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Bragan Benigaris

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About Bragan Benigaris

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    Ordinary seaman

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  1. Bragan Benigaris

    More places like Kidd's Island...

    Wonderful idea! Perhaps a restriction for shallow ships or max. 5th rates is worth considering imho
  2. Bragan Benigaris

    Black Market

    Recently thinking about neglected aspects of NA, I suddenly realized that one of my dearest activities is completely missing in the poll: Smuggling Maybe it's a spleen only of me, maybe it's because a smuggler is severly hampered in game: He can't set contracts in enemy ports. For myself i tried to circumvent this problem by making deals with players from other nations or using alts. The latter one is cumbersome and the first one more difficult since we can't open a private chat with enemy players in ow any more and you always have the risk of loosing your trading partner. But I don't want to open the regular market for enemy smugglers, some ports like Esteros or Cartagena would immediately loose their status and attractivity for conquer. Instead of this i would suggest the implementation of a second market with special rules: The Black Market. Rules: - accessible only with smuggler flag or for "indigenous" nationals - instead of 10% tax a 20% gang fee /clan fee as base - no automatic dropping of goods, purely player driven The last point would lead to the mechanic that the smuggler would set for example a contract for buying teak logs and has to wait for a player to sell him some. If the price is high enough, that's a good deal for the selling national player who could buy directly on the regular market and the smuggler gets access to rare goods - for a price, of course. But with the current prices for some goods in the capitals there's still some profit for the smuggler possible. tl;dr: Implement a player-driven Black Market with higher tax for smugglers and other shady folks.
  3. Bragan Benigaris

    Protractor

    Nothing against the display of the distance, but i want to keep the heading - it's more immersion imho. What about displaying the distance next to the heading?
  4. Bragan Benigaris

    Increase the daily number of tows to pvp zones

    Sorry Sir, to contradict to you: That's NAL NA is combat in sailing ships AND interaction in an open world
  5. Bragan Benigaris

    Merge the nations!

    1st: It's not declining since several months 2nd: The sea is usually wide and some people draw excitement from the uncertainty what may linger behind the horizon
  6. Bragan Benigaris

    Increase the daily number of tows to pvp zones

    #NoToTow. There is still a ow beside pvp-circus and safezones and it's not an issue to supply most of the free ports with ships and repairs. Tumbado has usually a good stock of repairs - although expensive, but that's only the compensation for the traders risk to haul them there. You could easily open outposts in several freeports and buy ai ships for the patrol or tow one there per day if ya insist. But excessive towing per day is only lame. That's still a sailing game, goddammit!
  7. Bragan Benigaris

    Merge the nations!

    You're a pirate and need a ship? Go and capture one! Or make a deal with the devil and sell your black soul for one! If the devil is busy at the moment, perhaps a national will suffice... I wouldn't mind if pirates could only live out of freeports and maintain none or only small shipyards (lvl 1 or max. 2). And i even can't imagine Captain Jack Sparrow doing woodworks - would be much too dangerous!
  8. Bragan Benigaris

    Merge the nations!

    Come on guys, nations don't really matter with your rvr problem, so let them stay. RvR isn't everyones darling, especially if you're not inclined to play 4-5 hours several days in a row. And maybe still some people prefer to hunt solo or in small groups in enemy waters - and sometimes it happens that they fly the black i was told... ;-) But it is a good idea to make pirates the most vile hardcore nation with NO safe zones and WITH outlaw battles.
  9. Bragan Benigaris

    Predicting Statistics for Proposed Ships

    The speed values on the ship menu were updated last week, only missing 2 or 3 values from ships i did'nt found. I have taken the values out of the shop menu, so my perks should'nt interfere with the speed stat.
  10. Bragan Benigaris

    What if... ?

    Totally agreed, I don't want to force the navy officers in the crafting business also. But the vision, to get every ship or mod or skill book by amount x foo marks sounds a little ... lame ;-) And there is the danger that all players, not only the navy officers prefer the Admiralty shop and this way we are loosing any incentive for traders/crafters/explorers. Therefrom i would suggest, that the access to ships and modules from admiralty are in a form of command: You get command of a certain ship(type) with a set of modules (maybe via a market) and as long as you sank a certain amount of enemies (players and/or AI) you can keep it. If you don't sail it anymore, because you want to try something different or are fed up with a certain ship type, you give it back and get a new command. For example as british captain you apply for a command of a frigate and can choose between a Trinco with British rig refit and cotton sails or an fast Essex with Spanish Rig Refit and Copper plating. You choose one, get medium guns for free and are in command of this ship, can modify her on own cost and as long you regularly sank enemies. If you get sunk by yourself, you can choose a new frigate from the pool or, because you are rear admiral now, apply to line ship duty, also so if you get bored by frigates and give your actual ship back. For player, who want to be navy officer and own their ships, there is also the possibility to buy - or build - their own ships, so you even could mix the two ways of life, if you want. Nothing against trade as money maker as long navy officers get a salary or prizes, i'm only against trade as main source of XP. As smuggler i don't have a problem with aggressive ai, i even would appreciate more patrols because it's a little to easy. My main concern would be the solo ow hunters in small ships, the Privateers and Snows that hunt some lonely traders and will be crushed by 1524 BR AI fleets every then and now. And it's no fun to constantly run away from ai, also
  11. Bragan Benigaris

    What if... ?

    I always prefer playercrafted ships, by myself or from others don't matter. But what about if the command of the Admiralty-ships is only temporary granted? For example for one session / day / week? Maybe with a certain set of modules? For books personally i like the fact that not every book can be bought from Admiralty. So you have some motivation to to go on OW to find them. A nice twist would be, if experienced players which own a skill could create a book by themselves. Maybe with some random variables? For modules i prefer them only to be crafted, to give the crafters a source of income (and motivation). Not sure about this, do you mean to raise the material and time costs per ship on a more realistic, higher level? As passionate smug... ehm ... trader and shipbuilder i say okay for the gold income, but not for the XP. Good idea, but who defines enemy of nation? And what about pirates? I'm not sure about aggressive behaviour. Maybe it would be enough if AI fleets patrol certain important trading routes, so any player trader could sail together with them on their route. If he is attacked, the patrolling fleet would be pulled into battle also. Trade ships can be armed and a hell of a fight, if the player knows what to do. So no, against it. I'm no rvr guy, but sounds interesting. Good idea, but is ist only for the defences being active or for building new ones, too?
  12. Bragan Benigaris

    Patch 16: Control, Mast and Ship strengths rebalance.

    Used the regular Pirate Rig Refit and the Treatise of Staysails Trim on a teak/teak Constitution. Only other mods were speed and light ropes. Good. Really, really good. Could achieve speed like 8.1 knts on 45° to the wind and coming out of the tacking with speed of 3.1 knts if i do it right. I wonder what a Elite Pirate Rig Refit would do with her ... On the downside, her downwind performance is severely lowered. But that's ok imho Edit: Used it in battle, didn't notice a big difference in ow
  13. Bragan Benigaris

    Patch 16: Control, Mast and Ship strengths rebalance.

    Nope, mate you're not alone. Maybe some more contrast in coloring but otherwise i really like the current ui - nothing between the beautiful ships and myself
  14. Bragan Benigaris

    Patch 16: Control, Mast and Ship strengths rebalance.

    I'm eager to try the buff of the Pirate Rig refit on the Constitution - i would guess it would make her tack much better. Perhaps that's the missing part to make her a "super-frigate"
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