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OneEyedSnake

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About OneEyedSnake

  • Rank
    Lieutenant
  • Birthday 01/01/2016

Profile Information

  • Location
    With your cabin boy
  • Interests
    Aeronautics and Astronautics
    History from 1300-1900
    Naval Warfare

Recent Profile Visitors

1,634 profile views
  1. player made content them treasure galleons are quite the target after all.
  2. Would we start carrying currencies on our ships? Because i hear the spanish are rich...
  3. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ I almost never agree with this ragdoll. But I am now. think about that.
  4. if we limit it due to historical reasons, we must also make it do the same thing historically. such as messing up rigging, taking much longer to fix and repair, snapping spars, etc.
  5. OneEyedSnake

    [Caribbean] Great battle results.

    but remember guys. the dutch "outnumber" the danes Looks like a fun one though! Wish I had more time to be on! :/
  6. OneEyedSnake

    Add the trireme or similar

    cant be added until ram mechanics are reworked
  7. OneEyedSnake

    Deleted valuable outpost by accident please help

    thats why it asks you to spell out delete. gotta make sure you are doing the right thing.
  8. OneEyedSnake

    No mission awareness

    I think that combined with a message that flashes across your screen would be more appropriate. Sometimes us players just dont look at that part of our screen when we are on the high seas not scanning the horizon as critically as we do when we are getting near ports.
  9. OneEyedSnake

    [Caribbean] Great battle results.

    i wish i had anything but 3-5 garbage man .-. some people are luckier than others it seems. perhaps its to compensate for a lack of skill? im just jesting with you btw haha. please dont hurt me with your purple ships
  10. OneEyedSnake

    Naval Action Meme collection

  11. OneEyedSnake

    [Caribbean] Great battle results.

    I love the hello kitties. Makes this all very funny.
  12. OneEyedSnake

    New Forum Look and Functionality

    " look at how they format their forum page with different types of "likes" to give more feedback, have "important messages" pinned to the main browse tab." " easier to navigate, find important posts," I can never find jack on these forums because they are buried, the default notification system is horrid, and it all looks the same. Forums should be engaging and welcoming to participate in, in order to encourage a larger discourse of ideas from the whole playerbase.
  13. https://forum.warthunder.com/ https://forum.warthunder.com/index.php?/profile/357917-flyingwarlord/ https://forum.warthunder.com/index.php?/topic/402737-news-meet-update-177-“advancing-storm”/&tab=comments#comment-7504161 I believe this is the same forum builder used in the warthunder forums. The warthunder forums have so many more features, links, little trinkets of recognition throughout it really makes it feel player orientated. My suggestion is to just check out the links, look at how they format their forum page with different types of "likes" to give more feedback, have "important messages" pinned to the main browse tab. Implement some sort of game activity counter linked to the game and to the forum. As it is done in the Warthunder forums, as seen in the 2nd link with the number "5272," indicates my number of games played, perhaps hours for the forum. Why? Its just nice eye candy, info on players, makes the forums feel a bit more player focused, easier to navigate, find important posts, etc.
  14. OneEyedSnake

    More Late Game, Get Rid of 1st Rate Swarms

    teak sabicu. cheap enough since we stored up teak when we had it. could crank out 20 cheap 1st rates a day. the only ones we struggle with is live oak, white oak, cedar, I think we have a mahog port. but yes, cheap. iron is no problem, coal, oak, fir, etc. all the basic building woods and metals are easy to acquire in mass quanities. ie 10 stacks. labor hour contracts are not a problem either.
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