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Ned Low

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About Ned Low

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  1. SORRY

    Warnings of Black Plague were ignored! Now world will bow before them. (Just Kidding).
  2. Book drops to help speed up slot unlock.

    For some people it's time consuming. Devs never balance this game. They lean towards people who play for at least 3 hours. So, those who only have 1 hour to play will need months and month to unlock and reach ship perk slots others already have unlocked. This creates very unbalanced world and to make it work for everyone I suggest to add books. So, those who only have hour maybe will find the right book that they need and speed up the process. You can still fight and unlock slots, but we need something that will reduce the time. Every other MMO has it and use it. Also, answer this question why do you spend 4 weeks grinding a ship if you never going to sail it after you move to another one? Why? Why there is no shortcut? This is clearly designed to keep us online and grinding. There is no fun in this.
  3. Book drops to help speed up slot unlock.

    And? you will get others books that you can sell and he can trade the ones you need to you if he got 2. Once system settles in it will be nice non stop process of selling and buying books to unlock perk slots. Unless you enjoying this mindless grind. If you think about current gring system and it's purpose, it's designed only to keep people on server. Let's say you did grind 4 weeks in Brig and unlocked everything for Niagara, will you sail Brig ever again? No. This system did not change anything or added any new content to this game unfortunately.
  4. Hi all, I am not going to spend time explaining why grinding each ship to unlock another's slots is just ridiculous, but I will have to say that it can work if Developers add items that would help players speed up the process. I am suggesting to add Books. You will simply read, learn and unlock. It's quite realistic because captains always had a small library on their ships. Capturing another's ship you would discover nice collections from time to time. How it works: Each ship will need 5 rare Books (all tomes) to unlock all slots. Let's call them Weatherworn Books. They will be in tomes. Each tome will represent ship slot. 1,2,3,4,5. So, all you have to do is go fight NPC or Player and get a chance to find these Books. They will drop in random order and sometimes you can have 2 or more of the same one, but they should be tradable. For example, I go and hit an NPC ship and I kill it, loot system drops me Weatherworn Book of Mercury, Tome 1. (Click use to unlock 1 slot, you must be in Mercury ship). I then can stack these books in my warehouse and use them only when I sail such ship or sell them to others who sails such ship&needs it now. ------------------------------------------------------------------- So, let's say I went out and spent 2 hours hunting. I got: 1x'Weatherworn Book of Mercury, Tome 3' - Unlocks slot N3 1x'Weatherworn Book of Frigate, Tome 5' - Unlocks slot N5 1x'Weatherworn Book of Brig, Tome 2' - Unlocks slot N2 I only sail Frigate, so I keep the one I need and list the other 2 for sale. I then click and unlock only slot 5 (tome 5 book was found). This system will slowly start helping all players unlock slots on their favorite ships. Those who sail and fight get rewarded by selling these books. -------------------------------------------------------------------- Let's say there is 15% chance to receive it from NPC and 25% chance from player or it could be lower. Collect them all and speed up unlock process. This is the content that would make this game interesting.
  5. Could you possibly add Patch notes link to log in window? something similar to World of Warships launcher thing...would be helpful.
  6. [modules] Admiralty book modifiers [Patch 11.0]

    Can these drop from NPCs?
  7. SORRY

    I told you to wipe them last year before they spread, it's too late now
  8. Make OS speeds faster and they will sail.
  9. I quit

    Well looking at these prices and 1 dura boats I would cry as well. It's not his fault Devs make their game hardcore oriented. PvP or not, balance in needed.
  10. Reverse Engineering Of Materials

    Smelter Structure could be handy but would require limestone. I like the idea. I agree I have couple hundreds sitting without use.
  11. Craft XP question

    Well in your case you are piling resource 1 to let's say enough to build 3-3rd rates, rotate to the next one stock up, rotate etc... yes it's doable, but it takes forever. Once you do craft that boat will you risk it in pvp? and will it hurt if you lose it? oh yes.. there is no question about it. Go PvP just to start all over again? I don't think so, but it's doable if you invest enough time. It just doesn't promote any 'Action'. I'd love to see dedicated resource harvesters, provisions makers, carriage makers, iron smiths and so on. I'd also like to see XP for things other than shipbuilding. Unfortunately, it will never happen and this game shifted to Clan markets and no one cares about solo players or Nation markets. For example, in my clan, we dump resources into 1 bank and do not care what is going on out there in the shop. We are closed and build ships inside and only for members. It's a private market that is separated from outside world and this is the same in any other clan in this game now. Is this healthy for the game? No, also Developer makes nothing to change this tradition. They need to either increase quantities that drop from mining or reward people who deliver and undercut NPCs who should always have high stocks of all resources in ports, but for much higher prices (let's say %50 markup compared to production cost, but they need to have these resources available). In addition, they need to add tools that show 'live' quantities in all ports, something potbs have. So, if players need something they can easily tell where they can go, put purchase order from any port and sail there pick it up. This undoubtedly will restore and bring us what you are talking about.
  12. Craft XP question

    It's very difficult (almost impossible) to craft good ships with 1 account. You need at least 3. 1. Main recipe guy who collects all and crafts ships 2. Alt account who can get you silver 3. Alt account who can get you gold If you wan't to simply make useless gold, then just see what market is missing, set up 5 mines and start to undercut people and sell in bulk. Easy as that. It will make you enough money to survive and go pvp with basic ships.
  13. Agamemnon needs level three shipyard?

    I guess that is because 4th rate is a Line ship. So, lvl 3 = Lineships Read it here: https://en.wikipedia.org/wiki/Rating_system_of_the_Royal_Navy
  14. Navigation by triangulation

    https://www.maptools.com/tutorials/plotting/protractor Here, It's always the best to use land mass. This way you can make corrections, readjust and sail again. Placing end point in the middle of nowhere is risky. For example when hunting ship wrecks I draw the line over the shipwreck icon and try to stay straight on 'red' marker , but still get little error. What I found works best with that is 'Home' free fly camera that will let's you find sunk ship expanding your view range. If it's a long sail error usually can be up to 2 miles (NPC spot distance). 1 inch length on the map = approximately 15 mins real time. So, knowing that I measure and set timer when to activate Free fly camera and start searching. Works every time. Tip - Take stopwatch, find 2 ports that can be connected in straight line point A-B. Start sailing and record time. Once you reached point B, record time + open map take ruler and measure distance. This data will give you approximate time needed to sail anywhere with very accurate timing.
  15. How to make ultra graphics more ultra. :D

    Btw I am loosing 20 FPS running my preset. Just so you know. I am on laptop.
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