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Fritz Hermann

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Everything posted by Fritz Hermann

  1. May I share with you my thoughts on this idea? As a filthy casual player who left after the mega patch on may 2017 (or something like that), I just came back a month ago with one of my friends to give this beautiful game a second chance. During that month, we grinded in order to be able to craft ourselves SoL. In fact, we are about to craft our firsts Santissima and L'Ocean this weekend. My point is that it took us more than a month to be able to get there, even after buying the DLC that grants more building slots... For us, casual players, SoL still are something unique that we don't want to lose! If the idea is to make SoL rare even for hardcore players who can play countless hours a day, it then means that the idea is indirectly to make it impossible for casual players to sail those ships. And please, don't tell me I can just join a big clan, simply because I don't want to involve myself too much in the game. I don't want to have to log in at a specified time to do a PB. I mean, for me, it's a video game, not an alternate life. I respect those who play a lot, making the community of this game awesome, but for me, it's just not what I want. Making SoL harder to get, by making them more expensive or by raising their maintenance cost, isn't what I would call a good idea for the casual players on the verge of giving up. I mean, I don't have the time and energy to grind (let say 5 hours) to be able to sail my ship once in a while. I get the idea that the majority of you wants to reduce their numbers in OW and RVR to make the game more realistic. You're actually right! On the other hand, I don't think this game is intended to be realistic. I mean, what the f*** is Russia or Poland (and many other) nations doing in the Carribeans anyway? If you want to make the game realistic, make it realistic all the way. If, by reading this, you are telling yourself "P*** off, you sh***! Leave the game and stop crying, we don't care!", then you're not helping the game keeping it's population high enough so that some PVP can happen. I mean, there's other options. Some good ones have been shared, like buffing upgrades, etc. Thank you, and sorry for my bad toungue.
  2. That's exactly the situation for me and 3 friends of mine. We gave up on OW. The only reason why I'm still wandering on the forum is to get some infos on NA Legends. I truly believe in the potential of NA Legends, but if my (not that high) expectations aren't met, I fear I will just give up NA completely. I fear that day might come soon enough.
  3. The truth has been spoken! Please devs, I beg you to take the time to actually listen to your respected veterans like Sir Tiedemann and Liquicity. If even the hardcore players say the game is at the moment too much, I fear you will lose the few veterans players who actually try to make other players stay on the game. If they lose hope, I truly believe others will as well. Try to keep in mind the words of Helen Keller : "Optimism is the faith that leads to achievement. Nothing can be done without hope [...].". For instance, the unrewarding PVP system and the high cost of harvesting resources are enough to undermine our optimism.
  4. Totally agree with you on that! Totally disagree with you on that one though! Why making people pay for in-game features when your game is already 40 USD in alpha stage? If you add microtransactions to this game, I'm sure you will make many people angry. In psychology and economics, the "prospect theory" states that when you remove something from somebody, you make them angry. You already took the paints away from us (for testing and developpement issues and I understand that) which is subject to making us angry, but if you reintroduce them in a "microtransaction way", you might loose the respect we have for you (if any left after patch 10).
  5. What about reinforcements for the defender? If the defender get dragged into combat and the BR is matched out, his friends won't be able to get in to help?
  6. For me, it's not a magic moment, but the game in general and the community. I remember one of the first time my friends and I, roaming around Kingston somewhat unexperienced in PVP, decided to tag a Pirate Trinco passing by instead of easy preys like LGV. While in loading screen, we were already celebrating our "easy" victory because of the fact that we were 3 surprises against him. The plan was simple : destroy his back and grape his crew. Soon enough, the Trinco (I don't remember his name) demasted one of our guy and before we could lay down our beers to reconsider the situation, he demasted my other friend. That's when we realised we were ****ed. Trying to defend my homies, I too was demasted. At this point, we were just 3 totally useless "jolly-boat" against a "pro" player in still perfect conditions Trinco. What makes me remember this encounter isn't the fight at all, but the kindness of the enemy, even without us begging for mercy! Instead of laughing at us, he explained to us how suprise's masts are made of toothpicks and how easy they are getting killed if you don't pay enough attention. He then turned his back at us and left us there, without sinking us. From that day, we decided to roam in Trinco and Consti only, which changed the whole game for us!
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