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About CatSwift

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  1. Alpha, beta ... launch!

    it means the written text in the game can be toggled to display in different languages.
  2. Not able to enter battle BUG

    does the normal "equipment" button now say "in battle"? I think they changed it so you can't use the ship again until the battle has ended (whether intentional or not) :/
  3. yay! All sounds awesome.
  4. 1st impressions

    The problem is cannon progression does not add any grind, it doesn’t affect ship progression in any way other than to force you to use cannons you don’t want to use the first few times you get into a new ship. So instead of the joy of “yay, I just got into a trinc I cannot wait to try it out!”, the player instead goes “yay, I got a trinc. Too bad my first experiences playing it is going to suck.”
  5. 1st impressions

    Outside of playing with bots, cannon progression is my next gripe. We already have ship progression, I don’t see what cannon progression adds other than player frustration.
  6. I was on last night US prime as well. 40 players online and 12 battles active is what I saw. Let’s be generous and say 35 of those online were actually in battles. That means about 70% of the participants in those battles were AI.
  7. Group size balancing

    I understand that, ty. However, the point of closed betas are to help find bugs and identify issues. not being able to be matched with the optimal amount of human players due to the current implementation of the balancer queue is, I would think, an extremely valid issue to bring up. Especially now with “less than optimal” players, since optimizing the number of human opponents when they are not in adundance is more important than when they are.
  8. Group size balancing

    thx; i have tried this. I still get matched with AI. If this is the long term solution then there is indeed no place in NA-L for people who want to play against other people.
  9. Group size balancing

    I want to have fair, balanced fights against humans only; I don’t care how long I have to wait in queue. Does this means NA-L will never have a place for ppl like me?
  10. If someone wants to just play against bots, then there is no point in having a "balancer queue", they should be able to just be dropped into a battle (alone or with their group of friends). No need to wait to begin with. As I mentioned, a simple "match me with people" toggle could be checked by those who "want to play at least with one other human". When the 2 minutes wait is up, if no other people are in the queue and you have the toggle set, you simply get re-queued instead of thrown into a battle.
  11. was very excited to get back into this, but the two problems I've been F11'ing since the start are still problems. I want to queue in NA-L and be guaranteed a battle against humans and (much more minor but this is a stupidly easy thing to fix) the game's UI does not scale properly on my monitor's native resolution and half of the UI is off screen. Queuing for two minutes to be thrown into a battle against AI only to leave it early and get punished with maintenance fees is not fun. Please, please, please implement a toggle so i can get re-queued indefinitely until there are other players i am matched against.
  12. Finding each other in OW

    Like i said, there are many good ideas in this game whose implementation lacks finesse; thank you for listing some. We really shouldn't add more. And, no, all of the reasons i supplied are not immersion. As i said, if i'm a solo hunter or a trader out in the world minding my own business, there is no reason you should get a cheat to know approximately where i am.
  13. Finding each other in OW

    It's wrong on many levels: 1. Are you a wizard, Harry? Do you have access to spy satellites? That kind of direct information doesn't belong in an age of sail MMO. And before you ask, no i actually don't like that combat news is instantaneous; it was a good idea whose implementation lacks finesse, like most of the good ideas in this game. 2. What is appropriate for age of sail is news of big events being gossiped about and propagating over time. This is where the "combat news show on map for the last day" comes into play nicely, you should be able to here news that a big Indiaman was captured near portobello yesterday and the day before. This will allow for you, as a player, to look for trends and clues as to where the good places are to find action. 3. Why should you have any knowledge of my activities if i haven't done anything news-worthy? Maybe I've found the perfect solo hunting spot, hiding behind an island waiting to ambush a trader i've been monitoring for weeks. Maybe i'm just there grinding ship knowledge XP. Unless you are there looking at me or i've sunk a player, you shouldn't know anything.
  14. Finding each other in OW

    I think it would be a good compromise if combat news for the day was somehow represented on the map, and gets reset each day at maintenance. So maybe there is a visual representation of the amount of deaths that happened near that region. It would not be an immediate "oh there's a person here" (which i feel is wrong). It would reflect information that is already available if you just logged in and watched the combat news all day. And it would immediately show which areas of the map are seeing action on a daily basis and naturally draw players there over time.
  15. Seems like an obvious good thing to me; the developer's goal should be to get more people involved in PBs and not just the select few. If promoting mixed fleets does that then great.