each other or suicide to forts, they could simply scuttle the ship (need to remove denying rewards and add new mechanic - scuttle the ship).
  15. Banished Privateer

    PvE Experience and PvP Experience on ships

    That would remove the stupid "must unlock my boxes in PvE before doing PvP" attitude. There is no need for grinding. That mindset should be erased from players and fixed with some game change. In RvR first year I had 1-2 slots on my 1st rate and that didn't stop me from doing PBs. Many 5th rates I unlocked 5 slots via PvP. Players are a higher value than boxes on your ships.
  16. Banished Privateer

    National only Combat News

    Combat News are supposed to point out where the PvP is happening. It's like a PvP compass.
  17. Banished Privateer

    Le Requin Testing and Feedback

    What kills frigates: Essex - base speed, low bowsprit destroyed by little touch from everything, no chasers (that's the biggest ship killer in NA), turn rate. (Only good sides are HP, big guns, crew) Frigate - inferior to pirate frigate, no stern guns Cerberus - lack of chasers & small guns compared to Hercules Trincomalee - still powerful frigate, but used less and less by players because of no stern chasers. Surprise - very weak masts (they are thick and low HP/thickness, while Hercules masts are same HP/thickness but very tiny. It is much easier to hit larger masts) Santa Cecilia - almost no one uses them, because these ships are avarage/balanced and not outstanding in any way while their value (because they are rare) is very high. Most players NEVER sail the ship, just keep it in port as a collection trophy. Overal, combat is extremely flawed by lack of chasers and weak bowsprits lost due to ramming/blocking on purpose and size of guns that allow demasting from safe range (Endymion/Indefatigable can easily demast any 5th rate from safe range).
  18. Banished Privateer

    News stat - absorption

    Thickness is absorbing damage.
  19. ??? Duel is a duel, you go in and fight. Doesn't matter if you like someone or not. We didn't duel due to time issues, not disputes...
  20. Banished Privateer

    The Latest Escapomatrix

    Due to fuck ton of sail force mods, I don't think there is point to make one.
  21. Banished Privateer

    Le Requin Testing and Feedback

    @admin What is the date range of the data? Data collected From X to Y DD/MM/YYYY. Is it data post-wipe, after adding DLC ships, all time data?
  22. Banished Privateer

    Fireship green on green?

    Yes, but you turned off survival. That's the key factor.
  23. Banished Privateer

    Fireship green on green?

    You need at least 2 crew shocks one after another or in most cases 3 crew shocks in a row for explosion to occur. That's very rare to happen and probably not our case as Danes were focused with ball trying to actually kill enemy ships.
  24. Banished Privateer

    Fireship green on green?

    Yes, but you need crew on your ship. He said "boom" in chat, shows his intentions and that it was planned action, not "accidental" rare magazine explosion.
  25. First of all, we didn't have this magic "spanker" modifier before Xebec was added and things were in better state. Second of all, Xebec doesn't have jibs or spankers, but it has lateen sails as far as I know? Maybe I'm wrong as I'm not an expert on this matter. Third of all, how you can't argue with the game mechanic flow if you give 30% bonus and no negatives at the same time? Ironically saying - what possible could go wrong? 30% bonus at every point of sail. I could live with 5-10% bonuses like that for "spanker". 5% normal rig, 10% elite rig, but 30% is pure magic and it breaks even harder the dualism of game instance (OW-battle) and speeds in both.
×