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Christendom

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Christendom last won the day on October 28

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About Christendom

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  1. Naval Action Tokyo Drift. I see the wasa still remains the PB king it is now. Everything changes and nothing changes.
  2. Mousewheel Issues

    I have similar issue in some menus. It's the UI
  3. Politics and PBs (Patch 11/12 - "Clan Wars")

    It was entertaining seeing you limp past our group with half your masts and almost sinking......for the 2nd time in a row at carta. They just like you I guess.
  4. So marshy and I went out in redeemable surprises on EU this weekend, ran into a wasa. The video below is basically 30mins of a wasa demasting one of us every broadside. It's so absurd we we just laughed through all of it.
  5. Politics and PBs (Patch 11/12 - "Clan Wars")

    I don't think the brits actually expected us to defend both at the same time. Luckily we had to call in the banners, but we did. This was a kind of a troll fleet from them and while the tactic was interesting, it was a gimmick. They would of been better serviced by bringing in big boy ships and brawling. This was unfortunately how they went about battles while we were still brit and one of the reasons we switched. Sometimes you just gotta duke it out and their unwillingness to do so is continually why they lose fights. I miss the battles with more of the ARMED guys.
  6. Politics and PBs (Patch 11/12 - "Clan Wars")

    seek and you shall find.
  7. Outlaw battles were being used by pirate alts to start outlaw fights with pirate mains in the green zone and then the nationals would all pile in. King of Crowns in particular was doing this and admitted to it. See this tribunal. So instead of punishing the abuses of the mechanics it was deemed easier to just remove them all together. Frankly the only abuses I saw from pirate mechanics were national players with alts using them to their advantage.
  8. Politics and PBs (Patch 11/12 - "Clan Wars")

    BLACK SATURDAY WAS A FAILURE FOR THE KING OF CROWNS ALLIANCE Carta PB - Pirates Win - Christendom leading. Unknown who was calling for the brits. The mortar brig strat was a little hairy, but we successfully sucked them into the channel and they of course had nowhere to go.
  9. Conquest Timezone Suggested Maps

    It would perhaps be better if we could visualize with a map.
  10. One server, 24hr + eu time locks (ports listed)

    FYI according to @Wraith and his server location data done a while ago, the US East coast would be the ideal location to serve the best ping to as many players as possible. Most oceanic players have shit ping to the EU server while on the flipside many EU based players would have a better ping to a US server than a lot of US players. For example a couple dutch players in my clan get better ping to global than I do....and I'm in florida. The would server option would however mean that the majority of players will have pings over 100.
  11. Conquest Timezone Suggested Maps

    1 - The door swings both ways. The US/AUS clans that don't have EU based allies will suffer. You need us, we need you. Sounds like the makings of a relationship. Maybe it's time we just cut all the past drama and figured out how to play with each other. food for thought I suppose. France and Spain are pretty much the only 2 player bases that do not have a large group of other nationalities within their nations. They also are routinely plagued with internal issues and disorganization. Maybe it's time to get some new blood in there and become a bit more diverse. More food for thought. 2 - Money is easily fixable. Remember that at the start of this patch money was an issue. Clans have 40mil now 3 months in. It was of course a bit too hardcore then, but a system similar to that WITH the port tax system would bring balance to the force I think. Remember that in what I'm proposing, if you want the best ships you're gonna have to ship in stuff from outside the safe zones. There will be more loss than there is currently. Mission pay outs could always be tweaked. Your point about hardcore players applies to every system in every game. Players who live inside naval action will always have an advantage over those that do not, regardless of what's in play. A hardcore / organized clan will always have a leg up. As admin stated in one of posts, this is no country for old men. Mechanics of the past have worked out. Remember that this game had the most active players when the timer/lord protector system was in play. Fine woods and the introduction of hostility killed it. So no, just because an idea didn't work then....does not mean it won't work now. The variables of the equation are different so the outcome will be. Anyway we're just going in circles here rehashing the same old shit from a dozen threads. Folks like myself and @Iroquois Confederacy are trying to make the game work for everyone. I hope @admin still shares that opinion.
  12. Conquest Timezone Suggested Maps

    Nothing. The clan in question on global is like 6 guys that take neutral ports in mortar brigs from the carta area all the way up to the gulf. No one cares because we don’t have the pop to fight over them. I’m astonished how they keep the lights on at all those ports. They seldom PvP and RVR. I just assume they grind all day every day to pay the rent. As you know well, Brits love those dots on the map
  13. Conquest Timezone Suggested Maps

    The issue I have with your map is the time zone folks will just fight each other. Thus limiting the map for everyone. If you can’t capture ports in other time zones and hold them and change the timers then night flips are back why bother rediii and his super Swedes could sail up to Florida, take a port at 3am their time and then lose it again at 3 am the following Tuesday. What’s the point? Your map would work better if this was a 100% clan oriented game and not nations. US clans could fight other US clans for example in their region, but if they are all in the US nation as it is currently, insert snooze fest.
  14. Conquest Timezone Suggested Maps

    Hence why my proposal includes the introduction of clan alliances. Convenient right? Currently the size of HREs holdings on the map should bankrupt them. It doesn’t. Maintenance needs to go up exponentially. I think one clan on global has like 50 ports, none of them profitable all of them were neutral. No way should they hold that many. So again stop looking at the map and the suggestions thought the lense of today’s game. Think beyond it.
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