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Fritz Hermann

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About Fritz Hermann

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  • Birthday 11/30/1992

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    Quebec, Canada

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  1. Fritz Hermann

    Why did players leave?

    That's exactly the situation for me and 3 friends of mine. We gave up on OW. The only reason why I'm still wandering on the forum is to get some infos on NA Legends. I truly believe in the potential of NA Legends, but if my (not that high) expectations aren't met, I fear I will just give up NA completely. I fear that day might come soon enough.
  2. Fritz Hermann

    Matchmaking in Legends

    I agree with you. Maybe we can implement something that would give xp based on damage done to sails, masts, crew, etc. to take into account each class roles?
  3. Howdy! Regarding this : I know it might be too soon to start talking about new ideas for game modes since the game isn't released yet, but I want to propose a mode where you have to escort and protect a merchant fleet (controlled by NPC or players?). I truly am sorry if this idea is already proposed, but it came to my mind while reading about the Glorious First of June (See : https://en.wikipedia.org/wiki/Glorious_First_of_June). Essentially, this battle opposed Britain and France where France did a "suicide" mission to protect a convoy of grains heading to french ports. Even though the French lost 7 ships, they managed to give enough time for the merchants to reach french ports. Consequently, both Britain and France considered it as a victory, a tactical one for the British since they sanked and captured 7 ships and a strategic one for the French since they secure by ending the famine on land. What I find interesting on this subject for Naval Action Legend is to see players fighting over that kind of objective. This kind of game mode would give every ship class a use. For example, 6th and 5th rates could have a strategic use for chasing the merchants while the 1st and 2nd rates would be left behind fighting each other in the back. This would leave room for tactical choice for both sides before the battle having to choose who will play in 6th or 1st rates. Like I said, it's just a proposition and I know you guys have many other things to consider for NA Legends, but I just wanted to share this idea with you ! Good day, Fritz Hermann
  4. Fritz Hermann

    The cost and effort required to play this game is to much

    The truth has been spoken! Please devs, I beg you to take the time to actually listen to your respected veterans like Sir Tiedemann and Liquicity. If even the hardcore players say the game is at the moment too much, I fear you will lose the few veterans players who actually try to make other players stay on the game. If they lose hope, I truly believe others will as well. Try to keep in mind the words of Helen Keller : "Optimism is the faith that leads to achievement. Nothing can be done without hope [...].". For instance, the unrewarding PVP system and the high cost of harvesting resources are enough to undermine our optimism.
  5. Fritz Hermann

    My terrible experience as a newb

    I'm all sympathy with you. Even veterans players left the game. About your point 3, the first thing that comes to my mind is the use of alts. I don't remember if it was tested before, but giving immunity to low levels might be abused by alts account.
  6. Fritz Hermann

    Ship Paints

    Totally agree with you on that! Totally disagree with you on that one though! Why making people pay for in-game features when your game is already 40 USD in alpha stage? If you add microtransactions to this game, I'm sure you will make many people angry. In psychology and economics, the "prospect theory" states that when you remove something from somebody, you make them angry. You already took the paints away from us (for testing and developpement issues and I understand that) which is subject to making us angry, but if you reintroduce them in a "microtransaction way", you might loose the respect we have for you (if any left after patch 10).
  7. Fritz Hermann

    End ganking

    What about reinforcements for the defender? If the defender get dragged into combat and the BR is matched out, his friends won't be able to get in to help?
  8. Howdy! I would like to have more informations about this project. I truly believe in the potential of this game and I am more than excited to see it done! So, here are few questions I have: Do you have any idea when it could be available? What about the closed beta, have you guys started yet? If so, can we have a glance of what it looks like? Matchmaking : What can we expect? 2vs2 up to 25vs25? Nations with specific ships, or every ships available for every nations? Battle rating based? Rate restrictions? For example, can we see a team with 1 2nd rate and 3 4th rate, or will it be a battle of 1000 BR with the possibilities to take any ships of any rates as long as the BR is respected? I have many more questions, but I can't remembre them right now. Please, let me know if you have any more informations. Thank you, Fritz Hermann
  9. Fritz Hermann

    An alternative to TOW to port

    I kind of like your idea. Pros : I think it could enhance PVP since hunters from different nations might want to camp outside those areas. Seeing each others might lead them to PVP against each other. Cons : On the other hand, it can become a huge ganking contest. Traders might not even use those teleports. The system could then be totally useless. But I don't know. It's just my impressions.
  10. Hey all, I just wanted to know if there's a topic somewhere on the forum explaining in details what "sea trials" or "legends" is about. Is it a lobby you join from your capital port or is it a place on the map you have to go to participate in pvp? I mean, I have no idea what are the features of this game mode. Thank you and keep up the good work! Hermann
  11. That's exactly what happened to my friends and I. We used to be in love with that game. Spent countless hours playing and enjoying it. But, after the mega patch, something bad happened : It became a grinding fest and for us, casual players, it was no good news. We then tried to stick around and revive the love we used to feel about the game. The therapy we went true did some good, but it couldn't help. We had to face the changes and do the once unthinkable : To leave it there on our steam inventory. We are still keeping in touch though, taking news from time to time by taking a look at the forum. Yet, we know it's just a formality. The love is dead for good. The good news for us is that we found another another game to love! The bad news in that is that we are probably not the only players who left, and sooner or later, there might be more to leave.
  12. Fritz Hermann

    PvP Reward Methods and Ideas

    I like your idea. It makes me think of the redeemables (ships and paintings) we had after participating in PBs. I don't know if the same mechanics could be used in PVPs though. As for the 10 % drop, I don't think it will actually do what it is intended to do. Those farming alts account would probably continue doing so, while those doing real PVP will get bored if they know they only have 1 out of 10 chance to gain something from their PVP battles.
  13. Fritz Hermann

    naval no action

    Ok. I think we got it. You are good, and we suck. New players suck too. But, if we suck and it takes us many hours to even get another ship after sinking, we will never have the patience to practice our skills in battle. We'll just give up and go play another game, like EVE (even though I don't know what is that game...). We will also tell our friends not to buy that game. They might tell that to other friends, and so on... The point is : Yeah, there's multiple ways to make money and all, we know that. But the way the game is going makes new players and casual players leave. With less people on board, PVP can only go lower...
  14. Fritz Hermann

    naval no action

    In my opinion, PVP means a fair fight between players, not a 6 surprises ganking 1 trinco. Sure, if the sole criteria for having a "PVP" battle is to have players on each sides, it can be considered as PVP. But let's face it : We don't see "real PVP" fights anymore...
  15. I have to say, I agree with you. But I do think there's a just middle between a game accessible to everyone (that's not what I'm suggesting) and a game made only for a few hardcore players. I'll speak for myself, but I played more than 400hrs in this game (probably a lot less than you, but still...). I'm a PVP player too; the PVE is "meh" in my opinion. Before the patch, I was able to have a lot of fun in this game PVPing and participating in BPs with friends and clan members. As for today, having about 1hr to play a day, I can't keep up now. The PVE grinding is too much for me. Yes, I'm weak and I look like a child that was raised with silver spoons, but I do want to have some fun playing a game. In other words, the game is exactly what I want from a game, but the way things are going isn't. I'm not proposing any solutions here since there's a lot of good posts around and I don't need to repeat what has already been said.