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AngryPanCake

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Everything posted by AngryPanCake

  1. That was supposed to be a joke. Alt-F4 closes the app completely...I guess it just fell flat! Many people see a huge benefit in having everything they need within the game instead of going in/out of apps. And as far as expecting NA to do everything, I think you got people's expectations wrong. We do not expect NA to do everything (well yes, everything that would make the game better, less tedious, more fun to play), but rather expect NA not to undo a lot of things that were already in the game that actually made it somewhat more player friendly. That is the "nuance", which is quite a significant one.
  2. I think that's a great idea and I'm sure Felix will have no problem with Game Labs incorporating it into the game. The work is already done, just place it in game instead of the one we have. Some legal paperwork will probably have to be taken care of, but that's an amazing tool we have there. I just started using it and was actually wondering how updated it was. It's a bummer it doesn't have prices for trade goods. For someone using two PC monitors, it is great! otherwise, you gotta get in/out of game quite a bit and each time you Alt-F4 you have to restart your game...it can be tedious...JK!!!
  3. Question regarding Trade Goods: @admin Have you guys changed the availability of certain profitable goods? It appears to me that goods such as Historical Artifacts, Malabar Teak, Spanish/French Gold Coins, Black Ironwood, Textile Machinery are very difficult to come by in the ports where they usually spawn. I have established OP in the ports that were known to produce these goods, ports that are usually not very popular where other players really don't visit en masse, and still the goods are nowhere to be had. I assume if a good is listed in the Trade Tool, it means it's still present in game. Are these goods now only found on Traders? Would it be possible to provide a list (or direct me to a post that has a list) of the Trade goods changes, such as what is spawned in ports and what is only available in ships? Thank you,
  4. Being a PvE server player, I am looking forward to improved economy. 1- I welcome distance affecting prices. 2- not sure what "Dyes will be added (part for the future)" is or what this consists of or how this is going to affect/improve economy. 3- wondering about "Approximately 50+ new goods will be added for trading". Currently, there seems to be 122 items in the Trade Tool. 50+ will put the number of goods at 172+. More variety may be a good thing, but also sometimes "less is more" (in other words more variety is not always best). 4- " Resources will be repositioned and system of distribution changed ": this could be a great change and may improve trade a great deal on the PvE server, even though I don't think the current distribution is any worse than it could be. It could raise questions on the PvP server as I remember there was serious debate about where LO/WO should be produced. 5- Trade Tool removal: "It was always a qa tool to help developers find problems with prices and test changes in economy and pricing mechanisms". Never the less, in the year I have been playing the game this has been an integral part of it. I would guess the reason is that not knowing where goods/deals are, players will be forced to sail from port to port and push people into the OW and promote PvP (or ganking, whichever applies). Which I think may be totally appropriate for PvP, not so sure about PvE. " Trading will be better and more exciting - as players do not know many things about forthcoming changes. Removal of the trader tool is like the doubloons for teleports. People complain without ANY understanding of the subject." Complaining without understanding is often "speculation". Speculation happens when information is limited or unclear. Speculation leads to complaining without understanding. I would love to have more understanding of how "trading will be better and more exciting". Every NA player would love that, but it just seems that info to help us understand is either incomplete or lost in translation which definitely leads to speculation and worse case senarios. But overall, I will welcome anything that will improve trade/economy. Thank you.
  5. I don't care for the backdrop, however I like the ability to look at my selected ship without having to click Leave Port...wait (cut scene)...get into the OW, then get back to port...wait a little bit more (cut scene)...etc. I also like the idea of disabling the 3D port though, like OP stated to reduce GPU work and heat.
  6. I feel the community will determine the Value of the Doubloon overtime. I do not think it will be a fixed one, it will fluctuate. It will be subject to market rules of supply and demand. Too many people making tons of D's, they will unload them for cheap. Not enough hunters making the D's, their value will increase. An artificial fixed value set by the devs would take away its true value as dictated by the market forces. As the Red Duke mentioned, people are already willing to place contracts and others fill them. I placed a contract to purchase 1000 D's, it was filled within 2 hours. So, I was willing to pay a certain amount and another player was willing to take my price for his hard (or not so hard) won D's. Good hunters will make tons of them and traders/crafters will make tons of Reales, there will definitely be a player market in the very near future.
