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Simon Cadete

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About Simon Cadete

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    Midshipman

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  1. Simon Cadete

    Patch 25: Open world user interface update.

    The patch seems nice for the most part. I understand that port ui and localization are next on the list but please tell me that right now there is at least one developer working on pve content such as treasure fleets, missions with scripted content and more variety, steam achievements and many other things. The game needs that type of content more than anything else. create content for the casual player, increase the population in the game and pvp will just happen on its own. A sale is nice but 90% of the purchases will be more alt accounts.
  2. Simon Cadete

    PVP servers merge

    It was in a post related to the merger of servers and who should merge into which server and admin posted that even though more copies were sold into North America, the majority of active players were in Europe. Also uts not the World Cup or summer or it rained yesterday or some other ridiculous excuse. Game was great when it came out. It was refreshing. That was 3 years ago!!! Now it’s a bunch 1 step forward 2 steps back kinda deal and nothing Substantial has been added
  3. Simon Cadete

    PVP servers merge

    The game has the low numbers it has because of the lack of new good meaningful content. As for the impact of the global server had it’s easy to understand! None!! Most people from global as well from eu have quit. You might get an extra 28 people on at night because of it which gives the super hardcore players that only get kills on American morons that still don’t know how to manual sail something to do I ‘m actually gonna agree with you and hope that they split the servers again so I can play with better ping again. Also, the developers should treat North American players better since more copies of the game were bought in North America than in Europe
  4. Simon Cadete

    RvR - Bringing back a better Flag

    I agree with some things you’ve said but to keep using the old excuse ( which you are not the first or the last to use) that US players are new players and that is why they get farmed is just not right. A lot of experienced players in the US that get killed a lot have been playing the game forever. Some of them even from pvp2. US players in pvp 2 and then in global just weren’t very good for a lot of reasons. That tradition ( let’s call it that) either came to this server with the merge or it might have been here as well. The people that hunt the US coast do it because that is where most people are at night time and it is easier to get kills. They keep doing the stupid coast guard thing, trying to avenge one guy by ganking another with 20 guys. In all honesty in over 2 years I haven’t seen any improvements and it’s not about to change now. Like one famous philosopher once said: “You can’t fix stupid”
  5. Well I was looking more at the books the screenshot shows. It
  6. Holy shit, you do a lot of pve!
  7. Simon Cadete

    [Caribbean] the state of pvp

    That’s the thing though. It may come back but it’s never the same as it was before. If you were to look at a graphic it would just show a steady decline with some peaks here and there. At some point it will reach zero or whatever the number of logins that is unacceptable to the developers
  8. Simon Cadete

    [Caribbean] the state of pvp

    If we follow the trends from the past 2 years and look closely, you can see a consistent pattern in player loss and numbers online. If you work out the math it will tell you that if nothing drastic happens in this game, within 6 or 7 months it will be gone. It might not survive the wave of new game releases this fall. One can always hope for a single player version of the game in the end
  9. Simon Cadete

    [Caribbean] the state of pvp

    The Brits and the Americans that do this coast guard thing, are just screwing themselves. They learn nothing from it because the only fights they get in is 20 vs 4. You learn nothing by just ganking and chasing people for an hour. Until they move away from this stupid concept, they will always be mediocre players. Some of them have thousands of hours in the game and still fight like they bought the game last week.
  10. Simon Cadete

    Naval Action needs a good story.

    Please, never suggest something like this, ever again! It’s so bad that it is offensive...
  11. Simon Cadete

    Reinforcement fleets: feedback

    I got attacked by a Prussian Endymion around Beaufort the other day. I was in a rattlesnake (the one from the tutorials). I called reinforcements and got a bellepoule. I had to keep going towards it because it kept getting stuck in the wind. In the end I got the kill on the Endymion with the ai ship getting the assist. The reinforcements ships work but you gotta know what you’re doing. A new player or a care bear will still die because the ai ships are easy to control or out maneuver. From a solo hunters perspective, I like the current system
  12. Simon Cadete

    Port battle mission

    Either sail to the cross swords or do it from the port. Fleet practice style. It just gives you something different things to do and people that don’t have a clan or in the pve server could do them for fun or to practice
  13. Simon Cadete

    Port battle mission

    How about creating a port battle mission that you can go as a group or even solo vs the ai with the game filling both sides as needed. It would be good for new players or even the pve’rs in both servers.
  14. Simon Cadete

    A new approach to Portbattles, with troop ships involved

    This would be a good feature in the game. Have one transport ship controlled by the ai with the regular fleet commands we already have in game plus an extra one for going to shore and unloading the troops. make that a 3rd rate ai controlled and everybody has to clear the path for it. Make it buffed up so it can’t be sunk quickly and eliminate the circles completely. Port battles would be a lot more fun. Specially the screening!
  15. Simon Cadete

    Tutorial feedback 2

    I did it at my first attemp but i can see it being hard for new players. Maybe have a challenge before the last two showing basics on angling your ship before taking a broadside and having to get 20 shots deflected or something. I’m also surprised at how many people are still bad at fighting since most of the attempts were taken by people that have been playing for a while. Maybe letting us know how many attempts were taken by each nation would be a good indication of what’s going on...
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