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Sir Lancelot Holland

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  1. Sir Lancelot Holland

    The Admiral

    An awesome film on so many levels! As a young man I would see Dutch warships bearing the names De Ruyter, De Witt and Tromp, and have even marshalled the Wasp helicopter from the Van Spjiek class Frigate HMNS De Ruyter when visiting HMS Osprey in the 1970's, watching the film for me puts these men on a level with Hood, Anson, Rodney and Nelson, all ships that bear the names of great Admirals, who served their nations with honour and pride, often at odds with their political masters but beloved by the navy's and people of their nations. We may not get to sail the ships upon which they made their names as many of them were before the game's timeline, but to sail the ships that bore their names during our timeline would be a just and fitting legacy both for the men themselves, and the Nation they so courageously fought and died for.
  2. Sir Lancelot Holland

    Boarding + 'Determined Defender' suggestion

    To a degree I would agree DD gave me an advantage, equally I agree you worked hard to get into a position where you could board, I do think that a single still picture does not reflect how the battle actually progressed. My first thought was 'expletive' It's Nick the Cursed! Many have heard of you, few have heard of Sir Lancelot Holland so from a morale perspective you were already ahead, it was also clear you had already been in a fight. Despite low crew numbers and the loss of 25% of my sails I was still able to manoeuvre fairly well and where I could managed to get a few good broadsides into your Snow. Indeed it is a testament to the Snow and your ability having lost 35% of your own sails that you got close enough to attempt to board. To be honest it was going to be anybody's fight, either of us could have won even at the point where the decision was made to disengage and yes it was a good fight, it's rare that i get into a 1v1 fight, usually I get on the wrong side of a high numbers fight, all that really taught me was that to win you need numbers, which is sad for so many reasons. The battle ended as so many battles in this age ended, with both of us believing we could have won, that the mutual decision to disengage, repair, and go our separate ways was the right one, made with honour by both sides. Should DD be removed, no I don't think it should, I do think though it should be more balanced maybe linked to morale and the condition of the opposing ships which may be a more reasonable solution.
  3. Sir Lancelot Holland

    Naval Action needs a good story.

    Indeed it could, If the Nations each had an ultimate objective, a strategic aim if you like, then the sandbox component could be what the nations clans do tactically to achieve that aim. It would I think provide minimal direction toward an outcome, give players something other than sailing about hoping to find a fight that is invariably a gank-fest in someone's back yard. Such a framework would I think provide reason to sail out, be it for trade to support a general war, or new players fulfilling roles that they can learn from like reconnaissance, coast guard patrol's and fleet support until they have a solid grounding in how things actually work, eventually becoming skilled veterans, while the veterans carry the offensive/defensive RVR actions, the pb's, screening with support from the newer players, after all every successful veteran had to learn to sail, how to fight, how to set up their ships for the roles they are to perform, to get to where he or she is, it is that knowledge and how it's used that defines how well any team works, so, supporting and retaining new players is vital to every clan, Nation and the game itself. Fighting for the sake of fighting gets stale very quickly, fighting for a cause is far more rewarding. I am sure many Americans and British did not want a war in 1776, it was, as many wars are, the result of many factors, the rewards were different for both factions, and the French intervention held rewards for France, as it did for America, to the detriment of Britain who were also at war with the French at that time. Knowing why you are fighting, what the objectives are, and the rewards for success are the incentives that drive any combat game, Equally the desire to keep what you have, to gain more than you had are also incentives, powerful incentives that drive the will to win, In part that is what the game lacks. Perhaps, when the game is closer to being complete, such ideas could be implemented, there is much to be done yet, and with the right incentives Naval Action can be all the Devs and players hope for, and so much more as well.
  4. Sir Lancelot Holland

    Simple action sounds.

