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Sir John

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About Sir John

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  1. Sir John

    Fleet Question

    You must also assign crew to each ship in your fleet To do this, hit "Manage Crew" just as you would add crew to your main ship. There should now be two sliders, one for your main and another for your fleet (or more corresponding to the number of ships fleeted)
  2. Sir John

    Additional Buffs to Battle Sails

    Plus, harder to demast under battle sails? Could work both of these together
  3. You are undoubtedly correct, I did not mean to dispute that I was discussing the 32lb charge with a friend as I wrote, which led me to throw in that side note and approximate it to a more evident and common charge of the 4lbr (one that NA players would be familiar with.) . I should have been more clear in my previous two posts, and would have related the 42lb charge to the 4lbr if I had been thinking, haha Apologies
  4. Weight Of Gun Weight of each shot Total Weight of grape (lb) (lb oz) (lb oz) 42 4 0 46 6 32 3 0 34 1 24 2 0 25 5 18 1 8 19 15 1/2 12 1 0 10 15 9 0 13 7 6 6 0 8 5 8 1/2 4 0 6 3 14 1/2 3 0 4 2 10 1/2 1/2 0 3/4 (lead) 0 8 3/4 Source : British Artillery on Land & Sea, R. Wilkonson-Latham Same stuff... you were agreeing with me?
  5. Yes! Swivel guns, quarterdeck carronades, small arms fire made quite a few of the casualties in the vast majority of actions In many of the other actions I have studied, uses of grape in broadsides has been limited to double shotted cannons - grape and ball fired together I also believe a word for what you describe is langridge, a common form of grape that was essentially mini-chain shot in both form and function (Side note - a ball of grape from a 42 pounder is approximately the size of a 4 pound shot)
  6. Neither ship would be in any condition to sail for hours afterward... see the very poor state of the rigging on both ships. Also, few of the sails of either ship would be drawing during the boarding action and none of them with much significance at all, probably completely unmanned save the fighters in the tops. The ships would drift together downwind "Bayonnaise had lost almost all of her rigging, was leaking and had her rudder damaged. Ambuscade had lost her mizzen mast and sustained damage from explosions on board, but was otherwise intact and sea worthy. Ambuscade towed Bayonnaise to Pertuis d'Antioche and Rochefort. They arrived the next day." Also... I have a copy of that beautiful painting
  7. Sir John

    Real-Life Sailors, Muster!

    Couple hours ago... beautiful day here in Nantucket Only had my phone to capture this one
  8. The title says it all, I've been wondering what is a greater factor in dismasting and have not received many solid answers Thank you
  9. Sir John

    Boarding and DD Adjustment

    ^^^^^ I also feel that ~100 crew on a first rate should be able to defend against 220 in a hercules (and a requin with 350 crew) easily... current mechanics are decent but imo we need more Yes, the time period is way off, but this is a great example of what it might look like... one cannot possibly expect the crew of such a small ship to scale the broadside of a ship of the line that has any sort of defense (even if it be only 50 men firing down)
  10. And if none of this is accepted, how cool would it be to just have a quick animation at the beginning of each battle where you run up the colors and out the guns? A simple (in layman's terms simple, not sure how complicated it may or may not be on the dev side) thing like that would add so much
  11. Even if it was by deck or if it was simply a jump from in to out with no animation, I'd love it I think it could work as a toggle-able option with the new unity 5 Oh, the possibilities (and the dreams)
  12. Sir John

    Classic Connie--Your Killing Us Here!

    https://en.wikipedia.org/wiki/Action_of_6_May_1801 ...
  13. +10000 If people hate this too much, could we at least have some stats taken away? Like crew or cannons I would love a morale rework
  14. Sir John

    Useful Marines

    I think large merchants (the only form often capable of waging much of a fight) sometimes hired guards. For instance, the EIC hired men to act specifically in the place of marines Privateers in many forms had marines... I feel like they are generally misunderstood My knowledge of privateers makes me imagine them as imitations of navy ships (in many cases.) As for pirates, their most common target was the unarmed and lightly defended merchantman or coastal vessel... the notorious Algerine xebecs were something altogether different... armed to the teeth and while not so organized as marines, in many cases just as deadly. Although, to be sure, ship knowledge is a great balancer here and there were plenty of exceptions... that's just my sense which may be incorrect I love that idea! I think it would help with chain boarding SOLs with frigates and the insane punishment that ships can take right now against larger ships. I have been hoping for some time for a reworked morale system or some more incentive to surrender... in reality, there is no way that a frigate could stand broadside-to-broadside with a ship of the line, but in Naval Action we see frigates taking turns taking punishment and giving broadsides, sheering off to repair to full when they must. If only, after heavy damage and losses, a ship without upgrades like marines would suffer reduced fire rates and less effective repairs (as a result of men losing morale.) This way we see more realistic and balanced repairs, too Would also help nerf rum on ships which might not need it, while sterncamped SOLs have the BR and so are not affected
  15. Sir John

    Useful Marines

    Thank you I seem to have not been thinking while writing this: Although I should imagine marines would help with menial tasks such as manning the pumps, so I will hunt for some evidence