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About Serk

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  1. You are mostly suggesting the approach of the stick. 1rst rates limited to a few privileged players, maintenance cost that would bankrup anyone taking a break from the game, etc. Why not use the carrot instead? Since we have a fleet feature, add special bonuses to the fleet depending on it's composition. ex: Firepower or manoeuver bonus when 50 or 60% of it is made of 3rd rates, speed or manoever bonus when 25% of 5th rates, or speed malus when more than 20% of a fleet is made of 1rst rate., etc.
  2. Serk

    "Go to bed" log off

    At least, with the option to tp to port after the battle, it also meant that it was usually a waste of time to stay still and wait outside of a battle. People had better things to do and would provide content somewhere else. I've seen so many players waste so many hours in waiting just to revenge gank some poor fellow. All those hours could have been better used.
  3. Serk

    Final Mission Tutorial WHAT A JOKE

    I did it by chaining cerb #1 down to around 70% sails so I could deal with the other one 1v1 after getting some distance, then came back and boarded the first ship.
  4. Serk

    Hercules ship feedback

    There is some info and links in that thread : http://forum.game-labs.net/topic/5702-hercules-frigate-30-guns-with-plans/ Appears to be a former russian vessel.
  5. Serk

    Tutorial feedback 2

    Came back after a few months for the tutorial. It should help a lot. Small comments: I've noticed there is nothing about fore and aft ships. Adding a quick tutorial for manual sailing with them would help. Regarding the special manoeuvring tutorial. I would add specific information about getting out of iron and full tacking, especially with fore and aft vessels. It can be a pain the first few times when you don't know what you are doing. Finally, I've always considered demasting to be harder than boarding. I'd swap those two in the line up so new player don't hit the ''demast wall '' too early Cheers,
  6. Serk

    Montañés-Class Ships of the Line

    Montanes, téméraire class and another dutch 3rd rate won the last player poll and devs said they were going to add all 3 into the game.
  7. Serk

    New "Special" Trims

    I don't want to be the poor guy burning 1 victory mark and all the mats for a shabby Océan...
  8. Serk

    Hotfix for patch 14.

    Plz consider bringing back the 22 hours delay for a PB instead of the current 24 hours. 22 hours makes for more uniform and stable gaming sessions all week long instead of an inflation towards later and later hours
  9. Maybe the guy had that new stern armor upgrade. This upgrade buff the armor at more than 100 thickness, depending on the ship.
  10. What about these other player forced to fight your useless bots while you are yourself enjoying being back to your business? You are the one who brought them in, you are the one to take them out.
  11. Serk

    The Victory lost!

    Victory also has a lower BR thant the other 2 first rate. In some PB, that can mean one or 2 more ships (Wasas or Mortar brigs, for exemple) than if you used Océans or Santi. That can make a huge difference.
  12. @admin What was wrong with the 22 hours PB delay so that you felt the need to bring it to 24 hours? 22 hours meant the PB would start roughly at the time the PVE grind started, allowing for a more regular play schedule each day, which is more convenient. Could you consider bringing back 22 hours delay instead of 24?
  13. Serk

    What does the A-P-C Dots mean for Ports

    I’m not convinced A means « available » in stock, but rather available for aunction. If teak is listed as A in a specific port, it means that port will spawn a set quantity every few hours and fill the highest bidder contract, or dump in the port stock if there is no contract. If you need teak logs, you go to a port with A status for teak logs and outbid the buy contracts already in place, if there are any, or buy the leftover directly if there is no contracts.