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About Rickard

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  • Birthday 05/11/1997

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  1. Maybe more difficult nations should get smaller reinforcement zones?
  2. Global : Are Hostility Missions Broken

    thats also an option.
  3. Global : Are Hostility Missions Broken

    just raise the limit to 5 PBs per nation, that should do the trick.
  4. PVP based Hostillity system

    Hello fellow captains I have been thinking about this idea for some time now and just decided that I had to write it down and post it. A few months ago some players and I were discussing the current (end 2016 - beginning 2017) Hostility system and how missions are repetitive and tend to become very boring after a while. We brainstormed for a while and started throwing some ideas around, in the end, we came up with a new system for gaining hostility and how to make it look more like the real live system that was used in the age of sail. Basically, this new system relies more on blockading of ports and the players defending the ports then the Hostility missions that are used right now. it works as follows : 1 - Around every port, a ring is placed that is only visible to enemy captains and appears if the enemy captains sit in front of the enemy port for a certain amount of time (like 1 or 2 min). 2 - when the ring appears and the captains are inside this ring Hostility is generated for the port by doing this the enemy is effectively blockading the port, Hostility is generated slowly. 3 - currently in this situation 1 port is being blockaded and Hostility is generated for that port, to make the Hostility generation go faster the attackers can do 3 thinks, - gain maximum hostility around the blockaded port by having 25 players in the ring around the blockaded port this would multiply the hostility generation. - blockade another port in the region, this would give a multiplier to the hostility generation in the region. - The attackers also gain a lot of hostility by sinking enemy ships in PVP who will certainly try to stop the hostility generation by attacking the enemy ships. 4 - if a port reaches 100 % hostility this port and this port alone will be open for attack and the current PB mechanic springs in action, war supplies can be used to lower hostility. that is the mechanic as proposed, of course, thinks could be added to this idea like the port blockading could take place in an instance and not on the OW and everybody who sails over the ring is dragged in this blockade instance, or the idea that Hostility Mission can still be used but only a certain amount of mission can be taken in a certain amount of time. now please keep in mind that this hostility mechanic is created for naval action with at least 1000 players on a server or so because we should all hope that the game numbers will go up (devs really gotta throw in more content and stop changing existing mechanics). thank you for reading, please let me know what you think. Kind Regards: Rickard o7
  5. Idea: Mixed fleet Port Battles...

    let's brainstorm for a solution then! USE SCREENING FLEETS !! they worked in the past and still do.
  6. don't say things like that vazco, removing mechanics and systems never helped this game. Also, I really don't see an issue with the economy ATM other then prices are not adjusted directly when selling goods to the port. If you want to make a lot of money find a gap in the market and fill it or work your way up to being a millionaire.
  7. I Wish

    that would indeed be a great Age of sail game if it existed.
  8. Ship book grid poll

    VERY NICE ! keep up the good work !
  9. Player-selected ships 2017 - Initial poll

    indeed, I couldn't Decide between the Wreker-class ship (Because I would really like a Dutch ship in-game!), the montanes-class ship ( It looks like a typical 2nd/3rd rate ship and has a nice paint job) and the Foudroyant-class ship (best paint job on a ship so far and is a really good looking ship with a nice and long bowsprit).
  10. Should officers be able to promote diplomats?

    then you come back to the game after the amount of time you were not online and ask the other clan members if they want you to be re installed as the leader.
  11. Invisibility poll

    thx, I changed it.
  12. Invisibility poll

    I would like to see the invisibility removed and replaced with the former spawn in a friendly port/capital option, the game should give you the option to escape an area after you escaped the battle in my opinion. invisibility and speed boosts are (for me personally) ruining the immersion and are to much world of tanks, world of warships type mechanics,( yes, I know those 2 games don't use them) they should not belong in a (partially) simulator game about sailing in the golden age of sailing other than creating the ability to hoist extra(studding) sails (LIKE IN MASTER AND COMMANDER!! best movie ever!!).
  13. Chronicles of Elyria

    cool I will check it out for sure.