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Yehoodi

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  1. Yes the goods trading has basically become extincted. There is very little profit and a risk of loss (purchased goods) as compared to cargo missions. Also, there is a loss of some depth in the game as all those goods that added flavor to the game are basically staying in port. Not to mention the reduction in port taxes. Hopefully, the goods are staying in the game till the Devs figure out a way to balance things. Although we have been waiting a while. In the end cargo/passenger missions do provide a good base for reals and dubs, but would be nice to see the goods back in the game.
  2. i like the idea of having Ai damage count towards CMs. CMs can be tough to come by especially for folks who may not be the best PVPers. If folks want to dabble in the water with a store bought ship with mediums, one can go in the patrol zone and at least get 3 CMs fairly easily. In the end, one will eventually end up having PVPing even if they are not a PvPer, so there is really no place to hide. And with low population as some have said, not sure if folks would want to be sailing around for 30 mins or more just to find a human to fight, if Ai did not give CMs damage. And lastly, there is the strictly PvP middle circle for those who want to just PVP in the patrol zone. So a good balance for all.
  3. Just skimming through the post about the arena idea. I remember the old arena/tournament room and i really liked it was a great deal and was a lot of fun. Folks could get instant access to a fight, not worry about losing a ship and could fight with players form other nations. If i remember folks could team up with clan mates and join that way. Here are a free brain storming ideas . . . 1) Limit its access to a portion of the week. Say two week days (Tue/Thurs) and one weekend (Sat) This way folks would have access to it throughout the week. At the same time it will not be on all the time, certain parts of the week all folks will be in OW and just a few days would we "loose" players off open water. So we would have the best of both worlds, days with all folks on OW and days when we could do the arena and any reduced folks on OW. 2) One day be limited to clan/friend or nations per team If we can get enough folks in the arenas, be nice if folks could team up with clan mates or nation mates and be able to fight and practice working together. The clan friends option could work as it had before. The per name per side would have to added in the coding by the devs 3) Have some reward maybe reals or XP, or even drops There should be some rewards, perhaps smaller than on OW fights. But be nice to have some incentive more than just having fun and looking to gain experience. The more folks we get the more battles we can have with folks. It might also be a nice way for folks to level up or get money if they do not have a lot of time to play in game. Also, the arena would give a de facto World of War ships aspect to the game, folks get instant fights, and might bring in some players just for this portion of the game. And the more the merrier, we are only at 1200 or so peeps online at the moment, lets try to get more in 4) Keep the no losing ship aspect of the game Losing a ship is no fun (unless its a DLC) as it take time and effort. If one loose a ship on OW so be it and we all know what is going on. But the arena is just practice and should be limited as such, an actively to horn one skills and just have fun. We have the PVP zone in OW were folks can fight and loose their ships. Be nice to have the arena be a place were folks can go and just practice and have fun. So we have three areas. Arena - just fun practice no ship loss. Patrol Zone practice, CMs, folks loose ships, folks can go if they wish and know they will find peeps. OW all things go and fully open 5) in sum Just a few random thoughts. Be nice to have arena back and brings up a nice way to fight other other folks, see other one would never see, allow folks to fight that might not have a lot of time, be able to focus on the fighting part of the game, have kind of a world of warships aspect within the game but not dominate it but have it as a partial aspect of the game.
  4. Maybe he is trying English to see if he can get additional help and/or open his question to more than just helpers from one language?
  5. Had some quirks with the game, got logged off, could not log back in again after several tries, but i think i am good now. My chat screen went blank and could not se my ships in port but i think i am fine now.
  6. Needs O'Tune here is the post in question. And oh yes, to all of those that complained about Sir Max Magic use of cap and bold, although i do not like a lot of it used, i find it very helpful to emphasis key points in a post, letter or what not so the writer can make extra sure the reader sees the more important messages. Indeed, in this very post by the admin caps were used and to good effect imo. What is actually kind of sad is the very thing that was capped letters was not even done per Sir Max.
  7. Alas, this forum does not number its post so i can not refer to a post number, but it is the second to last post on page 27 in which the admin was clarifying a point about ship contracts will be included in the wipe. So Sir Max Magic is correct. I will quote the admin post in my next post so you will see it.
  8. The last point is the one that hits it on the head. There is no way to "store" money in the ships contracts. Nor is there a way to get money back as no one will have the funds to buy the ships. So no need to wipe them. Just let the folks use the 10 rented dock spaces for the time being.
  9. I would just like to add. We all greatly appreciate the time the Devs put into this game and to make it a really fun game to play. It fills a nice niche in the gaming community and we are all thankful for you guys bringing this game to the gaming community. Much appreciated. Great job.
  10. Admin you may wish to read my immediately preceding post on this matter for a larger picture of my point . . . In the end you wish to do what make sense. What makes sense here Admin is to do what is fundamentally right and which is to recognize that there are competing rights and wrongs but which can be addressed with a simple compromise that will honor rights of all and avoid all wrongs. I spent a great deal of time becoming RA and 50 lvl crafter and do not want to see that go in vain. I fully understand the need for all to be on the same playing field at the release. However, as previously mentioned a delayed release of redeemed assets until a time that the new comers have, or have had an opportunity to, come up to speed is the really only fair solultion for all. It will protect the rights of the new comers and honor the time spent by vets. Could you please explain to me why this is not a fundamentally fair solution? And if you can not, why not institute it to ensure that all players are happy?
