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maturin

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About maturin

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  1. The most agile frigates could tack in one ship length and do a 180 turn downwind in about four shiplengths. We usually don't tack that tightly in-game because the ships carry so much momentum upwind.
  2. Not sure. Nuts either way.
  3. Yes that's true. And the sailplans could stand to be improved.
  4. People on the Russian forum have an Ocean breaking 15 knots with no guns, and 14 kts with three decks of max guns.
  5. Sailing Physics

    IRL the jibs and spanker would be crucial for balancing the ship and controlling rotation. So there are little gremlins running around trimming them on autoskipper.
  6. That's the rat LGV on battle sails? WTH happened to her maintopsail??? Anyhow, if you allow custom sail configurations you have to turn the sailing model into a full sim, otherwise you get unrealistic benefits that disturb the existing realism/gameplay balance. I'd sure like to be able to do it for pretty screenshots, though.
  7. Side force = turning power of yards, right? We're not considering leeway or drifting sideways at all? Because a none of these factors are going to make an SoL turn faster than a frigate. These factors are all relative. They work in proportion. The SoL has a lot more sail area, but it has a lower sail area:weight ratio and a lower sail area:depth ratio. The SoL may have a longer 'lever' in terms of hull length, but any advantage will be easily reversed by the much higher drag through the water it experiences. So a short hull is still better for turning. Now, if we're talking about leeway, slipping sideways through the water, then the height of the deck is important, as is the draft.
  8. A single shot of any caliber would not destroy a lower mast IRL. They were three feet thick or more.
  9. Hard to know what the precise effects will. It will changes how the ship behaves with manual sails. Probably not mych difference when you want to turn fast.
  10. Yeah, this is the most important effect of leeway (side force): drifting sideways downwind when maneuvering at low speed. Much easier to reach a goal just leeward of you. Is that how it will be implemented? Sideways drifting at low speeds? Because leeway will be very very small for a weatherly ship that is sailing along at 6 knots with all sails full. It's when the sails start luffing that you sag to leeward. Although many ships just make a lot of leeway because of their hull design.
  11. All those maneuvers involve anchors or a strong tide.
  12. If this change has the impact I think it will, people may need to learn how to tack again.
  13. Realistically I'd expect a ship without a mizzen to sail that fine, but maybe not upwind. Likewise, with just a foremast you could sail downwind.
  14. Actually it won't make any difference, or even increase downwind turning. Depending on how it's implemented.
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