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Kpt Lautenschlaeger

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Everything posted by Kpt Lautenschlaeger

  1. What’s all this, then? There are complaints about too little content, in a game which is essentially a sandbox. As I regularly GM tabletop role-playing and wargames, I cannot help but read this as a personal challenge. So, I propose this experiment: I will get hold of 3 AI Les Gros Ventres from the OW. I will not kit them out in any fancy way, apart from fitting long cannons on them. They will get 30/30/50 Hull/Rig/Rum each (in case I have to switch), otherwise their holds will be empty. These 3 (Prussian) LGVs will weigh anchor at St Nicloas, Haiti on [a precise time and date to be set, around 7pm GMT], hoist the Smuggler's flag and sail for Santa Cruz, Cuba. I challenge any and all captains to either escort me safely, in the interest of free trade, flourishing commerce and similar corporate claptrap (shorthand: escort); or to fire my ships, massacre the crew, harrass the remaining livestock, and generally send those hulls to the Davey Jones'es locker (shorthand: privateer). If my Les Gros Ventres are unable to reach Santa Cruz after 4 hours have elapsed (I do have to go to bed at some point), we will consider this a win for the privateers. If they dock safely, the escorts take the day. I consider myself a mediocre combat captain at best, so don’t expect the LGVs to put up much of a fight by themselves. The rewards? Well, hopefully a couple of hours of fun OW shenanigans and PvPew-pew, for a start. Beyond that, fame and fortu… well, just fame, really. I will make honourable mentions of all participants in this thread. The captain who captures a trader shall henceforth be known as “Fierce Hawk of the Caribbean” (or some such). I will consult with the escort captains to subjectively (not arbitrarily) determine one to three most valuable players from amongst their number, to be titled “Stalwart Champion of Commerce” (ditto). To this end, I ask the captains to submit screenshots of the results of any related engagements, either by PM or in the thread below. Ungentlemanly/unladylike behaviour such as uncouth language and obvious game-y exploits of this experimental endeavour will disqualify the offender from any title. This will be a low-stakes event without any RvR impact, so please, do behave. 😉 That should not stop anyone from well-intentioned role-playing banter, in the spirit of: http://www3.sympatico.ca/brooksdr/haddock/main.htm I will set up a voice channel on my Discord instance, escort captains are strongly encouraged to join it. I would leave it to the privateer captains to organise something similar. This is operation is code-named “Three Blind Mice” (because the LGVs are captained by me and bots ;o). Please discuss in a civilised manner.
  2. Kpt Lautenschlaeger

    Fleet - Lost & Found

    As I understand it, you need to instruct your fleet ship to 'Retreat', then wait for it to actually vanish from the battle instance. This might take some time, e.g. when the enemy is Controlling it. Then, when you leave the battle instance, your fleet ship should be in your, well, Fleet.
  3. Kpt Lautenschlaeger

    Best Naval adventure books

    This is a bit before our period, but I really enjoyed J.D. Davies's books on Cpt Matthew Quinton, set in Restoration England. https://en.wikipedia.org/wiki/J._D._Davies
  4. Kpt Lautenschlaeger

    Add the trireme or similar

    For me personally, a Trireme would break the immersion a bit too hard. However, the Swedish used galley frigates in the late(ish) XVIIIth century (and so did the Russians, I believe) like this one: That might actually be a fun addition for battles close to shore, later on in development. Probably takes bargeloads of development and coding to accurately reflect the effect of oars.
  5. Kpt Lautenschlaeger

    Increase the daily number of tows to pvp zones

    @Percival Merewether Thank you sir, for giving a substantial and well-argued answer. While I do enjoy quick-fix arena type games (such as NAL will provide in due time, I'm sure), they are a crutch for when my playing time is restricted. Which it is more than I like, I'll be the first to admit. My most enjoyable games were the ones that happened in the OW, and that were well-matched one way or the other. That does not necessarily mean that ships and skills have to be matched, I had some very fun games running and dodging in a trader to reach the forts or the time limit. I guess the reason for this is that the engagements were imbued with meaning beyond the engagement itself (keeping a ship liked or needed, getting to a particular place on time, etc.). As such I whole-heartedly agree with @Wraith saying "Player-generated PvP content is needed desperately outside of the limited RvR mechanics." The one thing that occasionally spoils the OW for me is being forced into battles that aren't fun. Please note that this is not equal to "that I cannot win", but rather to "that I have no agency whatsoever in". "Ganks", some would call them. I think that sometimes in our discussions, we focus too much on limiting players that exploit mechanics, rather than looking into how we can encourage gentlemanly behaviour. I wouldn't expect a group of six who caught me alone for being stupid, to offer a 1-on-1. But restraining yourself to a 3-on-1 that both sides get more out of, that I'd like to see even more of. And I don't think we can get there by changing the RoEs, that is something playerbase culture needs to uphold. If you would pardon the ramble.
  6. Kpt Lautenschlaeger

    Increase the daily number of tows to pvp zones

    First off: I'm not trying to be provocative, I am actually interested in the answer. What do you like about OW hunting that you cannot get out of PvP in the Patrol zones?
  7. That sounds like good fun. I'm sure we will discover it needs tuning and tweaking as we play, but I'm sure I will check it out to gain some PvP experience.
  8. Kpt Lautenschlaeger

    Need more PvP? Join Prussia, while you can!

