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Bragan Benigaris

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Everything posted by Bragan Benigaris

  1. Well, perhaps because Caracas has one level Mast and Rig Bonus more than Maracaibo? All other boni are exact same.
  2. Take a Herc and try to find a lonely USS - the delta between the turn rates of these two ships is one of the biggest. The USS has only 24pdrs instead the 32pdrs of the bigger SOLs (or smaller like Wasa), so if you overshot during raking or your angle isn't good enough it doesn't hurt too much. The USS also has a lower crew count than the other 3rd rates and even some 4th rates. Within 2-3 trys - you can use redeemed Hercs with medium guns to minimize eventual loss - you have got the hang of it.
  3. With an alliance system we would have a russian-dutch-english power block that's waiting for the other nation player to unite and deliver content... wait, there wouldn't be any other player ... πŸ€” The old alliance system also created a stalemate, i really doubt there could be another result
  4. Donation button works, thanks again for this great map tool!
  5. Well, even as a passionate long voyage sailor i appreciate the tow, because sometimes i want to change my area of operation without sailing with a fleet of AI over the whole map. But maybe a modification of the tow would be a reasonable compromise: Deliver the towed ship not instantly but next day (after Maintenance). Would be less arcadey maybe...
  6. Dear admin, two questions in this context: 1. Will the ships of the Elite NPCs (< 4th rate) be capturable by players and 2. Do the Elite NPCs also sail only Wood/Crew ships or also other combinations? Thanks in advance
  7. D'accord! Same opinion here, great tactical and strategical addition!
  8. Make all nations impossible... And give pirates outlaw battles 😜
  9. But that's more a problem with the availability of hostility missions from freeports - everybody can bypass the frontline mechanics with it. It's not only the impossible nations, best example: GB and Central America
  10. I also want to note that on release all three impossible nations will start from Shroud, so there could be a competition for Nassau from the beginning. I don't know if this is really an advantage - depends on the player numbers i suppose.
  11. As far as i know the impossible nations start all from Shroud Cay and can't choose their starting freetown. Don't forget, the recent wipe didn't touch the existing outposts, so everybody could use his already existing ones in the freeports, regular and impossible nations alike.
  12. Regarding the port battles i would implement them only as player-vs-AI battles, something we already have on war server if a neutral port is attacked. The capturing nation (the players) should keep the port for a fixed time, for example for 2 weeks (4 weeks, one month, choose one) and after this time it automatically goes back to neutral during maintenance. Next chance for clans and nations to capture it and this keeps the map dynamically. tl;dr * player could capture only neutral ports * battles only against AI * ports go neutral again after certain time
  13. I have also found some on other ports but the amount (always around 120-130) suggests that they are from captured AI traders and were sold by players to the market before.
  14. Maho, Sabicu and Caguiran spawn around 2k per day, you can buy them on the market without contract currently. I have used Maho/Maho, Maho/Sabicu and Cag/Sabicu ships even before the last patches - the difference to Teak/Teak and Teak/Wo wasn't worth the hassle to get and ship it. And i never felt at disadvantage in a battle because of the woods - It was most of the time a matter of skill and sometimes the lack of certain modules (Carta, Copper or muskets).
  15. Again a fine read πŸ˜€ And i have some theories about the origin of this onion thing πŸ˜πŸ˜‰
  16. Thanks for the explanation! Now i also understand why the British rig refit is there - it doesn't affect the sail plan, only the turn rate.
  17. Tools / Ship Compare: In the section "permanent" / Speed the module pirate rig refit and Elite pirate rig refit is missing. Great piece of work and art! Really appreciate it!
  18. I really like Maho/Sabicu ships for allround-duty. A little faster than Teak/WO but also a little squishier, but much cheaper πŸ™‚
  19. Man kann immer noch 3 Flottenschiffe haben. Das erste Fleet Ship, das bisher einen Punkt kostet hat jeder automatisch, ist also frei. πŸ˜‰ Die Perks sind das aktuelle 2. und 3. Flottenschiff und kosten daher dasselbe wie bisher auch.
  20. In addition to Banished list there should be mentioned the Belle Poule. Could escape higher then beam from most of the heavier square rigger with the possible exception of the Endymion.
  21. From time to time there is a certain stalemate in the RVR, the most pretious ports are in strong hands and one of the powerhouses zerged the other nations down. There is a certain amount of upkeep for all the captured ports, but otherwise it's quiet. Why not use the Flag/War Supplies mechanics for the upkeep? The first week after the conquest, the port belongs to the conquerer, for every week after the first one the holding clan has to deliver for example a flag from the county capital to the port, to legally keep the government for the port. Another flavour would be the delivery of a "tax" item from the port to the nations capitol (as tax for the nations goverment, e.g. the british crown). This "treasure fleets" would be announced server wide like the old flags or the sunken treasure fleets and would provide some nice hunting battle.
  22. For Charge! you could use "Sturmangriff!" to differentiate from the usual Attack! / "Angriff!" For Save yourself you could use the phrase "Bring Euch in Sicherheit!" which is used in nearly every german movie if something is to explode πŸ˜‰
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