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Darayavahus

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About Darayavahus

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  1. Increase Open World Speed, Time Compression

    After Nerfing Speed bonuses ships sail about 1-2 knts slower, which relates to 2-4 knts in OW. So bringing back Free Port teleports or increasing OW speed is more urgent than before as time spent on sailing in OW will be increased by 10-15%.
  2. [modules] ShipUpgrade book modifiers [Patch 10.4]

    Can we have an update after Speed nerfs?
  3. Basicly the biggest drawback of teleports to Free Towns as it was before 'the Wipe' is the fact that one nation could use it to instantly jump into a distant location on the map and Grind Hostility before defensive fleets could reach that spot. As of now we have a cooldown on ability to join PB if someone logged off in OW. So the idea is to introduce simmiliar cooldown but for Hostility gain/creation after undocking from Free Town, of course cooldown would be dropped when a player docked into it's national port. I would propose a cooldown of atleast 3 hours. This way more PvP would be generated, with less sailing time wasted on the way to prefered "hunting grounds".
  4. Missions Still Ruining PvP

    I would not agree that Missions are the problem... PvP issues are: - Incentives: 2:1 combat mark ratio sucks. - No teleports to Free Towns. - Time Spent: It takes a lot of time to sail to player populated areas due to current RvR rules (nation areas clustered in one spot) and no teleports to Free Ports. - Avoidance: Cassual players tend to find far national locations to decrease chance of being attacked, as it takes for attackers atleast 30 mins one way to just sail to that spot. - Random Encounters: NA does not provide any information about players activity, you can spent hours not finding anyone to attack unless you rush to enemy Capital port.
  5. [modules] Refit & Note modifiers [Patch 10.4]

    That's why i mentioned it with an example when you pointed out other Stats might have 20% cap aswell.
  6. [modules] Refit & Note modifiers [Patch 10.4]

    I think there's no 20% Speed cap. I've got Gazelle, Bovenwinds, Copper, Opt. Ballast, Art of Cargo Dist. on my Surprise (Bermuda/Bermuda) and it is 19% from bonuses and 10% from woods used, and every item/skill added increased speed, finally reaching 15knts cap. (drops below the cap, only when above 215 tons in hold with full set of long cannons - 4/9/6/4 pdrs).
  7. Simply prevent leaving SOL in "Free Town Outpost" , when you would like to teleport out of Free port a message stating: "Your Warship of the Line will be confiscated, are you sure you wan't to proceed?"
  8. [modules] ShipUpgrade book modifiers [Patch 10.4]

    Damn it... Kinda hard to come by then.
  9. [modules] ShipUpgrade book modifiers [Patch 10.4]

    So does "Art of Ship Handling" require some randomly dropped recipe first or it just needs two items that can be merged into one somehow?
  10. PvE / PvP / Combat Marks

    M&C Fleet mission in Indefatigable grants like 6-10 Marks. Takes 30 minutes. So if we count someone can spend 3 hrs a day in game. (not so much a hardcore player) It would give us arround 42 Marks doing missions, so in a week (5 days, excluding weekend for real life if someone have one ) we could get 2 x 100 Mark books. While doing PvP the same person for the same ammount of Marks would have to sink (not capture) 20 Indefatigables (10 marks reach), all alone (kill stealing / sharing) and don't get sunk, which is kinda not possible, while spending a lot of time just searching for players (especially when we can't teleport to Free Town outposts). I would increase the Mark prices like 50% so PvE progression would be slower for a PvP server. But meanwhile would increase PvP drop to 4:1 or even 5:1.
  11. PvE / PvP / Combat Marks

    It should actually be like 5:1 not 2:1.
  12. Unless you bring 20+ Basic Cutters like yesterday near Belize on PvP Eu.
  13. Alternative To the Conquest Mark system

    Or you can have separate "Experience like" bar/level that would be raised by hostility/pvp activity. And those points would be used to Rent / Maintain SOL (daily / hourly upkeep). The SOL would be locked out in dock if you run out off points, and ship stats would drop gradually over time if you would stay in OW (without points). This way you would be able to personalize it with upgrades, but use it only if you prove to be active/succesful player against enemies. Smaller SOLs would use up less points.
  14. 1. You take Basic Cutter, put open magazine access 2. Group up with several friends 3. Sail to enemy port where you can find many players 4. Attack AI ship pulling Enemy players aswell 5. You use fire tactic to destroy bigger ships 6. Win
  15. Such is a lord.... part 2

    Yay... GB nation on PvP EU got Hostility zerged in George Town by 20 Pirates today sailing Agamemnons+. Tomorrow GB is gonna lose George Town and basicly will be cornered and later razed to the ground. And before i hear it's our own fault that we didnt instigate PB's... we tried, Dutch didnt gave hello kittys, Spanish & Pirates are enemies.. French & US basicly do not exist anymore.. only Danes agreed to some form of help (after receiving own grind in 3 ports). So yeah, GG Devs, you hello kittyed up gameplay for whole GB nation with your bull crap Pension system.
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