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LegioX

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  1. no its for your brigade. Detach and reattach skirmishers and they will stay in place.
  2. I forgot the person on this board who showed me the "temporary fix," but when a unit is in melee and the enemy unit starts falling back, hit T (for skirmishers) and your unit will stop. Hit T again and they will return back to unit. Keep doing this unit the enemy has disengaged from your unit and your unit will not drag with them. I have used them numerous times when this person pointed it out and it works to perfection!
  3. B/c right now I buy nothing but Napoleans, but I do not understand or know which ones might be better.
  4. I just tried this and it works. Hopefully this is a placeholder until it is fixed.
  5. When you are defending a position is there anyway the developers can change/alter/fix/or do something to keep line inf in place after a successful melee while defending? I am finding it very hard to hold a contiunous line of battle after the attackers charges my line and loses a melee fight. I just had a game where one of my brigades just held off a melee attack and proceeded to either 1. Chase them or 2. Could not disengage from that federal brigade. The results were my brigade getting to far out from my defensive line (heavy woods) and ran into the open (all the while still chasing this fleeing unit) which resulted in about 3-4 federal brigades owning it. Safe to say that unit got decimated and fell back losing close to 200men in one volley. this is just fustrating to no end. As soon as I see a unit winning a melee I try to hit retreat, fallback, or manual move them back with nothing working. Something has to be done with this, because it's just down right unhistorical. Regiments/brigades did not go chasing down fleeing units while defending a very good postion from an attacker, while a sea of blue or grey uniforms is not far behind in the rear. Thoughts?
  6. Even in woods cav should easily take on skirmishers and artilley. I mean a 100-200 man unit should get overrun pretty quickly by a 750man cav unit. Espically when you consider they are in a sparse skirmish formation and not line of battle.
  7. This new change for Cav Melee in woods is way to extreme. Skrimishers in woods hold up against cav units double their number. Also artillery in woods vs cav takes forever to route, which should not be the case. For example I sent a 750 melee focused cav unit against a 209 man arty unit and they never routed. They retreated with flashing flag, but I could never eliminate the unit all together. Can this be changed or altered in some way?
  8. When I think of Fortifications, Fredricksburg comes to mind. A outnumbered defender holds back an attacker. Inf vs Inf the unit behind fortifications should take very few loses. Now if you bring artillery up and pound that fortification, unit should start taking substantial loses. Right now it just seems the unit is in 24% cover behind a fortification and the loses that units sustains is just not worth holding.
  9. I don't know about you, but I'm beyond frustrated when I want a unit to hold, but when they get into melee and the other unit breaks, they chase after them for a short period of time (couple of seconds). I have to baby them when this happens and the unit usually gets decimated with a moral penalty or huge loss of men when I try to fall them back or make them run back. With newer units i can see this happening. But with 2-3 star units, they should hold firm every single time after a melee engagement to keep the line solid. Just my 2 cents
  10. It seems whenever on defense the unit i place in a fortification stance takes an abnormal about of casualties. They also seem to be firing at a slower rate than say in line battle. Sometimes I feel they are used better by placing them on a house/forest/anything else that provides cover. Is this right? The bonuses to resist incoming fire and cover, do not seem to reflect how many causalities my men are taking.
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