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Cmdr RideZ

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About Cmdr RideZ

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  1. Global : Are Hostility Missions Broken

    If you are worried from that, they could add that after you leave a clan you have to wait 24h before joining another.
  2. Global : Are Hostility Missions Broken

    Why HRE became so big? What if you do not need big clan anymore? We get 10k new players. Will all that join Sverige just join HRE4, HRE5, HRE6, HRE7, etc. OR will they actually form something new?
  3. Global : Are Hostility Missions Broken

    X port battles per clan better than per nation? Would encourage players to form clans big enough to do those X, but anything bigger would be boring for some in the clan. Could be another way to "limit" clans size.
  4. Best OW PvP clan in games history

    @Lord Vicious SORRY has been doing good in RvR sector and maybe also in OW PvP. Which enemy or ally you would name tho? You have been speaking lot of good about SORRY, so I am sure that everyone is interested to know your opinion. edit. At least almost everyone.
  5. Idea: Mixed fleet Port Battles...

    Another issue is that if you survived the screening and at the gates you notice that you do not have any more right composition to get in, but you have other ships and that sucks. It could be also so that you can screen hostility missions, but port battle is then a lobby. We have had issues that none cares about hostility missions, which makes those pure PvE grind. This lobby system would make those more interesting. When you declare your hostility mission, defender can see that and start screening. Now you really have to screen hostility missions if you want to screen. If you lose 4 hostility missions your last option is to win in this lobby based port battle. There has to be max amount of hostility missions at the same time so that defender can defend. Can it be so that 2 attacking clans can fight in same mission to take each others hostility? So... 1. Port Battle is a lobby 2. You screen hostility missions 3. When someone wins X hostility missions against you, they get free lobby access to fight from the port. 4. Ports have mixed fleets and each has specified fleet sizes This is just an example how we can... 1. Keep screening in game 2. Make hostility missions important and interesting 3. Make mixed fleets and sizes possible Notice, I wrote while it came in my mind, I am not saying this will be flawless idea. Brainstroming mainly here. edit.. Maybe size of your clan could define how many hostility missions can be targeted against ports owned by your clan. At the same time and per day.
  6. Idea: Mixed fleet Port Battles...

    Mixed fleets is a good idea + different fleet sizes. My recommendation is there just to make a point. If devs implement something like this, they can make very many different and interesting scenarios at the same time. It is not KoC, I have heard that there are many smaller clans that are in situation that they have to join a bigger clan or not play at all. I think pretty common size for a group of friends is somewhere around 5, but that KoC number 5-10 could be pretty good estimate for smaller clans. @rediii I write you later why repair kits are currently breaking the game and bad. There are more issues than screening in this one. One of these is what kind of UI is needed to make this possible? Right now it is that you sail next to a port and if you belong to the same clan or friend clan, and you ship is not bigger than what is allowed you are in. For mixed fleet players and clans have to organize it so that they have all these different ships. We have screening for people who are solo, are in too small clans, have some reason why they cannot participate + some think it is a lot of fun to be a screener. Screening has some other issues, like when we had flags, you were able to make someone wait there 2 hours with a false flag. Screening is also a tool that big nations/clans can use vs small nations/clans to prohibit Port Battles all together. This leads to big clans and we have plenty of people playing this game who do not want to be in a big clan. Lobby, that everyone hates. This option gives anyway room for smaller clans to participate and also for multiple port battle scenarios. Lobby would give more reason to defend in hostility missions as after that you can do nothing to stop a port battle. Big clan cannot just pop there at the final moment to block the whole show. This would make hostility missions far more interesting as those would be your place to defend/screen before the final battle. For playability, to reach bigger market sector, mixed fleets and fleet sizes is a very good option. I highly recommend. I am pretty sure that most people agree with me here. Now the only question is that how we implement this so that it works and creates interesting RvR experience for us all.