    Among the most important member's of any ships company are the lookouts, it is they who hold the safety of ships and crews in their hands during the 2 hours or so the they stand watch, whether it be shallows, reefs, land, squalls, sails they are the early warning system aboard all ships. Even today radar and sonar are not infallible. It has ever been that at sea warships go to action stations at dawn, they remained so until the horizon has been swept and proven clear of sails. Time was measured by the ships bell, which in game is impracticable, unless one really wanted to simulate it in real time for atmosphere, and then it should be on a toggle, not everyone would enjoy a bell ringing on the half hour all day! Orders were routinely passed by bosun's call, drums and later a bugle as were mealtimes, stand easy, make and mend or up spirits (easily the sailor's best part of the day as that was when grog was issued). Aboard every ship there would be someone who could play a fiddle, or fife who would play shanties or other songs of the day for entertainment or ease the pains of the backbreaking job of weighing anchor. These sounds and so much more were part of the sea going experience aboard ships, not all of them would be suitable in game, some would provide ambience, some are even essential to the experience of life and warfare at sea in the 18th,19th centuries that the Devs have said they want to provide. Of course such ambience has limits, somethings at sea were distasteful, it was after all a brutal life too, Ships discipline was harsh, Whaling and slavery were among the big businesses of the day, and today are sensitive issues, hence no whales or whaling ships, perhaps sharks and dolphins could be placed, both are common sights in the region.
  5. The close/distant blockade of ports, capital or not, is an integral part of Naval warfare, Brest and Cadiz were under blockade throughout the Napoleonic wars unless weather conditions demanded the blockading fleet move to open sea. Yet, the French and Spanish had options open to them. They could come out and fight, they could come out in force to run off the blockading Frigates, break the blockade as Admiral Villeneuve did more than once or they could sit in port as a fleet in being, knowing they could be supplied by land indefinitely. Were the positions reversed and had Great Britain's ports been under blockade it is very probable Great Britain would have lost the Napoleonic wars, Indeed twice during the 20th century, Great Britain, despite technically controlling the sea lanes could have lost both world wars. Such could have been the consequences of a successful naval blockade on an Island nation. The retention of new players is not in the hands of the devs, it is in the hands of the Veteran combat players, if you enter a fight and find yourself against a new player in his shiny new vanilla Merc while you have your tricked out speedboat Endy he is going to lose every time, he will get disheartened and leave the game believing he has no chance to advance in the game. Does it not make more sense to leave the new guy alone, take one of your new guys with you and let them sort it out between themselves, and if per chance another combat veteran intervenes and very likely, they will, there is your fight, with a player who has a better chance, who may give you something better than the slaughter of innocents. By doing this the New player win or lose would believe he has a chance of advancement in the game because he has learned that the combat vets are less likely to use him as pvp mark fodder, that they will stand aside and protect their protégé against his/her peers in opposing nations and would therefore be more likely to stay in the game. The new players learn how to fight in an even contest and the combat vet has the opportunity to win his PVP marks against a more equal opponent(s). Perhaps then it is beholden on the clan leaders of all nations to discuss with each other about at what level a new player should be capable of defending himself, and a gentleman's agreement that ships of the line will not engage frigates and below unless the frigate Captain opens fire first. This is more in keeping with the era in which we fight, such an agreement existed and was honoured by every combatant nation of the day. I think it would improve both new player retention and ensure in the case of ships of the line that they become more viable in their use and the battles they fight are more likely to be not only more even but more challenging, battles become the huge line ships slugging it out, but, with the small ships in their own peripheral battles within a battle.
  6. Sir Lancelot Holland

    New player experience

    Your point about ROE is valid and on point, in the 19th century it was considered to be ungentlemanly to engage small ships from a ship of the line, in was an unwritten rule that it was not done unless the lesser rated ship opened fire first. This rule was accepted by all nations, Officers who broke this rule were at risk of finding themselves on the beach, on half pay or even unpaid, their position as an Officer and Gentleman ruined in society. The transposition of 21st century values over the those imposed in the 19th century actually removes much of the ambience of a time when with a few exemptions the war at sea was fought with honour and courtesy by gentlemen who held a respected place in society,
  7. Sir Lancelot Holland

    New player experience

    I rather think that at about the rank of Lt.Cmdr a candidate may sit something like the Submarine Commanders 'Perisher' course, this would give candidates a benchmark as to where they are at in game and accelerated promotion. If the candidate failed he/she could still work their way through the ranks as normal albeit more slowly.
  8. Sir Lancelot Holland

