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Sir Lancelot Holland

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About Sir Lancelot Holland

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  1. Carronades vs Cannon (my take)

    While the differences between Carros, long guns and mediums are well known and tactics have evolved to deal with each are well developed, it is still at the end of the day personal preference and playstyle that are the deciding factors. I think that the more tactically savvy players, and there are growing numbers of these, could seriously consider a two ship team one with a Carro/ long gun combination to do serious damage and an all long gun ship to stand off in order to slow down or cause additional damage the opponent's ship(s) once carros have finally become balanced. Once developed such tactics would be difficult to counter should a ship be separated from its consorts, but not impossible.
  2. Sights and Sounds

    The ships bell traditionally was used to tell time aboard ship, it was tolled on the half hour throughout the watch, even numbers on the Hour, odd numbers on the half hour in a set cadence. It was also used as an alarm, continuous ringing, as positional indicator in fog or collision warning, single spaced toll of the bell at spaced intervals. It was also used to ring in the New Year 16 bells signifying the end of the last watch of the year and first watch of the New Year. It is possible in game to simulate bell signals by using the 'J' key, even give basic fleet orders such as turn to port/starboard or warn that you are making sternway, but a set cadence is required to avoid confusion with watch bells, also it is likely that ships may be confused as to the origin of the warning in battle, it would be easy to find yourself turning to port in response to an enemy turn signal instead of following your own fleet.
  3. Call clans "squadrons"

    I think it may be a thought to put into perspective where Squadrons, flotilla's and half-flotilla's fitted into the greater scheme of things: https://en.wikipedia.org/wiki/Squadron_(naval) https://en.wikipedia.org/wiki/Flotilla Fleets in general were the largest unit, ie the Navy as a whole, divided into squadrons for specific tasks, areas (or ship types as in the U.S practice) and made up of Flotilla's of different classes or rate ship. The best example of Squadron usage was the Red, White and Blue Squadrons of the Royal Navy prior to 1864.
  4. Call clans "squadrons"

    Traditionally ships that served in the Caribbean were referred to as the West Indies Squadron, (today colloquially the Windies guard-ship,) so there is merit in the idea as a name. https://en.wikipedia.org/wiki/North_America_and_West_Indies_Station https://en.wikipedia.org/wiki/West_Indies_Squadron_(United_States) Both the Royal Navy and the still young United States Navy had a Squadron operating in the area, under command of a rear or Vice Admiral, (who for the RN was based either in Halifax or Bermuda). While an internal chain of command would actually be beneficial it would be of little use without an external chain of command directing overall strategy with the clan or squadron commands carrying out the day to day tactical issues regarding such strategy. Sadly, in-game, the history of such command, especially with regard to the GB nation has been woefully lacking, Council's simply provoked dissent with no cohesion among members, so inevitably the confusion and dissent meant many a good idea fell by the wayside and battles that should have been won were lost, with the fallout making a bad situation worse. The U.S. have a form of Congress which seems to work marginally better but still have issues with cohesion. The more successful nations in-game appear to be better organised by a long way despite suffering from similar issues, France appears to have found a way to get over her issues and will eventually become more effective. It may be possible that an elected 'Admiralty board' of officers with a board 'President' could be a way forward whose function would be to decide strategy and allow the clans/squadrons to implement that strategy on a tactical level, planning operations, then carrying them out: for example the board decides to relieve pressure on Belize, gives the operation to clan 'A' who cooperates with other clans to put together a series of operations to achieve superiority locally in the Belize area. No single clan has the power to single handedly win any campaign independently, but as a directed group their chances are much improved, and when such operations are not ongoing the clans maintain autonomy to do as they wish, or submit plans to the board for future consideration as national policy. There will naturally be dissent, not everyone will agree all of the time, it is impossible for any group not to have disagreements, perhaps the way forward would be to settle more serious disputes, a form arbitration body whose decision is binding on the clans involved in the dispute. It may work, it may not, but I do know that what we have currently definitely will not work.
  5. Prussia,Russia,Poland Why?

    https://en.wikipedia.org/wiki/British_ensign http://www.crwflags.com/fotw/flags/gb-ensig.html
  6. Prussia,Russia,Poland Why?

