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Iroquois Confederacy

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Iroquois Confederacy last won the day on December 23 2017

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About Iroquois Confederacy

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  1. [SANDS] Smith and Sons

    How is payment managed?
  2. Turn inertia - discuss

    I like it. Almost all testing I've done with it is with the Surprise, but it makes raking a bit harder. I think that's a good thing.
  3. Recently Killed Should not be a license to attack

    Because the actions of the few have had community-damaging results. Unfortunately, there are a few rotten apples that spoil the bunch
  4. Swap AI reinforcements for battles that do not close to the defender

    Except three factions have them in safe zones. And the idea that the other woods are pointless/useless... well, some people just don't appreciate the finer things in life.
  5. Swap AI reinforcements for battles that do not close to the defender

    Well, that was a silly and pointless change. The point remains that the woods, at the very least, need to be moved out.
  6. Swap AI reinforcements for battles that do not close to the defender

    If you can't realize that gold is almost entirely irrelevant, and all that matters are ships, modules, and skill books, then not even Pig Cloud can help you.
  7. Swap AI reinforcements for battles that do not close to the defender

    Charcoal is different from coal. Charcoal is made from oak logs. The only use for coal, last time I checked, was for making carronades and long cannons.
  8. Swap AI reinforcements for battles that do not close to the defender

    I copied and pasted, deleting what I figured was "junk." It is not my concern if you were too lazy to actually read through the list for yourself. These are resources that make "nice" things but not "necessary" things. Without them, nations can still, entirely within their protection zones, craft oak and fir vessels and medium cannons to go on it. Everything else should actually involve some modicum of risk.
  9. Swap AI reinforcements for battles that do not close to the defender

    British: Caguairan Log Coal Teak Log Danes: Coal Dutch: Coal Grietje van Dijk French: Coal Live Oak Logs Pirates: Coal Spanish: Almeria Saltpeter Caguairan Log Coal Extra Labor Mahogany Log Pino Ocote Log Sabicu Log Swedes: Coal United States: Coal Live Oak Log White Oak Logs NB: I might be missing some other important trade goods that are required for making modules, as I cannot recall the requirements for all modules off hand.
  10. Swap AI reinforcements for battles that do not close to the defender

    Just because it is hard to incentivize players to leave the safe zone doesn't mean all attempts should be abandoned, however. Not all people are equally risk averse, or we would never have anyone setting sail. As such, you should think to decrease the profitability of safe zones, and increase the profitability of areas outside of them. Such as removing all loot drops excepting repairs from within safe zones.
  11. Swap AI reinforcements for battles that do not close to the defender

    While that would be an interesting mechanic, it's too open to exploiting. Marks are only awarded when ships are destroyed.
  12. Swap AI reinforcements for battles that do not close to the defender

    The first would help a lot, and should be done ASAP. The second... *Shrugs* I could go either way on it. Also of note - look at the list of trade goods at the bottom of this first post. These are all inside the safe zones, let alone those that are only 30 seconds sail outside of safe zones, which are (due to initial invulnerability timer and tagging timer) effectively a part of the safe zones as well.
  13. Almost like I wrote about that exact thing back in June...
  14. Marked with the Black Spot - Caribbean

    That should be mandatory to even be on the front page.
  15. Marked with the Black Spot - Caribbean

    Simple would be disallowing any conditions at all, and you collecting the bounty for dispersal
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