Jump to content
Game-Labs Forum

IndianaGeoff

Ensign
  • Posts

    442
  • Joined

  • Last visited

Everything posted by IndianaGeoff

  1. But populations were higher and there were people to hunt. Yes, it hurt a lot if you decided to gank in a busy, defended area, but that is as it should be. In those days there were no safe zones or even towers for that matter. But ganking someone with friends right outside a capital port was a death sentence. I stopped doing defense when it became a waste of time.
  2. Oh, all missions, shooting and trade, need to be tweaked to be fun.
  3. Your quote does not encompass the point he is making. It is possible to find things to agree and disagree with. But the point is, the game ceased being fun for a huge number of players and they left. The game cannot make it until that problem is figured out and fixed. You talk all you want about the sandbox... when said box is full of cat poop and devoid of players it is just a litter box.
  4. This game (if it's not too late) had better prioritize his play style. Those are the huge numbers of players who left. If they can't be steered back or new ones of that type given a track to play... put a fork in her.
  5. Honestly, the game has been so screwed up and so many have left, testing new or old mechanics is a waste. Your comments are right on. I had fun when ships were fairly easy to make, did not demand weeks of grinding to open slots and put the upgrades in them. There were mechanics to defend your coasts, nightly fights (flag era) and you could fight AI off your coast with reasonable safety. This was surrounded by enough players for multiple nations to fight it out. The Hardmode era drove off our Admirals. When they saw months of casual grinding to get back into a first rate that they could not afford to fight... they left. The ability to swap nations with all your stuff concentrated good players into fewer and fewer nations of elite players. The various mechanics to force PvP end up with those players ganging up anyone with marks for dying. Defense of coasts became useless then lack of players moved it to impossible. Zero content other than killing newbies aborted many a new player. Oh and the difficulty of crawling out of a cutter just made sure nobody new stuck with the game. The various antics of the Devs and admins killed these forums. Aborting what good will there could be. So here we are. But it's all good. This is an early release game and if you can't handle the suck STFU newb.
  6. Because most of the players that would have used this months ago have left, given up on the game and moved on. They don't log in. They don't read the forums. Heck, look how dead the forums are now. I am sorry, small incremental fixes to a couple areas won't fix this game. You will not get a critical mass of old players to fill and balance out the game play on the server at this point. You need to build a game that can attract and keep new players and start from scratch. If that works, you might get some old players back. Right now this game is down to the 1% who can't live without it. I consider myself the 5% who would love the game if it was playable. But it is not. So I join the 99% and play something else that has balance and >shock< FUN.
  7. The loss of Tow to Capital was part of this. At least once a day, you could quickly rally a crew that would be home to defend. As it is now, if you are on a far flung patrol or trade mission it's 20 minutes or longer before you can be back home to defend.
  8. I have been on countless defense patrols. From the Hardmode Era on, they are a complete waste of time, so I quit even trying. If you want people to defend the coasts, you have to give them tools to do so. But at this point, expecting rafts of former players to come back in is a fantasy. The game will have to be built on new players from scratch and right now, nobody new plays for more than a month. Again, as someone who enjoyed helping newbies... that became a waste of time too.
  9. Correct. I see nothing that inspires me to log in and play. I'll check back in the forums a couple times a week to see if there will be a positive change and advocate for things that might be positive, but I won't be playing the game. See you here middle of next week.
  10. Does anyone expect any change, no matter how good, to turn this ship around at this point? Maybe on full Beta and Release the game will get back to a usable number of players, but I doubt it will make it to that point. At this point, there is no flock to flock. Just a few strays here and there.
  11. Well, you do have to PvE to unlock upgrades and get books. So unless you want to sail very disadvantaged, you need to do a lot of PvE.
  12. Heck, at one point they didn't bother waiting in the mouth. The gank fleet would be in the harbor killing people. Knowing full well they could kill the perp before the forts were in range or did anything. Then sail out before a defense fleet could do anything about it. Assuming you could get a half dozen guys willing make a defense fleet and have to wait an hour to try to get into a running battle that would result in nothing sunk.
  13. I have. Many times. In fact, in another thread, I just put up a long post with many suggestions, many of them things the game has done in the past. And as far as "childish insults"... what the heck do you think "if you ain't number 1, you're the first loser." is? Esp when it comes from someone who is not #1.
  14. So by your own standard, you are not #1 thus a loser? Or is "try hard" good enough for ya now? I have achieved all my goals in the game. I got full value from my investment. The gameplay now is not enjoyable enough to log in consistently at this point. The game is failing to attract and keep new players and population levels are dropping consistently. The game's development is showing more backwards development rather than forward. In my experience, if you fail to recognize failure and keep investing in a loser... you are wasting your time. I hope the game gets it together, improves it's game mechanics and content so I can enjoy the game for a decade to come. But at this point, I have very little expectation that will happen. My criticisms are in a hope that Devs will focus on something other than forced PvP. But that is the one trick pony they are obsessed with and more of it will get the game more failure.