    It would depend, partly on whether an Admiral of the Red White or Blue fleets got the assignment, squadrons would often have different homeports, in an area but not necessarily from the same fleet so Portsmouth may find ships from all three fleets in port, also ships from the Red fleet could easily be found temporarily assigned to a White squadron yet still be under the authority of their own fleet commander, while also under direct command of an admiral of the White and under direct instructions from the Admiralty in London. The Captain, fleet commanders, and Squadron commanders would all receive a copy of the orders and separate instructions as to who has what responsibilities. It was an over complex system, where disputes over the interpretation of orders were common, which in part led to dissolving the Red and Blue fleets and placing warships under the White Ensign, The mercantile Marine adopted the Red Ensign and mercantile ships under command of retired RN officers and eventually the RNR/RNVR would fly the Blue Ensign, RMS Titanic is probably the most famous merchant ship that flew the Blue Ensign.
  7. Prussia,Russia,Poland Why?

    Where flags, ensigns and pennants in this period are concerned there was a bewildering variety of them around, The Royal Navy for much of this period flew either a Red White or Blue ensign depending on which fleet they served, before the White Ensign became the de facto Ensign of the Royal Navy, also the Union Flag also changed when the Red Saltire was added. The United States also had several variations of the Stars and Stripes, the Polish /Lithuanian Commonwealth would also have subtle differences in the flags they flew representing those nations but sailed under their Privateers colours as common recognition flag. France too, changed her National flag and Naval Ensign in this period. The Skull and crossed bones was also used a lot less than supposed, Pirates would often use an individual flag, usually on a Black ground, the skeleton or bones in one form or another would have been used to intimidate potential victims. National flags then, as well as Ensigns were treated with respect and reverence, by friend and foe alike, they represented home, not necessarily the country, or the Monarchy but the people themselves whom the sailors fought for whether voluntarily or not. It would only be eye candy, and perhaps, another layer of immersion but maybe the inclusion of these different flags, giving choice for clans to fly, within reason a different flag for perhaps the region they operate in or in representation of a group of allied clans within the nation.
  8. Merry Christmas to you all! Please spare a thought for those at sea, away from home and family, bringing you the goods you enjoy, and those who keep the sea lanes safe in peace and war. Fair winds and a following sea be with you all.
  9. Screening Port Battle Suggestion (Poll)

    Yes, it is very difficult for small nations to prosper, and beat large numbers, I am not unsympathetic to their position, by any means. To be frank there is little need for overwhelming force, and I would agree taking 25 1st rates and up to 75 screeners is overkill against nations or clans that can only muster 8-10 PB ships and a perhaps a dozen screeners. Indeed, while some battles were lopsided with numbers, (Trafalgar being a case in point) the side with the lesser numbers could still win the battle, there was also an unwritten 'code of honour' between enemies, and within the Navy's that fought each other, which by today's standards are antiquated and little appreciated. I would like to think that such a 'code' could be agreed between players, but times were different then and warfare was more civilised, for lack of a better term, to be honest I doubt many would entertain the idea of a 'code of honour' between Clans of the same nation, never mind enemy nations. I think in game the one faction that did have a form of 'code of honour' was the Pirates, before they were neutered, they at least, had a way to enforce their code. It is I am afraid, in part, the transference of 21st century culture onto 18th/19th century values, it is sad to see it happen, I fear a workable solution will be difficult to achieve. One also has to bear in mind that Pax Britannica only worked in the Post Napoleonic era because the other nations did not band together against a Royal Navy the size of the two biggest foreign fleets combined, the very same reason that the big nations keep their superiority, and perhaps, it is that, which ensures that the big nations do not fight each other, the fear that the little nations could get enough assets together to defeat them while fighting the two next biggest nations almost came to pass in the war of 1812, fought by a fledgling navy with help from one of Great Britain's major enemies of the day. Pax Britannica failed when Great Britain found she could not afford to fight big wars, even with her Empire, the help provided by the United States, and many other countries besides. Could it be that the answer to this problem in game lies within the demise of Pax Britannica? There is but one way to discover the answer to that question.
  10. Screening Port Battle Suggestion (Poll)

