Jump to content
Game-Labs Forum

Wolfram Harms

Members2
  • Posts

    408
  • Joined

  • Last visited

Everything posted by Wolfram Harms

  1. After looking through the suggestions, I am glad that most other "sailors" here seem to desire the same as me: a most realistic game and simulation about the age of sailing ships. And after reading the developers throught and plans for the game on their website, I am pretty much sure they have that same desire - to move away from the crash-boom-bang gaming, towards a "simulation" about the aera of sailing the seven seas. Some may try to come up with hints and wishes towards the other end - but they can play NAVAL ACTION. Don't underestimate the number of people over fourty, who have an urge for more realism rather than quick rush action. And the have the capital to support and buy such a game/sim. We have love for detail, patience for history, and a strong desire for deep immersion. I do not buy dozens of games anymore - in the end, most of them are "slayer games" and quite similar to what I know already. So now I like playing sims more, and I like to play in a world full of other people. No bot can replace the complexity of a human mind in real time action. No bot can replace the feeling of camaraderie, or even friendship. And because I believe to read a very similar mindset from the Dev's announcements, I do not make any suggestions here yet, except this one plea: stay confident to your vision - don't water it down to please the BlitzKids one more time. I wish all in the dev team and all who want SEA LEGENDS as much as I do, a merry Xmas and a healthy & happy new year. Later in our histories we may all remember: 2021 was the year when SEA LAGENDS was give to us...
  2. Yes, I know. I don't even plaid for "not guilty" for Waldron. What I meant to point out was: ANYbody can do that same trick by using an ALT Account - and I am absolutely sure people do it. I witnessed such things several times myself. So either the Devs stop that exploit - or it will be misused again and again. No matter if they "shoot" Waldron or not.
  3. NAVAL ACTION allowed for many tricks in the past, and maybe still does. And some people use that. I do not know Waldron much, but why only accuse him - I bet, that many others did such things with Alt-Accounts. But there you cannot see it so easily. I had such strange behaviour with other people. So, instead of accusing and bashing single players, we should ask the Devs, if something can be done to stop that exploits. But Alt-Accounts earn them more money, and so I don't expect something will happen.
  4. Und was ist mit den UPGRADES, rediii? Spieler wie Du brauchen sowas doch gar nicht, wenn die anderen es auch nicht haben.
  5. Archaos, I don't think so - they could have the "big ships" but couldn't do as much against frigates or 4thRates, as they could do now. And for conquering Ports, they could not work alone - they would have to give the big ships to their Clan members also, or at least those BUILD POINTS. Without a Clan, they wouldn't get very far with the big ships. So, those CRAFTING PERMIT POINTS would be needed for the whole Clan.