    Joined Prussia today, found a clan, got whacked in a 1-on-1 PvP engagement, and my clan avenged me right away. Flying start, I call that.
  9. Loved it so far, looking forward to the re-vamp as well. Yeh, I'm a fanboi...
  10. Kpt Lautenschlaeger

    Your Ideal Naval Action

    - more players (Durrh, I know, but it would be ideal ) - buyable cosmetics (Paintjobs, flags, foretopsail decals) - 1-week RvR campaigns: port battle to open up a regional campaign, and then organised scenarios like blockade run, escorts, ... plus regular PvP to resolve who wins the campaign and conquers the region. - nerf modules and skills, particularly their cumulative interactions
  11. Kpt Lautenschlaeger

    Thoughts about VM

    Speaking as a casual player, I'm not that bothered about not having a 1st (or even 2nd) rate. I can get my RvR kicks out of screening battles and reconnaissance skirmishing, and leave the decisive port battle to the hardcoreistas. What does bother me somewhat is that, in these battles, the smaller lineships (3rd and 4th) don't really have a raison d'être: they aren't 'ard enuff to go toe-to-toe with the big ships, and they aren't nimble enough to run chaining interference. So I'm stuck with frigates for now, which will probably lose its appeal at some point.
  12. Kpt Lautenschlaeger

    Thoughts about VM

    I'm not very savvy on the RvR meta, so I cannot comment that. But that one statement I would like to reinforce: "Why not make it a bigger effort to get a 1st and at the same time make them less OP? In the end they were more prestige things than real effective combat machines right?" I grew up on the narrative that the 74-gun-Ship-of-the-Line (3rd rate and Bellona) was the workhorse battleship of the era, built and deployed in series. For me, seeing a line astern of a dozen Santisimas is just... wrong. Would it not make sense to make the 1sts (and to a lesser degree, the 2nds) more vulnerable and less tactically useful by restricting their maneuverabilty? Turn rate, speed, whatever makes sense. That way, you can use them for area denial, but you would have to protect them against grape-rakes, and could more effectively take them out of the picture with chain. Or whatever else works to make 3rds and 4ths a thing again.
  13. Kpt Lautenschlaeger

    Turn inertia - discuss

    I tend to agree. I think players interested in Naval Action (as a playable Age-of-Sail battle simulator) in the first place will not have much of a problem with understanding concepts like leeway and inertia. Personally, I play NA and NAL parallel at the moment, and I much prefer the NA sailing model. I feel it gives a more challenging game, and a longer learning curve that good sailors will profit from. Not that I count myself amongst that illustrious group...
  14. Kpt Lautenschlaeger

    Paints as a Ressource

    Swede dreams are made of this, who am I to disagree?
  15. Kpt Lautenschlaeger

    Join Sweden for free Pretzels!

    Shouldn't we be offering Knaeggebroed, to stay in character?
  16. Ich bin mehr als nur interessiert, ja, geradezu enthusiastisch. Ich werde mich bei nächster Gelegenheit in Philipsburg einfinden, mit entsprechend gemästeter Geldkatze.
  17. Kpt Lautenschlaeger

    Weekend 5 - new round of testing

    In the interest of gaining and keeping new players, I feel a quicker grind up to the first fun and useful ship (a Mercury, by my taste) would help. Keeping in mind that one game of grinding takes a lot more game time than it takes in comparable formats like Word of Warships. Just so that newbies don't give up frustrated because they can't get out of the cutter.
  18. Kpt Lautenschlaeger

    Weekend 4 - New round of testing

    @karacho I'd differentiate on that: I entirely agree that the finished product should have some scenarios reminiscent of the full-blown fleet engagements that took place far off the coast (like St. Vincent, Trafalgar etc.), where victory goes to the side that deals the most damage. But I like the - admittedly artificial - circle mechanic to simulate engagements that revolved around outmaneuvering the opposition, and had secondary objectives beyond wreaking grim havoc. So I'd vote: keep the circle scenarios, add Trafalgars.
  19. Kpt Lautenschlaeger

    New gametypes feedback

    I haven't progressed past the navy brig, so that colours my judgement. I like the new maps, as I feel they encourage close quarters, and actually make terrain a tactical element, rather than a pretty backdrop. I will see how the more cumbersome ships handle in such close confines, but so far, I dig it.
  20. Kpt Lautenschlaeger

    Cannot change key binding

    I have a German keyboard, and therefore would like to set 'rear mast sails to starboard' to the 'Y' key. I can open the menu, but I cannot change the standard assigned key, which is 'Z'.
  21. Kpt Lautenschlaeger

    Cannot change key binding

    Nope, tried that. It doesn't change.
  22. Ahoy there, as hinted at by the topic, I sail for his most august majesty, the king of Spain on PVP EU 1, and am looking for a clan that might accept me. Alas, I don't speak or write Spanish to a degree that would work for Chat or Teamspeak, so I am looking for a clan that can handle English-speaking members. Or German, for that matter. In game name: Don Cristobal Sotavento current rank: Capitán de Fragata current ship: Surprise Any advice is much appreciated. Cordially, Kapitänleutnant Lothar Lautenschläger, Bündische Marine
  23. Kpt Lautenschlaeger

    XP and Silver

    This may be a silly question, but I'm hesitating about my first advance because: How do Silver and XP work: I spend Silver in order to research a new ship, but do I SPEND my XP for it, or do I just need to HAVE a certain XP level? I.e. are XP a threshold or a currency?
  24. Kpt Lautenschlaeger

    XP and Silver

    Thank you, it certainly does.
  25. Kpt Lautenschlaeger

    General gameplay feedback

    I've only had half a dozen games so far, so I reserve differentiated feedback for later. But to leave a first impression: I'm loving it. I was literally laughing out loud in the second battle today (mix of 7ths and 6ths, with circa 8 players), when I had to drive my cutter like a bumper car to slalom through the battle and avoid collisions. And I think this will be a good draw for fresh blood. A mate of mine - who has expressed vague interest in NA for quite some time - came over for game night when I was sailing a battle. I could see he was getting very itchy indeed while watching.
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