    I think there has been many posts and community members asking something similar. @admin @Ink There is a reason why not?
  8. Best OW PvP clan in games history

    Would be fair to give honor as I created the thread and all. This time I do not have really good arguments as there are so many good options, but I am going to go with... PODW
  9. There is a healthy and good willed conversation, full of positive energy in the "Best RvR clan in games history", so why not to ask the same from OW PvP clans? For equality this time under "European server news". The same clans may have participated in RvR, but that side of is not evaluated here. This time size does not matter. One additional rule, you cannot name nor argue for your own clan. So it's time to honor your enemies or why not allies.
  10. 3 things. 1. I say there "enough for many", which does not mean that I especially want A or B. 2. You cannot remove 1 sentence from a post and define that it means A. You have to actually read and understand the whole post. 3. If you had read forward you might have read the next sentence that is, " I am not asking to increase the income rate, but I think that we definitely should test the current one before we state that we are all doomed." That basically means that the guys who are here saying that the income rate is insane and way too high -> They should hold their horses and test a bit more before we make any fast decision. I am not native in English, I do not know if you are. I am anyway sorry if my posts are hard to understand correctly.

    Port battles should have mixed fleets and different fleet sizes. Fleets sizes: 5, 10, 15, 20 and 25 Mixed fleets: Different scenarios for different ports. There can be some ports that still need 25x 1st rate. eg. 10x 4th + 8x 3rd + 5x 2nd + 2x 1st
  12. http://steamcommunity.com/profiles/76561198021487140/recommended/311310/ About this one, I really think there should be tutorial to help people in their first mission. Find from GUI the mission section and take correctly ranked mission, understand that they have to open the map to see where they are and where they should go to make this mission. Then help with navigation tools and explain that big arrow is the wind direction. Explain in mission that red bar is where you aim etc. very simple basic stuff. Might be ok to have a 1st version from the real GUI as well. This alone could help people to stay longer than those 10 hours. I understood that you were planning to do the tutorial later, but it might be that first version of it sooner than later would not harm anyone.
  13. Thank you from your post, just what I asked. Now everyone on this forum is like, "Is this a troll post? Can this actually be true?". I am honest and I went to check kitsus other posts to try to verify this is not a troll post. No offence Kitsu. I make unofficial statement which is definitely not signed by devs, You do not belong to Naval Actions target market sector. Community on this forum is pretty HC, they have even told me that I think too much casuals and my ideas destroy the game for all the rest. If that story I wrote was the best I can do to imagine how casuals do in this game, the rest of the community was probably laughing at my crazy casual ideas. "If they are able to join PvP fight with 1 durability ship every second day, this income rate may not be even enough for many." - Most from our community does not even register this line. I tell you a secret... Most guys here and their clan mates want that everything is super expensive, then these same guys and their clan mates are afraid to leave protected capital zone without 5-10 friends. The best advice you are going to get is probably that you should join a clan. Try shooting your chaser one at time and see if there is any difference in your accuracy.
  14. After some testing I would say that casual players may get one L'Hermione per evening + cannons. They may buy some cheap upgrades from shop as well. Assuming they have 4th rate to grind PvE missions. How long it takes for them to get to this 4th rate is another story. The next evening he goes to sink his L'Hermione in PvP. I did solo PvE missions. I sailed the new Wasa ship, sinking St. Pavels mainly. Then I noticed this, http://steamcommunity.com/profiles/76561198021487140/recommended/311310/ I believe that most on this forum can do these with ease in 10-30 minutes, but I am not really sure how casuals would do it. So I admit that my estimate may not be too accurate. I also assumed that casuals play ~2 hours per day. This is not even too casual amount as many play only 2-6 hours per week. You can spend 6-12 hours per day to Naval Action. It is true that you may own soon all blueprints, ships, upgrades and have billions. I really dont think this will be the case when we think average players. Sad thing is that most casuals left the game already. Would be interesting to know how the current income rate works for them. If they are able to join PvP fight with 1 durability ship every second day, this income rate may not be even enough for many. I am not asking to increase the income rate, but I think that we definitely should test the current one before we state that we are all doomed. If you know some casual players who had difficulties to keep playing, now might be a good time to ask them to test the game again.