  6. Realistische Schiffe durch ein neues Belohnungs-System (Vorschlag eines wahren Fans - keine negative Kritik - hoffentlich wird es nicht gleich wieder nach wenigen Antworten geschlossen) Jedes Multiplayer-Spiel hat ein Belohnungs-System, welches den Spieler antreibt, etwas davon zu ergattern. Bei NAVAL ACTION sind das BOOKs, BONUSe, PERKs, UPGRADEs und so weiter. Leider bringen solche UPGRADEs eine starke Verzerrung in jedes Spiel, denn dieselben Schiffe in NA sind dadurch nicht nur sehr verschieden - sie können häufig auch Dinge, die für den Schiffstyp eigentlich nicht möglich waren. Das diese Sonderfähigkeiten dann auch noch meistens eher bei den Top-Spielern zu finden sind, verzerrt das Bild nochmals sehr, zu ungunsten des Anfängers oder mittelmäßigen Spielers. Wenn nun aber ein erfahrener Commander natürlich alles viel besser umsetzt und so dem Anfänger ohnehin schon weit überlegen ist - warum sollte er dann noch all diese Super-Ugrades benötigen? Einzige Antwort: weil die anderen Top-Spieler die ja auch drauf haben. Ginge es auch anders? Könnte man einem Spiel ein Belohnungs-System geben, das keine unfairen Schiffsvorteile hervor bringt? Ich habe lange überlegt, und hier sind meine Gedanken dazu. Wie wäre es, wenn man all diese unrealistischen Sachen streicht und folgendes Belohnungs-System einführt: Es gibt nur noch CRAFTING PERMISSION POINTS als Belohnung für alle Anstrengungen. Diese CRAFTING PERMISSION POINTS werden zusätzlich zum Baumaterial benötigt, um Schiffe der oberen drei Klassen zu bauen. zum Beispiel: - Bau einer 3rdRATE benötigt 30.000 CRAFTING PERMIT POINTS - Bau einer 2ndRATE benötigt 60.000 CRAFTING PERMIT POINTS - Bau einer 1stRATE benötigt 100.000 CRAFTING PERMIT POINTS Nur ein Beispiel, welches die Devs genauer austüfteln würden. Da JEDE NATION solche Großschiffe braucht und haben will, wären diese Punkte Antrieb und Belohnung genug. Kleinere Schiffscommander und Trader bräuchten sie nicht; sie haben ihren Antrieb im Handel und im Boarden von Schiffen. Dennoch könnten auch sie die großen Pötte von den besseren Spielern ihrer NATION gestellt bekommen, wenn eine PortBattle ansteht. Und endlich hätten wir wieder "ganz normale Schiffe", bei denen nur noch das Können des Commanders den Unterschied macht. Jedenfalls beinahe - denn da sind ja noch die Hölzer. Auch hier könnte man folgende Änderung vornehmen: Alle Schiffe ab 5thRATE können nur noch aus OAK, TEAK, MAHOGANY, CAGUAIRAN, WHITE OAK und LIVE OAK gebaut werden. Leichtere Hölzer könnten die vielen schweren Geschütze gar nicht tragen - sie würden sich verwinden und schon bei mittlerem Seegang auseinaderbrechen. Leichte Hölzer wie BERMUDA oder FIR nur noch für 7th und 6thRATEs. Diese hätten dann wenigstens einen realistischen Speed-Vorteil. Und die Größeren könnten keine Stunts mehr performen, wie die INGERMANLAND, die meine NIAGARA kürzlich auch hart am Wind noch einholen konnte. Da kommen jedem echten Segler nämlich die Tränen. Was meint ihr anderen Admiräle, Commander und Kapitäne - wäre das nicht toll, wenn das funktioniert? Wäre es nicht wünschenswert, wenn wir so nah wie möglich an ein realistisches Segeln kämen - wie damals? Sagt mal eure Meinung.
  7. IDEA ABOUT THE REWARDING SYSTEM (A Proposal from a true Fan - not a negative Criticism - I hope it will not get closed after 1 Page?) Every Multiplayer-Game has a REWARDING SYSTEM, with UPGRADES, PERKS, BONUSES etc. The Players want their rewards to struggle for with their activities. So far so good. But - most often, these special UPGRADES, PERKS, BONUSES etc. create a growing difference between for example "average ships" and "ELITE SHIPS". This difference is even more amplified by the fact, that it will be rather the good and excellent players, who have these BONUSES. I fought a ship recently which still looked like an INGERMANLAND. But it could follow my NIAGARA even hard into the wind, without losing contact. And that wasn't realistic for me at all. For the really good players, these BONUSES are not even very satisfactoy - they'd even prefer to show, that they could also do it with standard ships, and they only use the BONUS PERKS, cause their oponent top players also have them. But how can we get away from unfair BONUSES and PERKS, and still give the