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Preechur Blackheart

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About Preechur Blackheart

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    Landsmen

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  1. Preechur Blackheart

    Mission changes

    Seeing these sample shots gives me a shot of adrenaline! Yes yes yes!
  2. Preechur Blackheart

    Hugging exploit

    It is part of history that smaller ships did take larger ships, sometimes dramatically larger. Didn't the SPEEDY (a brig) under two different captains capture 2 frigates and the Gamo 32 gun zebec-frigate? Point being, history allows for such events. I wonder if a 6th rate ever took a 4th rate though...
  3. Preechur Blackheart

    Tow To Port Changed?

    i ported to Charleston yesterday when under the old rules it would have been Beaufort lol
  4. Preechur Blackheart

    Partial materials wipe - advanced warning

    Just wondering about the pieces of eight and Reals...the two currencies after the update. Will their values be fixed against the other? Or will they change, allowing money manipulation? I wonder, as well, if we will ever see 'the Funds' as in the bank where British seamen would invest their prize money? Changing exchange rates, and a stock market, would add interesting wrinkles to NA....
  5. Preechur Blackheart

    Safezone? Yes! For max lvl too? No!

    If no reward is enough to entice people out of their safe zones, how about tweaking the risk downward? I remember playing with multiple dura ships. I remember being WAY more willing to risk PvP in my less confident phase of gameplaying when a ship I had invested in was not lost forever. The smaller the ship, the more duras, which meant newer players could gain confidence and skill without taking the economic and timesink hit of having to get a new ship. By the time one ranks up to the bigger ships, at least one knows how to make money and understands basic pvp tactics (even if learned the hard way - by losing). Multiple duras may not be THE answer to more pvp, but is could be part of the answer.
  6. Preechur Blackheart

    Fleet commander gameplay

    I think this would be awesome! It would add historical realism to the game - you DID follow orders if you were a ship captain, or else faced consequences. I like incentives gained by being part of a larger plan. Of course, I enjoy Ultimate General also, so the arrows are appealing to me! Count me in if the devs can make good on this (unlikely though)....
  7. Preechur Blackheart

    To battleship specialists

    While not an expert in the field I played all the SSI board games covering that era, and remember some of the principles. Don't remember the SSI titles - Dreadnought? Jutland? Battleship? I remember the Jutland game in particular - it was one of my favorites....this possibility really excites me!
  8. Preechur Blackheart

    Love the new format hate the xp system

    WHAT? I have been playing for weeks and have never seen the above results screen! Is that new? Or have I somehow bypassed these screens? I even played this morning and did not see these screens. I have to look at the history to see what happened....
  9. Preechur Blackheart

    Combat feedback topic

    Observations from a NA-L player who is currently in a Merc: The xp grind is horrific to progress to a better ship unless you are very skilled. When this goes live, I am afraid many newbies will abandon the grind quickly. Solution? Lower the xp needed to get to the next level ship, at least until you get to a Cerb... I feel that the xp for the kill is very unbalanced...and would rather it be reduced and more xp be given for damage. The AI is extremely aggressive regarding boarding - it does not feel historic to me that boarding would be so automatic. If kept, friendly AI should be able to come to the rescue and join the boarding action on the player's side. All this said, I enjoy the game - it delivers on its premise....
  10. Preechur Blackheart

    Is there obligation for PVP server to protect PVE only veterans?

    Now that I am playing Legends as well, I am wondering why that same idea could not be integrated into NA itself. Everyone who is developing an economy, rank and ships could have a choice: go into a battle arena and have PvP on demand without fear of loss of ship and without the timesink of sailing and searching for a battle, or dare to fight in the OW where losing to a foes means you lose your ship as well. Best of both worlds?
  11. Preechur Blackheart

    The problem with Kill XP

    Would it not be helpful if assists also granted xp? Maybe half as much as for the kill, or even 25%? That would incentivize better team tactics....
  12. Preechur Blackheart

    1st impressions

    I played last night in NAL, and after I was sunk tried to join the queue for another battle. My brig was locked. Bug? Or are ships still locked until the original battle is over? If so why does the exit message from a battle say that we can join the queue for another battle and the rewards for this one will be added when it is over?
  13. Preechur Blackheart

    Bring back multiple durability

    This is a fascinating discussion, with points on both sides. I land on the side of multiple durabilities, simply because it would increase the likelihood that lesser players would engage in PvP more, which we all want to happen. Maybe it shouldn't be this way, but the replacement of ships lost in PvP IS a DISINCENTIVE for players early in their development to take the risk. Lessen the risk, increase the desired behavior. Worth trying, anyway...I know the variables are different for the players with the most skill and experience, but I remember the days when we had multiple duras, and how much more willing I was to engage in battle.
  14. Preechur Blackheart

    A few suggestions, almost got it devs... almost.

    The proposition that repairs are not made during battle is patently untrue. Read some navy fiction or history and crew are plugging shot holes and repairing rigging all the time during battles. The ship's carpenter, for instance, has pre-made shot plugs available. So some repairing during battle should be allowed. It may just be that current game repairing is too fast, too complete and uses too few crew.
  15. Preechur Blackheart

    Opinions of a Newcomer

    I have to say thanks for the admin update, and huzzah for the revelation that tutorials and UI are top of list for dev time! I have played every naval sim out there, and enjoy this one the most - for sheer beauty, freedom to choose PvP or PvE within the same world (we can FIND PvP and the risk of PvP produces an adrenaline rush even when in mostly safe areas). The current state of the game is the best it has been, IMHO. I am excited to see what happens when the UI is shown and new player tutorials arrive.
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