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Sonia Delacruz

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About Sonia Delacruz

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  • Birthday 01/26/1985

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  1. Require text file for localization

    I'm Chinese, but I prefer English characters, which makes game integrating into the age of sails more. Just my personal opinion.
  2. I think all ships go astern too slowly in crosswind if I turn the yards to the opposite direction. I hope DEVs can modify them.
  3. Bucentaure has no sprays

    The Agamemnon looks fine
  4. Bucentaure has no sprays

    While the Bucentaure running in a high speed in the battlefield, she has no sprays on the bow. also she has no tracks of water behind the stern. the other ships all have those as I say, so I think this is a bug. I hope DEVS can fix it.
  5. New User Interface Suggestion (WIP)

    The color of buttons look bad. I think It's better to change them to cold hue, or change another back ground picture which has warm hue.
  6. BUCENTAURE cannons bug

    Exactly, I found this issue too. but I didn't notice it all the time until I read this topic.
  7. HMS Implacable

    I wish to see the HMS Melville or HMS Wellesley in the game. Because the 74 gus are too few, however, they were most widely used in the British navy.
  8. I've found what the problem is. When I use 32pd long cannons for the Bucentarue, this issue occurs. But I change them to 32pd medium cannons, it seems to become normal, the cannon balls will not shot into water as long as I aim the hull of opposite ship at close quarters. But this is very strange. Theoretically, the ballistic curve of long cannons are straighter than medium cannons, not necessary to gain the elevation when the distance is close enough. I don't know why.
  9. When aiming a ship which is lower than mine closely, and firing on whole broadside, the different decks of cannons always can't Hit at the same height of the target. The top-deck guns always make cannon balls flying over the target's topdeck, and the lower-deck guns always shot into the water, only the upper-deck guns can hit the hull correctly. Because all the guns only can be set to a same elevation, however the different decks have different height on a ship. The closer the distance between two ships is, the more obviously this issue occurs. As the cannons can be focused to a same point in horizontal direction, I think they also should be focused in vertical direction.
  10. When the double balls are loaded, however, the animation is still the single ball in each fired cannon, the only difference is the ballistic curve. Can the devs improve it to double balls for those? I think that will be more realistic.
  11. Gallant Galleys/Galleases (and Xebecs)

    In my opinion,that the developers chose the vessel is still very strict. There is not any Galleon appeared in the game,even be not including the Sovereign of the Sea, De Zeven Provincien, La Couronne or La Soleil Royal, which were famous in the 17th century, and so on. I don't understand why only the ancient Gallay and Galleass must be added?
  12. Gallant Galleys/Galleases (and Xebecs)

    Galleys/Galleases? Are you joking? These were not in the late 18th century which the game refers to, if dev add them, I think they will destroy the harmony of this game. I dislike a game passing through time space, this will make this game to be more similar as Uncharted Waters Online.
  13. Now, the props called "repair kit small" can be only used one at a time,whitch recover 500 HP on each time,if I want to repair the whole HP for thousands, I must use them again and again, I think It's too troublesome. So I suggest that there should be a function which could use all requied tools to repair ships to full HP throwaway, just like the function that converting all fishes to fish meats. Do you have the same thought?
  14. When I took some missions, and arrived the event place, I clicked the buttom to enter them, then the scene seems to switch to the combat, but at the end of the switch screen, turned out a dialog like this, then the battles have been over automatically. It almost occurred in each battle, I didn't know what is the problem, I think this is a bug, don't you?
  15. Sound in NA

    Do you notice that the cannon's sounds from enemies are always more exciting than our own. I hope the developers could transfer them to the ships of ourselves, that will make the sounds more plentiful.