Players their well-deserved REWARDS? Well, how about this? The players receive CRAFTING PERMIT POINTS for their actions (depending on the difficulty). Now, the ship classes 3rdRATE, 2ndRATE and 1stRATE could only get built with enough of those CRAFTING PERMIT POINTS. Example: - 3rdRATE needs 30.000 CRAFTING PERMIT POINTS - 2ndRATE needs 60.000 CRAFTING PERMIT POINTS - 1stRATE needs 100.000 CRAFTING PERMIT POINTS Just an example, the Devs would surely sort out how it should be balanced. We would still need all the MATERIALS for those ships - but we could only build them with these CRAFTING PERMIT POINTS in addition. Every NATION needs those ships for their bigger battles and PBs - so that should be enough "drive" for every player to struggle for these points. No other UPGRADES, PERKS or ELITE stuff - all would fight in "normal" ships again. Another thought, about the woods: To avoid unrealistic speedy SHIPS, it would be great if the SHIPS of RANK 5 and higher could only be built of woods, which would have really been used in real life: OAK, TEAK, MAHOGANY, WHITE OAK and LIVE OAK. Bigger ships could not be built of FIR or BERMUDA CEDAR - those woods were to light and would have warped, if their decks had carried 18pounders or even bigger cannons. If only small ships (Rank 7 and 6) could have these woods, the smaller ships would have some advantages back which they really had: speed and agility. With all this installed, we could get a more realistic sim of the age of sail. Without dropping the REWARDING SYSTEM. What do you think about this?
  8. Na, bei dieser Wortwahl ist es dann wohl leider klar: wieder ein Herr mit einem Damen-Namen. Schade! Suche seit Jahren eine Dame in NA zum karibischen Flirten - und dann hat sie meist doch wieder Bartstoppeln unter der dicken Schminke. Naja, Damen waren halt selten in der Seefahrt...
  9. So also flirten Admiräle mit Admiralinnen (oder wie immer deren Plural lautet - müßte man die Feministinnen fragen...)
  10. Also, um das mal etwas geradezurücken: - ich habe nicht gesagt, das wir MONKS zuviele seien (was ja schlecht wäre), sondern unser selbst gesetztes Spieler-Limit erreicht haben. Unterschied! - Zweitens: ein Wiederkehrer ist jemand den man kennt - Du aber warst im Dänisch-Schwedischen Krieg, als ich noch gar nicht geboren war. - Drittens: ob Du das nun für glaubhaft hältst oder nicht mit den Spionen ist mir ehrlich gesagt schnurz - es geht darum wie wir das sehen und händeln. - Viertens: am Ende unseres schriftlichen CHATs hatte ich Dir zugestimmt, daß das per TS wohl besser zu besprechen wäre, hatte aber keine Zeit mehr. Ich hatte Dir gesagt, wir sollten am nächsten Tag darüber - im TS - sprechen. Leider hast Du es vorgezogen, Deinem Ärger (den ich teilweise durchaus nachfühlen kann) hier sofort Luft zu machen. Daß Du dabei auch noch meinen Namen und den Clan-Namen nennen mußtest, war für ein sympathisches Kennenlernen nicht gerade hilfreich. Ich war noch nicht mal dazu gekommen, der Clanführung davon zu berichten. Kein guter Stil, finde ich. Solche Ungeduld ist nur plausibel, wenn Du noch Teenager bist - danach wirds peinlich. Allerdings finde ich es durchaus erfrischend, wenn einer sich so richtig aufregen kann (eine meiner stärksten Eigenschaften) - denn dann ist immerhin Leidenschaft vorhanden. Nicht die schlechteste Voraussetzung für ein eventuelles neues Clanmitglied. Dies entscheidet aber allein Lord Loorkon am Ende. Am besten also sprichst Du direkt mit ihm im TeamSpeak. Wenn Du aber schmollen solltest mit uns, oder Lord Loorkon "nein" sagen sollte - die PREUSSEN suchen auch immer gute Spieler, die Deutsch sprechen. "Nothing for ungood!" wie der als Brite getarnte deutsche Spion sagen würde...
