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philip79

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  1. Yes, You have right. About green units - I think, historically greater role to morale has a officers who can do a great things with morale of green soldiers on battlefields. Maybe, its a good idea try to raise a morale buffs when officers is in range, and the other side, bigger morale drop when green units its out of range, or when they dont have a flank cover, or have flanking fire, or close range fire, or ambush fire. They dont need a big losses to turn a whole regiment to a mass panic and retreat. Losses was a secondary problem, firsth is a morale. Sometimes whole regiments turn a panic without big losses, beacouse enemy open suprise fire in cover, on close distance, or small unit of cavalry do a raid on their flank. Thats not all... the more tragically was a morale drop on the other regiments only when they see panic of regiment on their flank. And we have a "panic morale domino effect", when whole regiments, one by one in panic, when see retreating regiments on their flank. Thats why, I think the role of officers must be greater to hold and raise morale of units (mostly green). And the gameplay will by more interested :) ... Good planed raid of cavalry on enemy flank, or well planned ambush, can turn the battle result. In Sid Meyer Gettysbur was a similiar things. What do You think about that?
  2. Don't you think, that will be a good idea take same gameplay configuration from Sid's Meyer Gettysburg, especialy about units morale cofigurations, - in civil war most of units was green and its morale was very low. - artillery flanking fire, is a devastating for morale, esspecialy when regiment dont have covered flank - flanking charge of cavalry can do a panic for a whole green regiments like domino effect. - regiments with a full covered flanks and rear has a big buff of morale - regiment without covered flank are very vurunerable for morale drop, not only from enemy fire, but even enemy movements on their flank. I think this will be a more historically. In battles green regiment can flee even 2-3 salvo of fire from more experienced units in small distances, and can flee only when units starting a bayonet charge. Morale in green units was a very big problem. What do u think about that? ps. sry for my poor eng. :(
  3. About sprites of units size. If you look, same times on sprites of some units. So, they are showing size, but visual size of what?
  4. GoG ver works 100% Thanks, Great Job!!! Because my english is not so good (I'm trying to learn it quickly 😉 ), I have little problems witch searching some topics on the forum. So I have some questions: 1. UI and AI Customizations Mod V1.4, has some interesting changes too. Is there any sense to install both mods? 2. The game has a graphic bug with visual presentation the size of brigades. Sometimes 2000 men brigade visualy looks like 500 men. Artillery and cavalry has that problem too. This is not a big problem, but frustrating. Is there any mod that fixes that? 3. In my opinion the game has a big historical realism problem. This problem was solved in old classic "Sid Meyer's Gettysburg". In that game all brigades has a big morale bonus when they have friendly units on flanks, even on the rear, and a minor morale drop when they don't have save flanks (Im not talking about situation when a unit is flanked or attack). Is there any mod that solves this problem? 4. The next realism bug (in my opinion) are situation when soldiers reloading their weapons with the same speed when they standing, when moving, and even when runing or reatreating. Is there any mod that solves this?
  5. Is there a chance, to working mod with oryginal Assembly-CSharp.dll ???? (of course GOG ver) I do this, and unpack the mod without replacing Assembly-CSharp.dll . Then game run (at least), and I think mod working (maybe only particulary), but see longer weapon range, fire radius and the diferent description and names of weapons. How can I check, the mod is fully working?
  6. Im instaled UI and AI Customizations Mod V1.4, but must install all versions, from older (v1.1) to actual (v1.4), and then game run without problems. Im thinking about installing this mod (rebalance and customization) , the same way, but cant see older ver than v1.23a. ps. sry for my eng, Im from Poland
  7. I think its unziped in good place (Ultimate General Civil War_Data folder) and have Mod/Rebalance folder, conf. files: resources.assets and Assembly-CSharp.dll are overwrited. Im tried the deleting conf files in gamedata folder, without effect. Using a GoG version, updated to latest ver 1.11. This is my best strategy, and Im depressed because this mods are so great job.
  8. Hi. at first sry 4 my eng. Have problem with this great mod. Crashing to desktop at startup with no errors. The game was patched to v1.11. Same problem have withUI and AI Customizations Mod
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