  15. And when you have some age and wisdom you learn that you are rarely number 1 and even if you are it does not last long. So if you love life being a continual loser... have at it bud. Or maybe you are one of those guys who sets up their own world with enough guardrails that he always wins. That is sad in it's own way. But unless you are continually on the top of the PvP daily list, in the top Clan and top nation all at the same time... welcome to loserville. As far as this game, it barely gets 300 hundred players on at the same time most nights. It ain't working and if any of those games had membership that low they would have failed long ago. As far as sandbox... I don't care what box it's in. I don't care what you call the content, but this game does not have enough to make the game compelling or corral players into useful places to interact. As I said long ago, this game is pretty well done without a major improvement. NA Legends will be the game that survives. I did not find legends fun enough to grind levels. I might try it again someday, but not for a while.
  16. Trophies may be for winning, but playing a game is for fun. While your video I am sure is entertaining... we don't put high school kids against the NBA and then tell them to get gud or quit. When a game is not fun, trophies don't matter. Right now, for new players, there is so little medium term fun that they leave. Clearly thousands of experienced players have funned out and are gone. Right now, I am playing another game. Each night I can find half a dozen things to do. If I have a few minutes, I can do a short, low risk grind for gold or do daily crafting quests, do a look for mats loop or just go kills some stuff. If I have an hour, I can run a quest and advance my character, run a short dungeon, sight see in a new area, collect quests for later do a quick PvP session. If I have a couple or more hours I can do a more extended quest line, PvP to capture or defend a base, hard PvE, intense grind for items or just roam around. All those choices are laid out for me. This game simply does not have that choice or depth. You can collect mats, low interaction trading, grind PvE or devote hours to hunt other players or do a Port (if the timing works and everything is set up). Of course by doing a port that means about a one in 3 chance I'll get in after spending 3 to 4 hours to do it. Trophy? No, I don't want a trophy. I want to have fun. That is harder than handing out trophies.
  17. I helped train up new guys for quite a while. But I stopped at one point. It was not the chore of giving ships and sailing with them. It was how the game developed post the great wipe. They start out, sail get excited, learn, get better ships until they get about to the 250 crew level. Then after getting sunk a bunch, seeing that the old salts have all grouped into their own club and beat the tar out of people nightly. They might do a Port battle, but most likely, they will be stuck screening and realize they are not getting in the fight. Then they get in a group and go out to hunt the enemy in enemy waters. After wasted hour after wasted hour, they realize that is a waste of time too. Trade missions are still a joke. There is no mission content. There are not enough players to do stuff many nights. It has happened over and over. A tutorial is not going to fix that. So I stopped doing it (not that you see that many new guys anyway). Not worth the time investment since they will play a month or so and be gone. They game will not be playable until the best players stop grouping into small clumps and the power play is more spread out.
  18. Same with me. Haven't really been having fun for a while. But I continued on under the assumption I was building for release some day in the future and it would be fun. But I no longer consider that investment to be worth it. I'll check in every now and then to blow up some AI ships or talk to the buds. I check the forums in case there are new developments. But I don't consider any time investment to be worth it. If it goes to real beta or release, I might jump back in if populations go up dramatically. If the rules improve I might play a bit more. But I am considering the time I have spent vs the dollars spent to be worth it... but not going forward. Starting up in a new, active reasonably well developed MMORPG just highlighted how sad the game is now. I'm having fun in that game without the feeling I am just there to be a target or being forced to play one way or be irrelevant. As I said before, I doubt Naval Action will go to release. Legends will probably move forward, but I am not interested in it. If Legends goes forward I might play some, but the grind and lack of solid team play turns that game off for me. If I want that type of play, there is World or Warships.
  19. I am posting here because it is the first post after the Christmas post... Why wasn't there a specific discussion opened about the movement of Victory Marks to PvP opened on this board? I think stupid ideas like this would be the perfect thing to talk about before they are put in the game.
  20. As always when Europeans are frustrated with the whims of their unelected Kings and queens they look to the freedom of America. We are the original rebel scum.
  21. If the server devolves into a flip and move to off times war, it will fail. Some flipping will be necessary, but once there are ports in all time slots, there needs to be active competition in that time slot for a healthy server.
  22. If the majority of players in one time zone join one clan, who will that clan RvR against?
×
×
  • Create New...