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About Farrago

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    I play Dutch.

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  1. Changing the permanent mods to level the playing field

    But wouldn't it be far more fun instead of discussing the problem to just make trolling comments being deliberately obtuse? You can lead a horse to water but you can't make him think. But you tried. But seriously... I used to be against mods. Then I was against stacking mods. But then I changed my thinking: I'm now okay with them but would prefer that stacking brings diminishing returns and rather than a randomness in crafting and drops, I would prefer purposeful crafting. But I must admit because of randomness, I've tried and liked setups that I wouldn't have normally tried. We all seem to operate on the assumption that there is one meta and everyone is striving for the same exact ship. In port battles that may be true to some extent but I've started to notice that I love ships that teammates dislike and vice versa. I've also noticed that while I've carefully picked out the mods I use and the perks I choose, other players who presumably have also given their choices some thought make very different decisions. Customization which is only possible by wood choice, mod installation, and perk choice is a very good thing. It helps give me more confidence to enter or stay in the battle and while I there, I can fight according to my style.
  2. Actually no. Formerly, with the allies mechanic we used to have, you could not join a battle against an official ally. They were green on your screen. Now, there are only player agreed alliances. The game will not prevent you from fighting such allies and the devs don't care. Your nation might. Such a tribunal would be dismissed I'm sure. Regarding smuggler tag. Some seem to think that it still works the way it used to. You are not able attack a smuggler within your nation. All it does is allow you to enter enemy port in trader. It only serves as a "gotcha" moment that you forgot to turn it on. It also screws up open water battles. #givesmugglertagapurposeorgetridofit
  3. Changes to how traders work within PvP

    I'd rather see one world currency and all marks go away but that seems unlikely to happen. So... PVP marks awarded for a kill of a warship. Trader Marks awarded for kill of trade ship. Trader Marks awarded for the success of trade runs outside the safe zone. Bonus PVP Marks or Trader Marks (depending on the prize) for returning the prize ship safely to one of your nation's ports and turning it over to the Admiralty. Trade and Crafting Perks move to the Admiralty as purchasable Mods that benefit a trader/crafter.
  4. I get what you're saying. I agree that the number of rules needs to be few and that mechanics should be able to take care of undesirable and/or realistic situations. I proposed the rule because currently the mechanic is flawed in many opinion. I'm Dutch, you're British (don't know what nation you play). You tag one of my countrymen or he tags you. You guys start the battle and either I cannot join on the Dutch side or don't want to. For whatever reason I -- and perhaps other Dutch -- join on the British side. Now we know I am not allowed to shoot green, the Brits. I am also not allowed to ram you or block you. How about if I sail parallel 200 meters to your starboard? How about if I follow closely behind you? I suggest that any action other than perhaps sitting with my sails down is at best an unfair and unrealistic distraction. And if you feel my actions hinder you in any way you can start a tribunal but unless you have video of my actions, it's going to come down to the testimonies of each side. Very difficult to investigate without the detailed video. This situation in tribunal could hurt the innocent as well as punish the guilty. So Devs fix whatever the problem whether it's smuggler flag or something else that allows your battle opponent to join on your side. But until you do, have a rule. Stay off your opponents side in a battle. Simple rule. A simple to investigate and judge tribunal.
  5. There is a thread in tribunal right now brought by the Dutch about a case where one enemy clan member joined a battle on the Dutch side and the Dutch accuser called Green-on-Green. I don't want this to be a deliberation on the merits/evidence of this particular case. I wasn't there and neither were you. Or if you were, you should join in the tribunal thread. I am not suggesting guilt or innocence. The whole situation was caused by a -- in my opinion -- failed mechanic. Anyway... The accused explanation is that he was joining to just watch because the current mechanic sometimes (and unpredictably) doesn't allow you to join your own nation if one of the friendlies was flying the smuggler flag. We know this "flaw" exists and I believe the devs are working on a fix. The accused says he never fired a shot. @admin Anyway, in the future should we allow enemies to join just to watch or if they joined by mistake, to stay in the battle? I suggest no. Having a known enemy on your side in the battle is distracting even if the other guy just sits there. Since few of us are recording videos of all our battles, it is difficult to prove or disprove that nothing is done to hinder or influence the battle. If nothing else, you have an unfriendly monitor of your battle chat. Yes, the Devs can go back and check shot logs but I doubt they can recreate the battle without player provided video. Regardless, it takes valuable Dev time. Screenshots are limited in their information. I say that while we have the funky mechanic where one can actually join the side of your enemy, we observe a rule against it. It causes too many cases requiring Dev investigation and our ability to prove or disprove green-on-green actions is too limited. If you want to simply observe your nation in battle, sorry. Get someone to stream or record or listen to it on TS. If you join a side by mistake, disengage and leave the battle. It seems like such a rule would be far easier for tribunals to investigate: Accuser: Look, an enemy player joined on our side in the battle. Dev: That's not allowed. Accused: I joined to watch. Dev: That's not allowed. or Accused: I joined by mistake. Check the logs, I left 2 minutes later. Dev: Okay. Fair sails. Obviously there would be an exception for tournament play when a judge or streamer is needed.
  6. Players from other nations joining OW battles...

