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van der Decken

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About van der Decken

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  1. mods biased towards global

    I'll just leave this here for the global-haters
  2. [PvP Global] Political Situation and Port Battles

    As I understand it, that is the finality of it. Territories are temporarily untouched, but OW PvP war between BR and VP is growing, especially against traders it seems. :/
  3. No Cannon Ball Splash

    Anyone else noticing about 50% of cannon ball splash is not showing? I remember a patch last year that removed all splash by accident. I was wondering if same thing happened or if my comp developed a rendering issue. Having splash seriously helps with gauging distance. EDIT: I notice it more often when using spyglass, but also without. And btw, when will devs allow us to fire while looking through spyglass?
  4. [modules] Refit & Note modifiers [Patch 10.3]

    Nice work @Black Spawn!
  5. One PVP Server

    Being a US player who sometimes plays on the Euro server, I can attest that the 300 ping is not my issue. If it is running smoothly on that day, indeed I can be competitive. However, most days, I experience massive lag spikes during medium to large battles: up to 22,000 for about 30 seconds. When this happens, I am screwing up my mates in battle and I am a sitting target that once the spike drops, I am nearly dead. That is absolutely no fun, and I would not play the game any more if the server were located in Europe.
  6. BRING BACK NPC CAPTURE

    We should be able to cap NPC ships to be able to sell to Admiralty, or to scrap for parts, but not to sail....unless it is a ship as Rebel stated, a player's own captured ship.
  7. Battle

    I suppose if his hull storage was filled to brim with repair material, he would have about 4 repairs possible? I'm not sure, haven't figured the maths on it. I still think repairs should take longer than they do. But if they took too long, it wouldn't be much of a fun game. Somewhere is a balance.
  8. Battle

    That is what I meant by chaser, as well. And yes I understand that. But if the snake's sails and masts are wrecked, it should not be faster than an unwrecked brig. The amount of time for the snake to repair should provide enough time for a brig to escape. However, I don't know if his brig was damaged or not. But by his second reply, it seemed as his ship was fine. IMHO, I think mast repair should not be possible, unless it is only a top mast. That would be carried on a ship, but not a full main base mast; those things are huge. Also, repairing all the rigging takes days.
  9. Wiki Wood List

    We players are allowed to create an account and edit that ourselves. It will take many of use helping contribute to get the wiki updated.
  10. Battle

    If you are using RL as an argument about faster chasers, then by logic you must consider his argument about RL sail and mast repair would prevent the chaser from being faster than he.
  11. A nightmare for casuals

    No, please leave the tool. I like how it works. It feels more RL to "get word" that a port has something. It's like the NPCs are merchants just passing info about. The info may be old, but it may not be if we get there soon enough.
  12. Ship Knowledge grind

    +! click the 5 stars. Maybe we should somehow earn through admiralty the ability to sail preferred ships? Maybe getting enough marks in any ship allows us to by Admiralty points toward any ship we want. Once we fulfill the total points for the ship, we get the "Admiralty rights" to sail the ship? So say, I want the L'Ocean; I go to the Admiralty store, select the ship I wish to unlock (one one ship at a time), then any marks and XP i get sailing in any ship will go toward the L'Ocean.?
  13. pirates using outlaw battles to keep traders safe

    THIS! Brilliant! @admin please make this a true sandbox.... even if this is only for rats.
  14. pirates using outlaw battles to keep traders safe

    @admin you still are not addressing the request for a hotfix for preventing pirates from hiding their traders. Green on green has always been exploited by rats. This is clearly just a new exploit, meaning this green on green version was not designed for hiding rat trader ships from legitimate attacks by nationals. If it is fair play then create a hotfix for nationals to be able to hide our traders from rats. So, @admin what is your response to KoC's issue? IMHO, all AI ships should show in battle, including player fleet ships, even their traders.
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