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About JBeiner

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  • Birthday June 25

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    United States
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    Naval Action : Sir John
    Building US Naval Supremacy

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  1. Flags, Ensigns, Banners

    Towns do have flags flying to show their nation... A national flag flies from the highest building Unless you're talking about something else
  2. Yes! This is a great step towards more realistic sailing
  3. Transfers between servers

    The problem arises when server environments are different. For instance, a player might be a pirate on one server and then switch to a US account on another. He has an advantage over his countrymen because he spent time as a pirate with more targets and therefore more pvp. (This is just an example, but it is one of the obstacles which must be worked around)
  4. Chain Shot

    I think limited repairs is a better solution to the never ending rigging battles
  5. Poll on limited use of repairs in battles

    I think that rum is a little ridiculous right now. Say a Bellona carries 650 rum. In what world would a ship be able to revive all hands? I understand that this might make stern-camping a bit op, but this can be countered by also making stern-camping more realistic. Slower, harder. Raking a ship is a shadow of its true power at the moment, and allows battles to last far longer than they should (until a ship runs out of rum, in most cases)
  6. Will there ever be a release where we can freely test in large ships instead of going through the grind again? I am a supporter of this for now, due to testing purposes, but I would hope to see in the future something like this (which I think might also be beneficial to testing.) I am not the expert here, obviously, just asking if this might be coming.
  7. Storms, Dynamic Weather in Battle

    I think somewhere within my original post I touched on this, although in retrospect not as much as I would have liked. In the beta for NA: Legends, I had the fortune to encounter a brig which (I assume) tore out its bottom by running across some shallows. If I am correct in my assumption of what happened, this is a quite proper step, and one hopefully to be added into OW soon. Essentially what happened was the brig ran over some shallows and went into crew shock, instantly losing all her crew and going neutral. She sailed on for a few moments before sinking. I assume that this feature is not very refined, as it is only the testbed for NA Legends.
  8. Storms, Dynamic Weather in Battle

    *Just added to original post* I think that video is pretty cool. Captains now might have a much better way to handle these things. The rolling fire and better shooting mechanics should help. The introduction of storms again might also introduce more uses and practical uses for upgrades & books along the lines of optimized ballast and art of proper cargo distribution. The use of these upgrades might make it much easier to fight in a storm. Also, please keep in mind the suggestion I commented above, talking about storm areas which, coupled with the ideas I mentioned above, would make for a great new type of battle. Captains who don't want to fight in storm areas (following this idea) would simply have to sail around the storm. Even more upgrades could be added, like storm sails (+5% sail hp ,+10% sail hp in storms, +10% sail rising) or something.
  9. Storms, Dynamic Weather in Battle

    *Just added to original page* Hello again I would also like to add something I forgot to put in the Practicality / Introduction to NA section One of the other ideas tossed around between myself and some fellow captains went along the lines of a weather event, similar to a fleet event. Just like the treasure fleet events, a message would come to all players in the session (for instance, "Rumors of a large storm spread through the West Indes"). A location could be added on the map. When captains sail there, they are brought into an instance where they have to battle the storm and other players in the area. Maybe some incentive could be added similar to the admiralty events, where rewards were multiplied
  10. Storms, Dynamic Weather in Battle

