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About vazco

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  1. [Caribbean] Great battle results.

    Patrol Battle: Good fight. You were lucky we were in a hurry for a port battle, otherwise we would have killed you all for sure Please bring backup next time.
  2. [Caribbean] Great battle results.

    New Smyrna battle: Good fight, especially from JD SHooTs Again. You're getting there
  3. This tells me: find an investor or funding (kickstarter-dlc?), expand your team and monetize. Build a great product ...or focus on guerilla approach Invest in some PO/gamification skills, and sustainably build your product in time. You already have great developers and good efficiency. Your multiplayer mechanisms could use some polish. Once you focus on them, maybe by chance you could have profits of WOWS, with expenses you have right now Anyway, I'm really impressed with what you've done so far. You have a big potential here, please use it I'd gladly help you a bit
  4. Broken grape

    How can you test a random bug which occurs in unknown conditions from time to time by doing a small number of tests? By the same thinking I could bet with you that a standard dice can't roll a 6. We'll roll it once and see what it shows. We'll probably have a video soon. For now I just know you can't back up your conviction with anything of value.
  5. Broken grape

    If you are not ready for this bet, I think you also believe the bug might be there. I know it's there, I saw it multiple times
  6. Broken grape

    You only showed that in a given setup rake worked for you in a single battle (or a few battles) Me and multiple others saw that in other conditions it doesn't work. If I can do something in NA, I can rake People hate me for this. Take my bet - give me 3 VM's if I make a perfect rake, which should kill 150+ crew, and I get below 30 kills You can be the judge if conditions are right. It can be on your terms: distance of 10-200 meters 90 degrees, locked sector target having a lot of crew whatever else?
  7. Broken grape

    @z4ys you seem to be very sure of your results - in your video you state "reproducable in every battle". Can you give me a prize of let's say 3 VM's if I manage to record a perfect rake which doesn't work? Locked sector is something that doesn't work very well in combat when your enemy is aware of you (as I was taking ~300 crew from L'Oceans on unlocked 250 and you would never shot the whole locked into me), however I'm willing to use it if this is your preference. I think we should record our battles now, and when this bug reoccurs, ask our enemies for their builds, just to give devs more data to work on.
  8. the way to get a PB from a RvR players POV

    Fine woods were removed due to serious problems. This was a good idea, however introduced more issues than solved. A mix solution probably would work without those issues, I proposed it in this thread:
  9. the way to get a PB from a RvR players POV

    You compare a very good economic-class car with a functional, yet not perfect space rocket
  10. Me personally - I wouldn't have an issue with this. I know that a Commonwealth could survive this as well - they would use 1 or 2 alt traders to craft all the ships for them, and get their ports back up in some remote area of the map. Loosing all ports usually is a symptom of a nation falling, not it's means to a fall. It's rare that a nation builds so much hate everyone focuses on them, it's also rare for even a focused nation to loose all ports for longer than a week or two. Even fallen nations rarely loose all their ports (eg. Prussia a few months ago, now Commonwealth and to some extend Russia). A nation will sooner fail due to lack of military victories and lack of fun battles in game, than due to loss of ports.
  11. the way to get a PB from a RvR players POV

    The issue here is that patrol zones work only because there's a single zone per map. Patrol zones as hostility alternative would be ok if they would be limited in time and number. Here is an intertesting solution to this problem:
  12. the way to get a PB from a RvR players POV

    PvP on demand already happens in Patrol Zones. I think you ment RvR on demand.
  13. the way to get a PB from a RvR players POV

    I'm not sure about one thing. In your point 1 you mention the problem is PvE. This can be fixed I think easily. Later you mention it's the fact you have to reserve two nights in a row. Which one is the issue? First one can be easily fixed by announcing hostility before it happens. We could eg. require a deposit for a hostility mission (eg. 5 mil. gold), which would be returned once a battlegroup which took hostility joins the mission. In the same time it could be announced that X BR just created a hostility for your port. You have more time to gather a counter fleet this way. When people do hostility missions one by one, usually enemy shows up at the last mission. If they know sooner, they show up earlier. Second issue doesn't have a good counter. I'm not sure if it's present. If it is, having an option to buy a PB could be some solution. I can see a potential for fake PB's here though, as well as for an economic warfare which creates additional snowballing effect. Another solution could be clan's reputation points - you could get points by fighting in eg. Patrol-like publicly announced events which you start around eg. enemy's capital, and then use those points to buy PB's. This way you decouple times of hostility grinding with PB, which in theory should make it easier to organize.
  14. I don't agree with you on a basic level - we don't need timers. We need to be able to access RvR content in prime time, which timers prevent. We don't need extra tax mechanisms either. I won't comment your other scribbles in which you show your economic ignorance. It's plainly visible for others in my previous post, thus I reached a goal. You definitely won't admit you made a mistake - it would be foolish to presume otherwise btw. I think I know why people dislike you so much: You presume too much and you put words into people's mouth just to create an illusion you were not proven wrong. This I identify as the main irritating factor.
  15. How do you define playable? I think your question can be already answered.