  7. Would it be possible to add the resource icons to the port information?
  8. Personally, I hate storms when sailing the OW and I will hate them even more during battle instance.
  9. To answer my own suggestion: After further exploring the Shop interface, there is actually a tab for Coins & (...) something. I am not sure if it's for currency exchange or what, but Place Contract allows players to buy Doubloons for Reals. So it seems like what we were talking about in this thread is already there, just need to have people start placing contracts for Doubloons and a value will start appearing according to offer/demand.
  10. I think some sort of in game exchange for Reals/Doubloons would be a great addition to the overall economy. Not asking for an official fixed rate, but more like a market exchange where players can place their currency contracts. The way I see it is that some players are mostly traders, others mostly warriors. The traders make the Reals, the warriors make the Doubloons. So an in game system to help bring these 2 types together in order to acquire what they don't have would be great. Maybe a section in each Admiralty where people can place their contracts Right now there is an official Exchange tab at the admiralty where players can purchase LC and VM for D's. If we can have a PvP Exchange tab where players are allowed to place exchange contracts such as: 1000 R for 100 D or 5000 D for 10M R...etc. Whatever the player feels he/she wants the value of the exchange to be. The drawback will be mainly for the PvP server, as many traders/crafters will not be enticed to go out into the OW to earn D's. However, it will expand the PvP side of the economy (especially on the PvE server).
  11. Statistically, the forum polls have a very limited validity at best. The sample number is too small to be representative. But the issue as most people know is not with the low population...well, it kinda is. But, the real question is why are the numbers so low? You feel the problem is 2 different severs, the population is divided between the two? I you really think it's the case, then you think adding the 50-100 players from PVE to the merged servers will definitely fix the problem? come on, you are are smarter than that. There have been multiple posts and whole threads about this issue, some more passionate (or vitriolic) than others. The main sentiment is that the vast majority of the PVE'ers do not want to play alongside PvP'ers, at the same time there are many PvP'ers who do not want to play with PvE'ers either. The reason is that we are dealing with completely different play styles. And yes, sailing around in complete safety is appealing to some players (I'm one of them), even if others do not understand the risk aversion some players enjoy. It's just the way it is. Some like action, some like what may appear to others as utter boredom. Anyway, I hope we continue to have a constructive discussion about what would keep this game going and how to keep improving it.
  12. Would it be possible to replace the heading in degrees by the distance from the center of the Protractor?
  13. Hello everyone, I have not been playing for a while, but still checking out the forums and reading what's being discussed. I have seen many new additions, fixes and improvements, which make me extremely happy and look forward to finding the time to get back into NA and trying all the new things. This mission seems to be a good addition to the game. As far as I understand it has not been deployed and players have not tested it, yet it seems like many are already finding faults in it. Is it possible for us (players) to first try new things then critique instead of the other way around: critique first then try? Come on guys, let us be positive and helpful instead of negative Nancy's!
  14. since it seems like the dev team is working on the UI (or about to start), I wanted to give a suggestion I made a few months ago a bump...
  15. When a player starts NA, he/she is taken to the first menu that consists of the available servers, currently: PvE Only and PvP Caribbean. If the Player chose PvE server, then he/she is taken to the menu that shows his/her Character (s). On that menu, there are only two options: chose your character and start the game or Exit the game altogether. If a player chose a server, then changed his/her mind and wanted to go to the other server, the player has to exit the game completely and then restart the game to go back to the main Servers menu! Would it be possible in addition to the Exit option add a Return to Main Menu option to go back to the main menu in order to change servers instead of exiting the game completely? Thank you,
  16. Personally I feel the dev team has been working on making great improvements to the core of the game, of course mostly focusing on PvP mechanics right now, however the improvements (ship characteristics, models, game mechanics) will eventually benefit the PvE server in the long run. I'm still hopeful they are actually aware of its potential. These efforts are in no way wasted, but with some adaptation to the PvE server play style and addition of PvE specific changes, they will greatly improve the outcome and increase the interest and the longevity of this amazing game. Many PvE players have made great suggestions over the months I've been playing this game, which shows significant dedication to NA. Keep it up.
