Jump to content
Game-Labs Forum

Ruben van Woltering

Ensign
  • Posts

    3
  • Joined

  • Last visited

Ruben van Woltering's Achievements

Landsmen

Landsmen (1/13)

3

Reputation

  1. I don’t like Determine Defender. It ‘s: “take this skill and dictate the boarders your playstyle.” I think Boarding should be more implemented in the See fight action to make it more interesting instead of just give the people an option deny it. I’d like to see following changes. Especially I like to solve problems with realism ;) First of all make graping effective against unprotected crew on the deck. Weather deck Gun crew, Sailing crew and boarding crew. So people can defend against a boarding attack with grape. A ship in full boarding preparation has a bunch of unprotected crew on the deck. The Potential crew lose without boarding prep should be no problem half the sailing crew should be on Sails and the other half on deck so the potential crew loss is more or less negligible. Example: Sailingcrew Trincomalee 135 half of them 67 on deck. A perfect graping over the whole deck by potential lose rate of 25% would be around 16 crew member. Realistic an OK. I’d also recommend that the Sailing crew required is reduced by the amount of set sail (Half Sails half crew or something like that). So you could further reduce your potential lose against this deck graping and it would make more sense to reduce sails in Battle, like it was in reality. Implement Muskets into the sea fight. There should be a button to Man musket positions in the sea fight. On short ranges about 30m they’ll shoot to unprotected crew on deck. An elevation bonus would be great. This will make pushing with smaller ships much harder. The whole pushing process will cause losses on both sides. With the elevation bonus a bigger defender will be in favor. And it helps against stupid situations where small ships stay below ship guns and continuously shoot. Implement a pulling timer for boarding If you stretch the time which is needed to pull the ships together there will be more time to react. Forbid the pulling ship to use canons to favor the defender. And implement skills/upgrades for the defender to further increase the pull time (another bonus on Boarding Axes?). Maybe allow boarding only for ships which where recently in rigging shock. Determine Defender could look like that in the future 50 Morale bonus when get boarded Bonus against boarding attacks Summaries: Just try to get out of the paper, Scissors, Stone into a skill based boarding. More fun for everyone.
  2. @ Smithy: I understand that you are afraid of losing your upgrades. That is a point which maybe needs a rework. But If you don’t want everyone to have the best ship you need to reduce their numbers by a mechanic. Limited durability is just such a mechanic. We don’t need a variety of 18 ships if everyone just use the best one. Since port battles are still fought with 25 Santi vs. 25 Santi there are too many of them. Remember that the Santi already has dura 1. So Dura 1 is no reason against PvP. My opinion: Please decreasing the dura of non-Rookie ships and make it harder to get the best ships until every ship has its place in the game. Just as I posted last time. BTW: I’ve never had a Santi or any other super ship with the best upgrades. But I play PvP and I like it. I can’t understand the argument of so many people that they need the best ship for PvP. Maybe someone can explain it? Did somebody ran out of ships? I can hardly imagine that. But if that happens - We can talk about improving the Basic ship which you get for free at higher ranks.
  3. I understand that you are thinking about get rid of the quality system since it was not realy used. But I don’t think that the Idea was wrong. The game needs a long term motivation to be keep the players playing. One possible way is to use the player’s natural instinct to get the best possible. They should have a grate goal and a way to achieve it. But that’s not all the game should evolve and give them better goals then as soon as they achieve their goals many will lose the interest. The concept of qualities was a good idea but the players skip all the steps between because they can. Just force the players to walk slowly through the process. My Ideas to improve the system: 1. Make crafting harder: Fine wood was a good start. But it could be further improved. * Increasing the quality should not be linear. Higher quality could always need more Wood types. Since the wood is now quiet regional it could be challenging to get at least a small amount off all wood types for quality ships. And maybe add further extremely hard to get materials for the best quality’s Gold (For example: Swedish Iron, gold coast Ivory, …) 2. Make better quality ships rare. Lower the ships Duration by 1 for every quality level better than usual. Maybe increase the basic dura by 1. This would keep beginners away from the frustration of losing their ship and challenge the experienced players. 3. A ship you’ve build is better. Knowing your ship from the keel laying let perform you better in it. This would prevent players from skipping the whole evolving process by just getting the best ship by a clan crafter. Represent this by decreasing the quality levels by 2 for ships which are not self-crafted. 4. You have to master a thing. Two ways here maybe do both: 1st crafting a better quality could use 5 more ranks in crafting for each quality level. Crafting level 60 for a exceptional Consti would make them quite rare especially if you need the level yourself. (Btw. Just don’t cap the crafting level just make it very had above 50. Maybe you need to visit certain (enemy) Ports to be able to improve beyond. Just make a challenge - the people like it. 2nd you have to build one quality level after another to be able to craft the next better one. Maybe additional achievements to solve with each ship to unlock the next quality level. For example: -10 Fights won against players -100 Days on sea -sink a ship of a higher rate -30 Harbors visited This slows down the process of getting to exceptional a lot. And it’s plausible since you need to know what to improve. 5. Imitated the amount of a ship type: Something is declared the best and everyone like to have the same. 25 Santi vs 25 Santi … again - That’s boring. Let’s say that there are limited amounts of shipyards witch can maintain a special kind of ship. An extra Fee four building could be established for those ships. Maybe Maintenance prices could explode. So increase the shipyard repair costs dramatically for those ships. And implement a System that repairs on open Sea can’t repair 100 percent of the damage mark 10% of any damage as permanent until in Dock to force them into the docks. Or a Maintanance fee just for having the ships could be established resulting in a “judicial sale” if you can’t pay. All that means you can have it but at it’s price. 6. Decreasing quality: Ships which were heavily damaged could lose benefits permanently because of heavy damage which can’t be repaired not even in a try dock. That could also happen to upgrades. For example a copper plating with dozen of holes from leaks can’t be exceptional any more. You just can’t repair you have to replace. I think if it is common to have non exceptional upgrades because no one can’t afford to keep them all in perfect condition, people will tend to accept that not everything needs to be perfect. It also leads to a point where not every boarded ship is a good prize to keep. Finally about the planned changes. I think the possibility to customize your ship is a great feeling of a free choice for every player. But the Meta game will force them to choose a special combination and everyone tend to use the same. It’s not that much of a win for the game. * The implementation of Fine wood just made the normal wood useless since now everyone is just going for Fine one. Instead of the Fine wood just increase the amount of needed wood to represent the selection of the best wood parts.
×
×
  • Create New...