    Yes, I hope you read my first paragraph I also think that with the addition of storms to NA Legends, it is more likely if not already planned that the devs will implement storms into OW. This might also be an opportune time to suggest more additions along these lines You also can't possibly have read my suggestion in it's entirety, and therefore cannot understand all of what I have suggested. It's not only about storms It might be more helpful if you were to comment something more helpful than 0 effect Thank you for your quick response in any case
  11. Hello all, o7 Before I begin, I would like to say that I am well aware that there are other posts concerning the (re)implementation of storms into NA battles. It is my intention to not only condense what I have seen suggested but also add to it. I am also aware that storms are in the Naval Action: Legends beta, and if it is already planned that they should make their way into the OW game, then please disregard my section pleading for their introduction, and instead direct your attention to my other hopes which concern additions to storms and other weather conditions. I am also aware of the probable futility of my effort, however try I shall nonetheless, Even the best fighting ship fears a storm Dynamic Weather - Storms + I am of the opinion, along with numerous fellow captains, that dynamic weather or even simply more weather conditions would be a welcome, realistic, addition to this wonderful game. In real life, a sailing ship facing a moderate storm would not be able to carry all of her sail, lest parts of her canvas might carry away. Even, in the worst of storms, a ship might be at risk of capsizing or losing more important parts of rigging, running and standing alike (including entire masts). These threats gave way to the development of storm sails, or stronger, and in most cases smaller sails. Also important to take into account is the steerage afforded by the rudder of a ship. While heaving in large swell, there might be times when the rudder can lose most or all contact with the water, and therefore compromise the main steerage way of the ship and subject it to great danger. The crew of any ship in a storm would, in addition to the danger of their ship, find themselves in a danger mostly independent from the ship. Struggling about a weather deck during a storm subjects a sailor to a number of deaths. He could be swept overboard by a rolling wave, or killed by a falling spar or other loose item. An introduction of realistic storms to Naval Action would bring to the most realistic sailing simulator the worst nightmare of any sailor: the lee shore. Here, I quote from The Pirate Empire Blog, "Perhaps the most famous pirate death by storm was the gigantic pirate vessel Whydah Galley captained by the Prince of Pirates, Black Sam Bellamy. Sam sailed up the Atlantic coast of North America during what should have been a reasonably safe time of year. But he and his men were caught by an enormous storm. It drove the Whydah onto a sandbar. The sudden stop caused all the masts to break off at once, while the retreating wave rolled the huge ship onto its side. The following wave actually picked up the 300 ton vessel, rolled it farther, and dropped it upside down into shallow water. Of the 150 pirates aboard, only two men (Welshman Thomas Davis and 18-year-old Central American Moskito Indian John Julian) made it to shore alive." -Heavier storms In the heaviest of storms, these dangers were only multiplied and paired with even greater threats. Huge waves, conjured by a gale, are a threat within themselves. A ship might find itself extremely vulnerable even to rolling while sailing broadside-to-the-waves. In these conditions, broaching might be more than likely and extremely fatal, especially with a light ship. While running before the wind, waves breaking over the stern of a ship posed yet more dangers. Water pouring over the stern could crush the structure of the ship and/or swamp it to the point of sinking. Masts, spars, and everything else which might find itself exposed during such a storm would be in great peril. Strong winds will easily snap these appendages, resulting in extreme damage to the rigging and danger to the crew. Discussing the damage to the rigging could lead me on a whole new tangent, describing control of a ship with losses of certain areas of rigging, however I shall leave it for the time as incredibly hard and perhaps impossible to control a ship if one were to, for instance, lose a section of foremast. Practicality / Introduction to NA Obviously, not all of this is possible in a game. Some of these ideas are merely interesting concepts. However, I think most of these ideas would be great additions to this game. If you do not agree, please participate in the poll that goes along with this post and comment your thoughts. At the very least other weather conditions should be implemented. I have already seen what a difference this makes while playing Naval Action: Legends. It does much to break the monotony of repeated battles, not to mention the profound effects it has on the quality in terms of visuals in this beautiful game. I hope to see more than storms added, perhaps calmer days not so different from those of previous builds, and maybe days where there are different types of rain. A great hope of mine is to see in a game like this colder weather, although I have left this mostly out seeing as this is the Caribbean, after all. (So not that one.) I think that some level of dynamic weather would be good to implement, even if it is only small changes. Some damage to crew if you take waves over your stern, maybe damage to structure. Of course, in smaller ships with no dedicated gun decks this would be most prevalent. Damage to rigging (hopefully some animations of sails being ripped to shreds or carrying away). In the case of large storms, the possibility of losing a topmast or more would be realistic. More aggressive wind and greater heel to ships is a great start. Along these lines follows an inflation of leeway while sailing and a tougher beat upwind. As previously mentioned, I could start a whole new discussion concerning the effects of losing certain areas of sail, and I would also hope to see that in the future. As brief of an example as I can come up with is as follows: the loss of a foremast should result in almost uncontrollable tendency for the ship to swing into the wind, given the loss of balance. While in the wind, a ship without a foremast becomes a sitting duck as it is mostly stuck in stays. *Edit* Forgot to add this: One of the other ideas tossed around between myself and some fellow captains went along the lines of a weather event, similar to a fleet event. Just like the treasure fleet events, a message would come to all players in the session (for instance, "Rumors of a large storm spread through the West Indes"). A location could be added on the map. When captains sail there, they are brought into an instance where they have to battle the storm and other players in the area. Maybe some incentive could be added similar to the admiralty events, where rewards were multiplied. This allows captains who do not wish to participate in a storm battle their chance to do so, and an incentive for those who might like to participate. These mechanics, if added, would allow for a greater range of uses for numerous upgrades such as optimized ballast and art of proper cargo distribution. There would even be reason to add new upgrades. One such new upgrade could be "Storm Sails," giving +10% sail hp, -2% roll, +10% sail rising speed or something like that. Thank you all for taking the time to read this long suggestion of mine Happy sailing, and may your chests be filled with prize money! o7, Sir John Please be sure to check the comments for any new updates of mine Credit to Liberator for this fine screenshot, link here Taken from the Naval Action: Legends beta, link here
  12. I feel this might remove some of the skill stratification in this game, which is good and bad. One of the fun parts of this game is learning how to play, and one of the rewards is the pride one feels when he realizes he has become a fine captain. There is also a library of tutorials on Youtube
  13. Server merge until release

    I find myself leaving EU and moving to Global around certain hours so that I can find pvp. I agree
  14. This is actually heard of. On global server, the few spaniards there were were known to sail all around the Caribbean, and, because of the population of Spanish players, anyone they saw was fair game. (And that was before teleport to free ports) I would hope to do something along those lines, and if nothing else teleport to and from various free ports. As for replacing ships, most of my pvp ships would be disposable or outsourced from friendly nations willing to build for me
  15. Flags, Ensigns, Banners

    I hope you might find the following link leads to a useful resource: http://pyracy.com/index.php?/topic/19511-flags-in-use-during-gaop/ Within that post you may also find suitable flags for the new nations coming out this Monday I think it would be wonderful to incorporate this into open world somehow, and, as is stated by the author of this post, make it a sailor's business to know his flags Farther down, another person includes more information including pendants, jacks, and other flags flying from mastheads and rigging Also useful: http://www.modelships.de/Flaggen-Beispiele.htm