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Fortunatus Wright

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  1. I have submitted a bug report for this already in game (F11) on 2/10/17. After winning a port battle if you have lost your ship, it is currently impossible to take your loot with you. I am fairly sure this is not the intention and am wondering if there is a workaround or a planned fix to this issue. It is extremely frustrating to put in the effort for a win then be robbed of your reward at the end.
  2. Before I begin laying out my thoughts on the ideas put forth in this thread, I am a dedicated PVP/RVR player on PVP1. Now my problems with these ideas: Part 1) -I don't mind doing away with the 5 levels of ships in favor of a different system. If you stick to a basic(not gray) and crafted quality ships, you are going to please more players. I would also stretch this to include upgrades(ie. 1 "quality" for NPC crafted and 1 for player crafted). Many people both long-time players and new players would be really put off by an elite group of people that would inevitably develop from special ships. For example, many people I talk to are upset by the event system that resulted in the L'Ocean and Agamemnon. -Wipe ships and refund equivalent ship materials minus the "tuning" materials. Part 2) -I like the idea of being able to control all aspects of your crafted ship. I even like the idea of it creating penalties in other areas as long as they are hard coded and not tiered(i.e. choosing speed always gives you x% speed and you always lose x% thickness). -Don't change the way ships are crafted, the way crafting works now is good, add and remove items from the "craftable" table as needed. -Make ships harder to get/craft by keeping the new regional bonus system and re-working where materials can be acquired by regions. Require different materials for different ship builds as it is now but less unique requirements(i.e. simply if you want speed trim you need fewer planks than you need for a normal or extra planking ships of the same class). -I like the idea of limited ammo supply. Just be aware you will kill pvp very quickly if we run out of ammo and have to stare at each other for 40 mins. Again, "keep it simple" when you enter battle, you are given a set amount of ammo much like the double charge and double shot perks. Also allow players to craft an item like "Extra munitions" that is fairly heavy but gives a set amount of extra shots. To limit the use of these make ship weight count against speed and maneuverability in combat thereby forcing captains to sacrifice one for the other. Overall, STOP OVERHAULING! You have a good framework, tweak it and tune it to work for you.
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