    I actually think the mechanics allow you to join either side (except hostility missions) even if there are friendlies in there BUT it's a bad idea. If you shoot at the friendly (on the opposing side) or do anything to impede your own side you're asking for a tribunal.
  7. Naval Action Meme collection

    And some accuse this game of lacking content...
  8. Caribbean Invasion News

    We wouldn't expect anything different. I think all nations will discover that speaking with one voice is going to be a challenge with the game happening 23 hours a day.
  9. Caribbean Invasion News

    Thanks for taking the time to explain your point of view. Apparently we've run in to an instance when different time zone players don't know what the other times are doing. I believe Makrian le Sage is a European player as -- I think -- all LIONS are. Maybe if eventually there is clan based warfare, things will go differently. Please allow me to explain something -- not to change anything you, or your clan, or your nation is doing -- but just so you know. By the way, the following is just my observations based on playing with a particular group of Dutch players on the Global Server for a long time. The core Dutch who play primarily during North American primetime -- the former Global players -- have for the most part been Dutch for years. We've seen the ebb and flow of our nation's fortunes. Over those years, we've learned that councils don't work. They also mean little. A bunch of roleplay around alliances, diplomacy, homelands, ports, historical ports, etc are sort of silly in this game as there is no government, no developed alliance mechanic, nor is there any way for nations to assure their members follow these agreements. But we do our best to follow them and expect those with whom we make an agreement to do the same. There's no single act of aggression or friendship that establishes war or peace for us. They're just pixels. Ports, port ownership, and land are relatively unimportant to a nation that is never going to be the victory mark winner. So our attitude has always been help when it helps us (or is just fun) and attack those who need attacking (or because it is fun). I really can't apologize that some Dutch took Guanica in violation of an agreement you had (or thought you had) with them since no one I know had anything to do with such an agreement. Bad communication sucks. But I do remember wondering at the time why Dutch were attacking up there even tho the port was NEUTRAL. Anyway, it looks like you got it back. Cool. It's highly unlikely you will ever hear one of us beg you not to attack our nation or a specific port. Cojoro is a VNM port. Someone promised to give you something they didn't own. Sorry. That unknown Dutch player who promised you that didn't mention it to VNM either. The game defines what is and isn't a nation's port by the existence of those ports being uncapturable inside a safe zone. All other ports are up for grabs. So... one (four) port the Dutch or not. Or try to, or not. It will probably prove to be expensive and boring for you to do, but hey, as long as you're having fun. Since we don't particularly care for port battles, it won't change our game play much, but we'll probably show up for some. I'll remind again, I'm only speaking from the perspective of a former global Dutch player. Who knows how the European based Dutch plan to proceed. Fair winds.
  10. Unequal battles

    Found it I think.
  11. Unequal battles

    I believe he's referring to this:
  12. Review and Suggestion of the Impossible Nations

    If the population gets up to 2500 we're gonna need more freeports and regular ports.
  13. Caribbean Invasion News

    Since a good sized portion of the Dutch nation -- the North American timezone players -- has no idea what you're talking about regarding broken agreements and peaceful negotiations would you mind clarifying. We don't mind fighting you and don't care very much about ports won or lost but it would be helpful to know what the kerfuffle is about. We respect agreements and are certainly willing to listen to your side. With whom have you been negotiiating and about what because we have yet to hear? Perhaps you're just roleplaying? Fine. It gives you an excuse to take ports during your primetime while attempting to deflect criticism. I get that.
  14. Can't join battle

    Still happening. Yesterday an GB enemy tagged one of our Dutch guys. The friendly had the smuggler flag so it started a GB v Pirate battle. 3 of us Dutch were unable to join our "Pirate" buddy.
  15. Developers - Please Remove the Diolkos

    And please keep join circles off the land as well.