    Screening is essentially area denial, the objective is to deny an attacking fleet access to the area they need to fight in, namely the port battle area. It holds true for both convoy defence and as part of the defence of a port, until the enemy PB fleet are either driven off or reach the port battle area. If an attacking fleet fails to get to a PB then either the prevailing winds hampered them or they failed to adequately plan to get the PB fleet where it needs to be, in neither case is that the fault of the defender, the wind cannot be overcome, what you see is what you have to work with, inadequate planning however can be overcome, simply deny the defender's screen the ability to deny you the area you need, local superiority is key in attacking ports, and if the defender maintains local superiority he has fulfilled his task to defend his port, if he fails then the attacker gets in, and the PB fleets determine the outcome. These battles are a test of skill, the fight itself is a part of that test not the whole test, he who has the better plan, the fleet that has the skillsets to carry out that plan, even if they have to change the plan on the fly, will usually win the day. In regard to preventing the PB from happening at all, I agree stopping hostility is the key, and if a clan or nation is unable to stop hostility then they lose out on the PVP content, and risk losing their port, granted it is not always possible to find the numbers to break up hostility, even so, the effort itself provides content, just as the screens provide content, and if both sides manage to get their PB fleets into action then it will be because the attacking screen fleets did what they are supposed to do, impose local area superiority providing both OW PVP and RVR simultaneously, surely for both PVP and RVR players it can only be win/win.
  11. [Question] What Happened to Captains Who Lost Their Ship?

    Captain Bligh was also at a later date a governor of one of Australia's colonies, where upon he was involved in a second mutiny, It was said Captain Bligh, was by reputation, an outstanding seaman and also it was claimed that he may have been overzealous in administering punishment, In so far as it has been ascertained, he was for his time, moderate in the use of the 'cat' for punishment. It should also n be noted Captain Bligh was one of Nelsons protégés. It has long been the case that Royal Naval Captains who lost their commands, or even just grounded or collided with other objects were subjected to a board of inquiry just as merchant Captains were, the difference being Naval Captains inquiries were carried out under the Articles of War rather then than Admiralty law which makes up much of British law. If the Board felt that they could not impose sufficient punishment as in cases involving dereliction of duty or alleged cowardice, then the Officer was forwarded for Courts Martial, Punishment varied, from being beached on half pay, dismissal from the service and in some cases the death penalty was applied, most never achieved promotion if they remained in the service nor were they offered further commands, Those who were acquitted from such boards of inquiry went on command other ships. The last couple of Boards of Inquiry involve combat veterans of the Falklands conflict, one for colliding with London Bridge, the other for grounding his ship off of Australia, While the Captain was not actually aboard at the time of his command grounding, both he and his First Lt. were censured for the incidents in their service records as was the Frigate Captain for colliding with London Bridge, While the expression of their Lordships displeasure would not prevent them from obtaining other commands, (indeed Captain Salt of HMS Sheffield received a new command vey quickly after the loss of his ship and his board of Inquiry) it is unlikely they will attain Flag Rank.
  12. Forthcoming patch 14 Part 3

    Not if you are a Troll Sir, the Scandinavian mythical being, not the Internet variety that is!
  13. Forthcoming patch 14 Part 3

    I think if you keep in mind that 18th Century sea battles were limited manoeuvre battles, dependent on wind direction and speed the manoeuvring would have taken place before the first broadsides were fired, for the most part they would have been a duel of broadsides in pretty much a straight line with the lower courses furled to minimise the risks of fire. Speed would have been low with the lowest courses furled and in light winds speeds of 2-3 knots have been recorded. In game we have the luxury of roaring about like Motor Torpedo Boats on steroids, under full canvass, and I guess it is some thing we take for granted, I think under 18th century conditions many battles would go the full 90 minutes with a proportion of those battles being stalemates just as it was back in the day.
  14. HMS Pandora what?

    The Pandora in question (there have been 10 ships carrying the name) is a 24 gun 6th rate of the Porcupine class, Built in 1779 her claim to fame is that she was despatched to recover the mutineers from HMS Bounty in 1790. Having partially fulfilled her mission HMS Pandora foundered on the Great barrier reef in 1791 and is a known wreck site. To the best of my Knowledge the Naval Action ship is due to be 'gifted' to all on release of the game. While there are some photographs of a model of HMS Pandora I am not certain which Pandora they are but there is a lithograph of the foundering and a few photographs of the wreck. http://www.stephensandkenau.com/ship/hms-pandora/
  15. Port Battles -- Get Rid of Circles

    While I do not think that port battles are broken, I would suggest perhaps incomplete. Would you consider the addition of the use of Marines to take key points, dock facilities and forts in conjunction with the Mortar brigs. Perhaps the performance of the Marines could be linked to the performance of the sea battle going on in the bay?
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