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vazco

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vazco last won the day on August 7

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About vazco

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  1. vazco

    Becoming a Game Developer

    Being a game developer is one of the shittiest jobs as a programmer, at least in Poland. You are often underpaid (at least in relation to other programmers), your work process is not great. There are simply many people who want to do this, that's why game-focused companies don't have to care for their programmers like others. Still, being a programmer is great. If you want your kid to go into this direction, I would advice you to push him into eg. creating bots for DOTA in the future. I know some 13-year old's who like to do this and learn a lot in the process. For 10 it might be hard though For 10-year old you might try eg. games similar to those: https://codecombat.com/
  2. vazco

    A tiny guide on AFK fishing

    Why so many ships, when one gives same resuts? Or do you move caught fish to other ships?
  3. vazco

    Make Hachiroku Moderator

    @HachiRoku before I vote - how will you repay the favor if I vote yes, and you become a moderator?
  4. vazco

    Pirate Party Tonight

    Earth actually accelerates downwards with a speed of 9.8m/s, however turtle's gravitation pull makes every object on our disc world accelerate to the turtle with a speed of 19,6m/s. Both forces contradict each other, that's why we only feel 9.8 m/s. Fun fact is that whenever a turtle farts, a disc shifts slightly, creating wind in our atmosphere and tides in oceans (in case you were wondering where those come from)
  5. vazco

    True Economy: An Experiment and Vote

    Not exactly. It's sometimes worth spending 4x price to free up an outpost or save you a travel time, especially if you're running eco alone. With this outpost and time you can sometimes get more than price of resources.
  6. vazco

    Overloaded shipwrecks

    It's a well known fact that caribbean traders often overload their ships. It's no wonder those overloaded ships often sink. Greed kills
  7. vazco

    OW Navigation

    A better approach would be to show player on a map, but disable F12 coordinates. This way GPS accuracy for homing revenge fleets would be gone, but player would still know more or less where he is.
  8. vazco

    Poll results are in

    Youre completely wrong. 3 good players in requins don't have to care about 3 reinforcements. It's repeatable that 3 tag and 3 go out.
  9. vazco

    Boarding and DD Adjustment

    That's actually an interesting suggestion. If it was introduced, maybe even DD could be removed.
  10. vazco

    [Caribbean] Great battle results.

    Getting a screening was the only way to win, as otherwise your MBrigs would massacre us before we could even get to a fight sailing against the wind. With a good wind and standard deployment this port is easier to attack than defend. It was a good battle. Nice to see Pirates working well together, thanks guys Prussians as always were a skilled enemy.
  11. vazco

    Poll results are in

    It's easy. You set your fleet to demast, angle, and when you have opportunity - demast or chain. He will want to angle from reinforcements and that's when you can disengage to chain range. Just stick to reinforcements and they will kill Endy for you. Three broadsides and he's with damaged structure. You're talking about a single ship, while requins are impossible to counter when they gank in reinforcements - not when they're alone. Any other ship type dies when it ganks in reinforcements (or is much easier to counter, eg. prince). Take 3 Endy's for example - there's a low chance for all of them to leave reinforcement battle alive
  12. vazco

    Poll results are in

    No Any other ship that tags me in reinforcement zone is either dead, or I can escape. Either reinforcements kill them, or I demast/kill/escape. Endy is fabulously easy to counter with 3 Indiamans and reinforcements. I tried this with 3 bellonas, 3 hercs, 3 5th rates non-herc, 3 6th rates non-requin. Only requins can't be countered. It's repeatable. Good requin captains will tag you separately and you can't do anything. One will join wherever, two others will join down the wind. Your reinforcements can't do anything - even if you're Cochrane reincarnated, you will loose.
  13. vazco

    Poll results are in

    Nope. If you're in 3 Indiamans and 3 requins tag you in a protected zone, if you make no mistake and they make no mistake, you die and they don't. That's not how reinforcement zone should work. If requins are not nerfed, reinforcement zones could be removed as a fake feature. It's the most risky part of every trade run. It don't really matter for me if I die. Some new guy however can loose everything he has due to those buggers.
  14. You should then go to Portsmouth and stand on a Victory Every ship which you see in real life becomes more precious to you.
  15. Constitution to me is a well balanced ship. Some people want it to be superior to all other 4th rates, while in reality it was just a different ship, not better. It's right now better than Wappen and Ingermanland in many aspects. It hits a good balance of being the tankiest 4th rate with fairly good firepower. It's one of the most often used 4th rates. Once you buff speed and turn rate, it will be simply superior to other ships, which she shouldn't be. We need a reason to sail all of the 4th rates, without one sticking out.
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