  17. Merry Christmas and Happy New Year to everyone. May these Holidays bring all of you good health, happiness and most importantly, countless hours of PvP action.
  18. Just want to clarify something since the thread went into the inevitable discussion about eliminating the PvE server. This poll is about merging PvP servers, not PvE-PvP servers! Right??? PS: "Just on that note, remember that this poll is about what people want." I would say what 182 people want out of how many thousands play/own the game. If anyone was actually paying attention during statistics class, then one would know that "n" is very important. Larger sample sizes generally lead to increased precision when estimating parameters.
  19. Have the Devs actually mentioned anything about the PvE server being a financial and/or resource sink? Or is it something non PvE players are throwing out there to justify or disguise their own reasons to just get rid of a server and its community? Cause that sounds just like what Jean Ribault was saying: "But keep arguing for it if that's what makes you happy, to take away something from others when it in no way would benefit you, but would definitely hurt them". And I would add: the PvE server is in now way bothering/interfering with the ones that are the most vocal about wanting to eliminate it.
  20. If you are talking about merging PvP servers, I have no particular opinion about it as I am not a PvP player and do not feel it concerns me or would it be appropriate for me to meddle in other people's business, therefore I did not vote. If you are a PvP player and asking to merge PvP and PvE servers then I will share my opinion. This has been debated multiple times and if you still fail to see (or don't care about , for that matter) the disastrous results it will bring upon the PvE community then it is just a sad state of affairs! Even as a non PvP player, I can understand that the PvP servers need more players to have an increased rate of PvP action. It doesn't take much for a PvE player, ie me, to understand that and I also totally understand the efforts of the PvP community who is tirelessly trying to achieve that goal: attract and retain players for the PvP servers. However, believing that forcing PvE players to join PvP servers (or single server) will increase the PvP player base is a total fallacy bordering on the delusion! But again, I have also come to somewhat understand that thinking process: "I am a PvP player, this is a PvP game everyone must play PvP style". When you do not accept any other play style than your own, you can not see the need or understand the wishes of people with a different play style than yours. Some PvP'ers are saying Gamelabs "never promised a separate PvE server" and quoting the steam description of NA. Sure, however even though the Devs did not make that promise, they still added a completely separate PvE server. I do not recall what they said their rationale was, but the fact of the matter is that we have a PvE server that has attracted a different community than the PvP one and they want to continue to play on that server, not the PvP server.
  21. WHAT??? The pray button is gone??? Man, the only thing that worked in the game and it's gone...GONE!!!! what a sad...
  22. It turns out that there are at least a dozen people that do, look at the "likes"...oh I see, you said "love it" not like it, I guess you are right! As far as I'm concerned, I do love the idea and I had asked about it in the past and I'm glad someone is bringing it back up. I think this would be a great addition for an immersive game play on the PvE sever. Making battle instances all take place from the quarter deck view would be a fantastic idea. @drwalker54 thanks for the suggestion and pictures.
  23. I haven't done many missions myself, so I don't have a good idea as to how the rewards are linked to the ship class and/or BR. However, it would make common sense that if you fight a ship with a much lower BR, your reward should be quite low and vice versa. So, if the mission cap is removed and your reward is based on the BR instead of the mission ship rate: 1- People who intend to try out a ship without running the risk of losing it would go with a lower rate mission no matter what theirs is and won't expect to get much reward out of it, except for the testing results. Same applies for a veteran training a new player. 2- People who are actually interested in the challenge/higher reward, can choose any mission rate they want and try their luck. Edit: Sorry I didn't see your other thread Rebel.
  24. Are these Neutral Ports supposed to be linked to these National Ports?
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