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Khell DarkWolf

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  1. I support this. Retrofitting and re-purposing like some did
  2. What if you kept the basic variants as is, but did away with the green, blue, purple and gold tiers and implement a different system for ship tier quality. Crafting ships would now become variant subsets of the basic vanilla ship like they did in PotBS (but aren't tied to player level). Example being: - Heavy: Armor on all sides are increased, but the weight of armor increase gives less top speed for that ship - Speed: Lighter construction and purposely crafted keels and hull for speed, but has less armor on all sides - Retrofit: Ship is reconstructed for two purposes: To allow the player to choose to harbor extra gun emplacements of smaller calibers or to outfit the current basic emplacement locations with bigger caliber cannon classes then normal. (These two purposes could be split into two separate crafting variants if desired instead) And then crafting notes work like this: - Dependent on how many removable equipment slots you want, is tied to how many crafting notes you use for the crafting recipe - The tier of Crafting note is tied to the level of ship class (I.E. High level notes are for 1st 2nd and 3rd rate ships, Mid level for 4th and 5th rate, low level 6th and below) The additions to crafting like extra crew space etc etc would also be tied to the specific tiered crafting notes of that ship class. So changes to crafting would be: - Choose what ship you want to craft - What variant do you want to make (Basic Vanilla, heavy, speed, Retrofit) - How many removable upgrade slots do you want (Crafted ships have a base of one or two, notes increase the amount in per portion to how many slots you want) - What extras (in-built modules) do you want outside of the upgrade slots (Crew space, Leak resistance, Rigging quality, stream-line for better turning, Strengthened masts, Strengthened rudder, Anchor speed for slowing down quicker etc) up to a base cap of maybe two - Perm slots for crafted ships have a base of two, and MAYBE you can increase that as well. NPC basic ships would be far weaker then crafted ships with less options as well.
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