  11. I find it interesting that this game takes place in a time period of the American Revolution and the French Revolution where peasants and colonists felt unrepresented and oppressed by the ruling parties, revolted and instituted a republic, both of which are still standing. In the end what we learned from these two historical events is that humans can understand basic rights and wrongs, and can become frustrated when basics wrongs are not corrected, basic wrongs are imposed or basic rights not honored or recognized. We must endeavor to avoid such things even if we are in position of power. With that said . . . I think most rational peasants, um I mean gamers, can come to realization that at the start of the release when new folks are coming to play the game for the first time that all need to be on the same level, especially in the game like Naval Action which by its very nature gives benefits to those who have complied assets. The basic rights here goes to the new comers (same playing field). Check. As the same time, we must endeavor to recognize that these very assets take time to accumulate and are not just given to them by the game. As such, there has been a great deal of human time and at times human toil to gather these assets. And simply put some folks simply do not want to see all of that human time go in vain. Secondly, and perhaps just as important, the folks that toiled to help this game through EA should not have to be required to repeat an action whereas newcomers need only do it once. Indeed, these newcomers could have bought the game in EA. With the above said asking the EA folks to throw away time spent is a basic wrong, and naturally will cause some frustration among the peasants, even if some wish them to just eat cake. A happy compromise has already been presented and should be honor to avoid a basic wrong (human time in vain) and honor a basic right (folks get what they earned and worked for). And this is to delay the restitution of these assets until such time as the new comers have, or have had an opportunity to, come up to speed with the ones to be restituted. This will honor the basic rights of both, new comers being on a level playing field and vets not losing human time in vain. At the same it will avoid basic wrongs, vets being way ahead of new comers at the start and vets not having to repeat something they already done when new comers are only asked to do it once. For me this solution is extremely straight forward and would make both sides of the isle happy and make for a happy players base; and perhaps more importantly, honor and respect your fellow man and her rights. This is not one of contractual rights, promissory estoppel rights, or what one may or may not have said, but an understanding of basic rights and wrongs.
  12. i understand your point about the economy and the devs needs folks to use the economy to test it, as opposed to folks already having 30000 coal or something in that line. And also, i now know how a EA game works and will on the look out moving forward with other games. As the same time though, how would taking a 50 lvl crafter down to 0 lvl help. I will craft the same as being a 50 level crafter as opposed to being a 0 lvl crafter. Also, for XP for ships. I still fight AI when i find it. It is a tough balance, we are not talking about, as I see it, folks spending 4 or 8 hours recoup some of the looses, but a lot of human time. I do not mind having to redue something that will take a little bit of time, or lose resources that I will never use, but to respend all of that time is frustrating. Tbh, i kind of want to be in the position that i am now, all the hay is in the barn and sweat equity is behind me, i can fight when i want, not worry about loosing a ship as i can rebuild it. I really do not want to go back to the days of having to decide to get into a PVP battle and loose a ship that will take me a handful of hours or what not in human time to replace by getting goods or fighting ai to get money, etc. What i REALLY hope is that the next time I spent my time gathering assets, it will be the LAST time. And my hay that belongs to me stays in my barn. Thanks so much for your time and response.
  13. For some of us, including me, this is my first EA game. I was not warned at the purchase that things that I spent time earning would be taken away. But just that the game was not finished and that the game was still in development. I do understand the need to wipe some stuff in order to rework something which can not be gotten around via coding or compensated for in exchange for money (like giving a person money for tobacco he had if that is going to be taken from the game). However, the decision to wipe XP, ships, materials, etc., is a decision and not something that is being done for the purposes of getting around coding. All that is really happening is folks that have spent time building assets are going to loose those assets. This is not different if in this December, we wipe everyone to zero assets as we anticipate more gamers coming in on a holiday sale. And so the "even" playing field card can be used basically at any time in the future. Some games, like Battlefield 1942, which I played a lot, it does not matter how long you played as everyone has access to a gun, a tank, jeep, etc, and do it does not matter if one starts from scratch as that is all you have to begin with, these items, so nothing lost. On the other hand are games like NA, where one has to spend several hours of human time to gain certain items, it is time spent. To see that thrown away is frustrating. We all have to go through the effort to gain these assets, why should we have to do it twice? Also, there will always be new folks coming to the game and will be at a disadvantage what makes the release any different than new players buying the game in the middle of August? As i have already stated a delay redeem on assets would be a perfect middle ground. Folks who have worked hard keep their sweat equity and those noobs will have time to be up to speed before we get our assets back. Seems like a perfect solution.
  14. This really makes the devs point untenable. There will always be an imbalance. And there will be one not too long after the release, a few days a week or two, and new buyers will be up against folks who first bought the game upon release and have better ships/rank.
  15. I love this game a lot. For the most part I am a trader and kind of treat the game as a trade sim, even though it is really a game for folks who want to fight PvP and such. I jump in here and there . . . With the above said, I have spent a great deal of time sailing on open water trading goods in hostile territories at times and constantly looking out for the enemies raiders. I do thank you devs a great deal for keeping my unsold trade goods in the last patch last fall. I do feel tho, like a lot of others, we have paid our dues. In addition we have provided your company with testing folks so that you can improve the game and gain the rewards with this aspect. They really has to be a fair and equitable compromise between the two. I fully understand the in balance between the leveled up folks and new folks at the start of the release, but a month or so into the release there will be new players that have leveled up, shipped up and monied up. So if we that have already done the work why cannot we have our work redeemed say one or two or so month in, what is the harm to the new players. Indeed, what are you going to say to someone who bought the game in the 3rd month after the release and going up against folks who bought the game upon release and have level up by the time the noob buys it three month in? There will always be an in balance. So what is the difference if we pre release players get our sweat equity back a little while after the release. my two cents. we keep what we worked for.
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