    New player experience

    Choosing the build should be a part of the contract anyway, a responsible crafter would surely advise you on the optimal build, whether you choose to accept that or select a different option is solely your prerogative, after all, you, the client, would be placing a bespoke order for a ship. Some clients would place the matter in the hands of the crafter, others, like yourself would exercise more control over what you buy, either way it would be the clients choice.
  9. Sir Lancelot Holland

    New player experience

    They could, but they'd be out of business real fast once word got around, for example, if you bought a car from a dealership that persistently broke down you would not go to him for another, on top of that you'd tell your friends not to buy from him either. Anyone who trades anything is dependent on a good reputation, lose your reputation and you lose your business. It helps also to tell the crafter what you want exactly, if you tell him you want a commerce raiding Endy he would not build you a commerce raiding Indy. One should always remember the age old caveat buyer beware if you are not specific about what you need.
  10. Sir Lancelot Holland

    New player experience

    Yes that works if you want to buy a general purpose ship, but what if you want something more specialised? The crafters who craft numbers of ships would know which materials are best for speed, or tankiness, or any combination thereof surely if a client asked for a commerce raider a crafter would build a fast ship of the desired rate that is suitable for commerce raiding at an agreed price.
  11. Sir Lancelot Holland

    Battle Coms simplified

    Bravo Zulu: Manoeuvre well executed / well done.
  12. Sir Lancelot Holland

    Battle Coms simplified

    BZ Service humour at it's best.
  13. Sir Lancelot Holland

    Battle Coms simplified

    you may also require: Affimative acknowledged astern beam bow conform to leaders movements enemy in sight form line astern/abeam/ echelon left/right negative not under control (meaning rudder jammed) port starboard quarter Most terms should be well known or make sense to most people, and can be transmitted using 1 or 2 letter or numerical codes or a combination of both making it a very fast means of communication. for example: a port turn could be port + course desired, manoeuvres could be form line astern or form line abeam port, sighting report could be enemy in sight starboard bow easily entered into chat with at most 2 letters and 3 numbers for course changes, i.e. Port numerical 270. 19th century flag signals were generally that simple
  14. Sir Lancelot Holland

    New Player Retention: Noobs & Seal Clubbing vs Seasoned PVPers

    To a great degree it was self imposed, the code of honour, the possibility of being beached and disgraced was the deterrent, a number of pirates were former naval officers who had in some way broken the code of honour and resorted to a life of piracy, the sea was the only life many of them knew having been at sea from an early age, many Midshipmen were between 10 and 12 years of age, most never rose above the rank of Lieutenant.
  15. Sir Lancelot Holland

    New Player Retention: Noobs & Seal Clubbing vs Seasoned PVPers

    Eighteenth/nineteenth Century warfare was renowned for it's voluntary conventions, especially at sea, these were the unwritten rules that governed warfare some of which still exist, for example enemy combatants were rescued if it was safe to do so and the rescuing ship could accommodate them. Captain Hans Langsdorff of the KMS Graf Spee earned a great deal of respect for the rescuing of survivors and his good treatment of those he saved as late as 1939. Among those conventions was that no Captain of a ship of the line would engage a ship smaller in rate unless the lesser rated ship opened fire first, it was considered to be an ungentlemanly act and respected by all sides in the Napoleonic war at sea. While such notions are for the most part neglected in todays society, such acts were considered to be civilised behaviour during the time this game is set, indeed a Captain who broke such conventions could find themselves beached on half pay or even unpaid, ostracised from civil society. Such was strength of society back then, it is why charges of behaviour contrary to good order and discipline, bringing the service into disrepute, and conduct unbecoming an Officer and Gentleman are among the highest number of General Courts Martial cases listed today. Perhaps rather than attempt to force a solution through mechanics we should look to a solution based on the unwritten rules of the time, rules that are still instilled by the honour system at Dartmouth, Annapolis, West Point and Sandhurst, all the National Officer training academies have some form of honour code. Perhaps there is a solution here?