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EliteDelta

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EliteDelta last won the day on November 26 2017

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About EliteDelta

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  1. EliteDelta

    RvR - Bringing back a better Flag

    I think this would increase the amount of groups that try to use multi-flips. If you can all buy the flag at the same time, its just too easy. Suggestion: Maybe bring in a little RNG and make it so the battle time is 22-25 hours from when you click "buy". The time would randomly fall somewhere in a given range, but you couldn't precisely choose the time. I normally don't like RNG, but if it made it harder to accurately multi-flip, I think people wouldn't use the strategy.
  2. EliteDelta

    Speed Capped Ships and Speed Meta

    Well there are still a few of us solo hunters around that have been forced to embrace the speed meta, because there is no other way to avoid being ganked ^.^ Don't get me wrong, I stay away from Fir like the plague. My ships are combat worthy, but they are as fast as possible.
  3. EliteDelta

    WANTED : NA dead or alive ?

    So you'd suggest throwing away most of the last 2 years of development... Hate to break it to you, but that won't bring people back.
  4. EliteDelta

    Reinforcement Zones - A Better Approach

    I think the idea of having an actual safe zone where low level missions spawn is a great idea. Let the new guys practice without being messed with. The idea of messages from clerk seem promising, but as others have said the map isn't dynamic enough for the red dots, also it would get very messy. All in all, I agree that we need to move high level missions and high rewards out of the zones. Players should have to leave if they want good rewards. The zone should be for rebuilding and learning, not for getting rich.
  5. EliteDelta

    Patch 24: Properly depowering your staysails

    Except that isn't what admin is doing. It isn't 50/50 random chance. You will know every time you get a mast hit, but depending on the distance and mast thickness of the enemy, you either will penetrate or you wont. The issue I see with this, is that new and inexperienced players don't have all the cannon penetration tables and mast thickness/hp information memorized. Some captains do (myself included, mostly) and we will be able to still demast, but the new players will have no idea if they are getting penetration damage or not. @admin If we are going down this road, can we remove the mast hit notification all together? All it does is cause confusion because people think it means they are getting penetrations, similar to how hull/sails notifications work.
  6. EliteDelta

    Patch 24: Properly depowering your staysails

    I think to make a change like that we’d need much more dynamic animations of ship damage. Large holes in a ships side, cannons overturned, ports beaten together into large gaps etc. Right now it would just be too uncertain.
  7. EliteDelta

    Patch 24: Properly depowering your staysails

    What about only showing the mast-splinter animation when the mast is penetrated.
  8. EliteDelta

    Patch 24: Properly depowering your staysails

    This is on of those things that hurts newer players. They could think they are hurting the enemies mast, but the experienced player can feel safe knowing they can’t, while he goes for their hull. I don’t understand switching this back, the uncertainty doesn’t really benefit anyone.
  9. EliteDelta

    PvP rewards for boarding

    Disagree. You are able to see the build and any installed modules before you decide to keep or sink the captured ship, so the choice seems balanced to me. A good ship with strong modules is worth much more than the gold/marks, but the PvP marks are worth more than a badly built ship.
  10. EliteDelta

    Don't support this weekend Multiflip operation against France.

    It's nice to agree with you for once
  11. EliteDelta

    Prussian Merchant Week

    That's pretty funny coming from you... I've been in 3 fights with you and every time you did something stupid and got yourself killed, letting down the other Prussians in the battle. There is a reason we ask people to join voice comms and listen to orders in battle, it makes a big difference.
  12. True, she is classed as a 6th rate though. Probably lowered for better balance. Also she only carries 170 crew, those large caliber guns would be a nightmare.
  13. API says she has 3 decks of guns, top = 6 guns (4 pd max), middle = 18 (9 pd max), bottom = 10 (12 pd max).
  14. You will get 2 shots of chain for each gun, but you can use them wherever you want. So if you sail the Surprise, she has 38 side guns + 6 chasers = 44 total guns. This means the Surprise will get a total of 88 chain shots. You can shoot them all from your bow chasers over time, or you can shoot them out in broadsides. This is how double shot and double charge work
  15. EliteDelta

    Bring back names in OW!

    The population has been slowly dropping for months, mostly because we know some large patches are coming, and people get a bit bored waiting for the changes. I don't think the removal of OW names caused many people to stop playing..
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