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Daguse

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About Daguse

  • Rank
    Lieutenant
  • Birthday January 25

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  • Location
    The High Seas of the Caribbean

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  1. Daguse

    Forged papers testimonials/reviews

    "Forged papers, allowing cowards to hop to the most populated nation seance 2017!" "Forged papers, why learn to play when you can just convert to the nation that has a 3rd of the ports!" "Forged papers, everyone's doing it!" "Piss off your nation/clan? Forged papers!"
  2. I love the idea of the further you take a region-specific resource/good the more money you make. However is there any plans to help with the travel times? Many players can't spend 2 hours traveling across the Caribbean and another hour in combat, only to complete on small trade?
  3. So with the exception of clan owning a port, RVR is going back to what we had a year ago.... hmmm
  4. Correct... but we both know there are more than a few 1st rate caps that are NOT skilled. Just saying that the mechanic has to work for the major of scenarios and can't be abused. However as I said before something has to be done... at this point, I don't really care what it is. I think this is the NA winning comment of the day.
  5. I agree, just don't want to give the trolls anything else to play with. Something tells me a skilled privateer captain locking up a firstrate would not go over well. Then again something needs to be done.
  6. Ok I see the point. However, I would be hesitant to add an AC to all within 250m... We all know you're a troll... you'll just tag someone and sit in their blind spot for an hour and a half. So to simplify it a bit. Remove the speed variance and crew requirement of Tier 1. So the tiers would be the same with the exception of the timer length. 1 would be +30 sec, 2 would be current, 3 would be -30 sec. Other requirements would be. Ships that have less than 50% sails Ships that are taking on water ships that are on fire.
  7. What about some sort of compromise... I know its an evil word, but hear me out. Adjust the current criteria that ships can escape. Have 3 tiers. Additionally, AC would stay as is. Tier 1 would be 1/3 to 1/2 of current AC range (sorry forgot the range). Ships that meet the criteria below can NOT escape. This range is extremely close so ships should not be able to simply escape. ships that have been tagged within the escape timer Escape timer increased by 30 sec Ships that have less than 50% sails Ships that are taking on water ships who cannot crew sails by greater than 50% Escaping ships current speed is less than attacking ships current speed. This could mean that you will have to ensure you are sailing smart (... sail S - mart).. as well as give an advantage to the smaller ships over the large ships. Tier 2 would have the same range as AC (again sorry forgot the range). Ships that meet the criteria below can NOT escape. Ships that have less than 50% sails Ships that are taking on water ships that have been tagged within the escape timer (no adjustment needed) Tier 3 would be any range greater than AC. Ships that meet the criteria below can NOT escape. Ships that have less than 50% sails Ships that are taking on water ships that have been tagged within the escape timer Escape timer decreased by 30 sec The point of all this is to speed combat up a bit... Less time spent chasing or being chased when there is no way you are going to catch them / be caught. It also prevents the issues of the OP and reduces the amount of OW chasing for retags.
  8. Adding PB diversity is one of the best things that can be done. I may have to start playing again.
  9. Daguse

    Hurricane Irma

    Good luck to all! In Tampa things have gotten crazy, no water or canned goods at the stores! Stay safe.
  10. Daguse

    End of the server

  11. The forums auto replace the first bomb with hello kitty. No clue why they chose that
  12. Personally, I think it's all valid, however, I don't believe execution will be as easy. If players are not aware that a noob is being attacked, they won't reinforce the battle, the noob dies. If players are aware and rush to the noobs aid, it can take them a good 5-10 minutes to the battle and if they are running, another 5-10 for them to get shots on the enemy. In that 10-20 minutes, the noob will be dead. "Reinforcement Missions" IE noob got tagged inside the reinforcement zones, need to have a way for players to know where they are, sailing around for 10 minutes trying to find a white X against a blueish white sky, its hello kittying annoying and means the noob dies. However, I believe there are a few options. AI reinforcements primarily focus on de-masting/de-sailing enemy ships. Most AI does not follow the game meta and is then easy to deal with. If they are constantly picking away at your sails, you'll have a hard time dealing with that player trying to make a run for it. AI supports the defending fleet at a higher BR, as you said 1.25-1.5, till players are able to join and support the noob. Reinforcement Missions could have a big red X for them. Players would know it's a player in need of help.
  13. I have to say I'm impressed with the turn around time on this... I expected it to be a few months before we got to this point. GJ guys!
  14. well, I was more referring to other exploits that aren't patch out. However the site is down now, I believe they did fix this one.
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