Clans are problem not only for new players. I try join 1 and lissen: "all crafting h for clan, crafting for himself is forbiden, half gold, minimum ... is for clan, you must sail with clan evry day. All resource, materials for clan". What? I'm player, not a slave. Devs give clans much to much power. And clans kills the game. Ganking new players, not helping ppl from nations, blocking PB for single players, making stupid politics for personal gain. And devs encurage for this making content for clans, and no contents for solo play. Stop this or this game be killed as many before. I understand "player based" idea, but this work only in teory. Reality is, if in game be oportunity to bully another player, head of big clans be using position for more power. This was history in real word, and this was end of many MMO games. Now many players join clans becose has no other option, want play, and for no clan members is no content. And from time when i start play is worse. Now we lissen about new PB mechanics, new economy and crafting - and all informations say - "more dificult, not single player can bulid, less bigest battle...", all for clans. This PB system is not optimal, but 10 person group can buy flag and try cap port, especialy shallow. In new system no one outside clans even can try. Big content for 10% players, and loss for 90%. Event - is for big group. New ships - only from event - for big group. All content added recently is for clans. Politics - same. And even majority not vote for war, clan may atack, and make war. Now this game is game of ganking. Ganking single players, ganking single nations. Is not balanced - and this help clans in bulling ppl to, you want sail, you need protection - is the mob rule.