  11. Why the heck can any silly BASIC CUTTER take part in PATROL events??? Can they earn PvP MARKS with that (never tried yet) - without risking anything?
  12. Believe it or not, but people pay small amounts with not too much worries. I would. Just because it's fun to sail your own PAINTs. Of course there'd need to be some rich choice of PAINTs, and they should look believeable for the time.
  13. PS: I understand that the DEVELOPERS need to earn some money. So two suggestions: - why not sell PAINTS - single for 2 Dollars, or packages. They will sink with the ships and will be bought again. People LIKE such stuff. - or sell red or black sails, or special FLAGs?
  14. Well, I'm not EVERYbody, I'm just SOMEbody - but I never complained about those things. Maybe the devs could find other solutions for those not into crafting. And after all, you can buy many ships in the SHOP - at least in my NATION Sweden. Also, our clan organised the crafting stuff - so not everbody has to care about that. EDIT: don't get me wrong: I still LOVE NAVAL ACTION. That's why I'm afraid it is about to lose what makes it so good.
  15. Two or more years of development have gone into NAVAL ACTION - only to finish it off now? Woods and crafting specifications, reasons for trading and for building ships - all wiped off the table? Now, anybody can come to make some trouble in his HERCULES or REQUIN, and if he isn't pleased with the BATTLE, he'll give up his vessel and hop out, to come back with his next PAYWARE ship. There are SO MANY GOOD and INTERESTING bits in NAVAL ACTION - why is all that never getting finished and improved? Why does a FIRE not make a ship helpless (everybody trying to extinguish it; sails burning down etc.)? Why is it useless to be a PIRATE - PIRATES could have things and advantages the NATIONs don't have? Why should anybody care about trading, if it is not necessary anymore, cause everyone will sail a SHOP-ship? You are about to kill it all - the game will become something completely different; something like WAR THUNDER (argh!) - and will be totally unattractive for the clients you attracted so far; people who are rather 40-plus, with an interest in the age of sail. No idea if it can still be stopped, or if you even want that - but for me, the time is coming to an end, when NAVAL ACTION was a VERY PROMISING development - a rare thing in a time of "crash-boom-bang"... Makes me so sad - it really does...
  16. Al the balancing and re-balancing of mathematical data is not enough to keep me interested in NA. I liked the PAINTS, and then they were taken out again - why?
  17. Jesses, wie lange muß man denn dabei sein, bis man es SO sieht? Hoffe das passiert mir NIE...!
  18. Wasn't that announced or planned long time ago? I always thought that would be a good idea. It would limit the light-weight hunters to a certain battle ammo - after that is fired, they can only run home. Or they take more ammo - and suffer from loosing speed. Other way round: a ship that is already slower than hunters, could carry more ammo, to be at least prepared for enduring defense. Another way to make the game more realistic - I like it!
  19. My opinion also. Rediii, good man - please read my post more closely - I did never say you were "shitstorming" me. I have the deepest respect for your opinions. Wow - three lines only! So it IS possible you see? No, I never wanted to make ganking easier - what I wanted was to change things which are very unrealistic to me. So I wanted to change the SAFETY ZONES into OPEN-FOR-THE-VICTIM'S-NATION-Zones. That was not meant to help gankers - it was meant to involve more players into such gankings; players to come for help. More realistic PvP was the idea.
  20. Yes. And now, with the tons of repairs, they also do. Yes, of course. But obviously those guys had tons of REPAIRS more than I -- and were still running slightly faster than my LGV on 60° headwind or even less. Sorry, Rediii, but this description doesn't make it any more realistic to me. I read a "book" on how to land a space shuttle - and then I can do it? I'd prefer if we have to collect our OWN knowledge from OWN experiences and learning, to get better and better. These "books" can be sold to any newbies. If they are rich... Well, you seem to feel attacked, which isn't my intention. I won't mind special finds which make ships a LITTLE better - but it was not possible with sailing ships to make them "super-ships". I believe you , that it must be VERY hard work to balance this game, and I wouldn't want to be in that position to change things, while a strong shitstorm is hailing around me every time I touch something. I am not one of the "shit-stormers" though, believe me - I would like NAVAL ACTION to become REAL GOOD. I love it and see the potential - okay? That's why I asked for constructive criticism and new ideas. No need IMHO to defend the old ones, or the game - I DO like it, be assured.
