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The Soldier

Civil War Tester
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  1. Tips for new players

  2. Tips for new players

    As the David Attenborough of the esoteric and mysterious mating ritual of brigade combining, you must select the brigade whose weapons you want to become the combined brigade's weapons. You have a 500-man Fayetteville brigade and a 2000-man Farmer brigade - select the 500-man Fayettevill brigade and use Combine. You do not, however, get guns from it that you did not originally have. If that combined brigade looses 250 men, you get around 50 Fayettevilles and 200 Farmers.
  3. Interpreting Unit Cards in Camp

    @LAVA I don't think that's what he was asking for.
  4. Interpreting Unit Cards in Camp

    The lighter bar is the part of that skill that's granted by Brigade perks or Corps perks. If you have a Vet 0 brigade in a corps with a commander with the Logistics perk (+50% ammo), there will be no white bars. But if the brigade gets the Vet 1 Discipline perk, they'll get small white bars in the Efficiency and Morale bars (which corresponds to the skills buffed by that perk).
  5. Guns per battery

    Yes, larger batteries take longer to rotate. But that was taken into consideration well in advance of my tests, and for every test I've done. There were two types of results, per-volley effectiveness and overall effectiveness. Batteries larger than 12 guns still performed worse.
  6. Guns per battery

    @Gael It's not so much about historical accuracy, but that the game (for some reason) makes artillery brigades of more than 12 guns perform worse, every other variable being kept the same.
  7. Guns per battery

    Refer to my guide. No, 12 guns have always been optimal. I misunderstood some buffs and misconstrued some of my tests previously after a patch. Changed that in my guide about a month ago to properly reflect results.
  8. Question Mark in Upper Left Corner of Screen

    You can't just plug that in because the people can install Steam in different locations. Thought you'd have caught onto that. Just go to the root game install folder and follow it from there. And yes, the game does have a manual. Just because you can't get it for one reason or another doesn't mean it automatically doesn't have one, just follow what I said.
  9. Woo Hoo!! Legendary 100% Victory

    Someone likes their ginger-beared Generals, huh?
  10. Artillery brigades with more than 12 guns still suffer large losses in killing power. Supply traits are probably still bugged. 24-gun batteries will eat up twice as much supply as a 12-gun battery despite being much less effective.
  11. Question Mark in Upper Left Corner of Screen

    I remembered I was able to get to the guide from my browser, but couldn't remember until now how to. Make sure you have UGCW on your system, then navigate to here: Steam\steamapps\common\Ultimate General Civil War\BrowserAssets\guide Click on one of the HTML links, it'll open up that section of the guide in your browser. You should be able to navigate the guide from there as well - click the button in the top left to display the table of contents and you can get everywhere.
  12. Ultimate General Civil War

    There's a question mark in the upper left hand corner of the screen. Click that and you'll get the manual.
  13. Question about unit skills bar

    Light grey indicates parts added to by skills from Corps Commanders or Brigade perks. The light grey might appear to shrink when you add recruits, but it'll still be the same length before and after.
  14. Some (more in depth) questions...

    1. Survivability. How much he can get shot at before he gets removed from the battlefield (but not killed, corps commanders can't get killed). 2. Units within the ring get Morale back at a higher rate. Meaning they can stay on the front longer than a unit not within the command aura of a Corps Commander. 3. Probably not. 4. Corps Commanders have no impact on the Command stat of any brigade whatsoever. Only Division and Brigade commanders have that effect. In any case, Efficiency is capped by Command, so if Command is lower than Efficiency, the Efficiency stat will be dragged down and the unit will perform poorer than it would otherwise. Higher has no effect. Command only caps Efficiency and no other stat.
  15. Hold Line While Fortified

    Why would a brigade in fortifications need to Hold? The flanks are set, you can't rotate an entire set of breastworks.