  21. I don't care about those who just whine. And I'm not whining either. What I asked for is a constructive contribution to this problem, that is now totally unrealistic. I am aware, that the previous ways also had their drawbacks - that's why I asked for NEW suggestions and ideas. Ah, you again... Do you realise it yourself, how you often seem judge other people from your own feelings only? You are wrong again - I am not among the "gankers" (yet) - my Open World hunting is very rare, and when I do, I don't hunt traders. My disappointment yesterday came from loosing 2 LE GROS VENTREs to 2 British professional gankers, sailing SURPRISE and SNOW. When the SNOW was falling behind, shooting at my FLEET ship, I was able to damage the hull of the SURPRISE quite a lot. Also, I could reduce the sails of the SURPRISE to 82%. I saw that I could have escaped her now - but then she repaired, and later she repaired again, and it went on, until my own REPAIRS were down. AGAIN: all this repairing under battle conditions is utter nonsense. Since NAVAL ACTION is not any fantasy "Pirates of the Caribbean" game, I would MUCH prefer and request solutions which are realistic. As funny as it may be to find them and collect them, and then to use them with great effect: UPGRADES and PERKS like "Book of 5 Rings" sound more like Tolkien to me. They will be found first who gank a lot, and they will be used to great effect by gankers, and that is contra-productive for recruiting any newbies. Instead of SAFE ZONES, all this unreal "Lord of the Rings"-overkill should be stopped. And maybe replaced by some more sublte, but more realistic and still attractive improvements any captains can find or loot. Another final observation: after each UPGRADE PATCH we see players sailing the same few ships (now it is the WASA). Isn't it a BIG pity, that so many other ships are just "out" by everyone, like the BELLE POULE or the TRINCOMALEE ? Wouldn't it be REALLY GREAT success, if all ships had SOME reason, SOMETHING, that makes them also attractive for a player's choice? Believe me, everyone, I do not like the role of the "constant complainer" - but I love NAVAL ACTION so much, that I don't mind getting stoned (not the smoke - grin!) for all my nagging - if it only helps the game to get better. After that, you can all sink me...
  22. Sailing on the Open world is not fun anymore, when the gankers and hunters can not only carry a trainload of REPAIRS, but can even MAKE these REPAIRS - under BATTLE CONDITIONS. Now I guess, it would be even hard to replace a single sail in a full-swing fight - the men would be needed EVERYwhere. But in NA, those ships can even pull up almost complete new masts, put patches on all sails, and with just some bottles of RUM, they can even make a bloody cripple into a seaworthy cannoneer or sailor again. What a miracle! This way, the hunts take ages and a day, and in the end, those weasels will get you, if you haven't brought even more REPAIRS. In THAT case, you will never see your wife again... Where is the chance for a ship with cannons, to escape such hunters after some good broadsides dealt out, like it was in reality? Now, before the emotionally unstable will stone me again with awful language, I want to ask you all for a fair, constructive debate, with your ideas on all this: could and shouldn't NAVAL ACTION be changed back to realism here?
  23. Selbst dann steige ich ja immer noch mit meinem ganzen schon erworbenen Know-How in diesen Cutter. Mir also vorzustellen, wie es einem TOTALEN Newbie geht - das braucht schon noch mehr Phantasie. Aber vage, ganz vage erinnere ich mich, wie schwer ich es damals fand, meine ersten NPC-Gegner zu bezwingen...
×
×
  • Create New...