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Cmdr RideZ

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About Cmdr RideZ

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  1. Battles should not close

    Signaling Perk for all
  2. Poll: Grinding ship slots and rare books?

    One of the reason why I quit for now. I understand some PvE but a mad grind to be competitive in PvP. I have hard time motivating myself to do that.
  3. I did not say that. I only said that traders are too easy targets to earn PvP marks. So if you take a player trader, you do that for possible cargo.
  4. You make "critical" hit locations that get you killed and are relatively easy to hit, you force people to use specific mods. Masts we all know. Leaks is another thing. If with a good broadside I shoot 30 leaks and my enemy sinks if he does not have upgraded pump. Why to sink? You could make repairing longer and take more men. Slow down the ship with leaks. The "base" game without any critical hit locations is very good in NA. You simplify/remove tactical part of NA with these critical locations. The game turns so fast that you don't any more develop your victory, you simply sail next to and shoot a mast off.
  5. You should not earn PvP marks from traders.
  6. European clans setting US timers & ethical gameplay

    EU clans complain from night flips. Now they can set their PB time and able to play the game. They set US PB times so that they don't have to play, hoping at the same time that none night flips their port. Slowly every EU based port turns to US based and US clans win. Now EU players complain that this is a broken mechanism. This sounds so retarded that tell me please that I have misunderstood something?
  7. Small, Medium, Large Upgrades

    It should be cheaper to upgrade a 7th rate than a 1st rate.
  8. Masts made of glass?

    Redeemable Agamemnon in PvE 4th rate mission VS Frigate and Surprise. Mostly fired 18pd medium charged shots but also 24pd. Now that I check Shelbys chart it can be that many from those 18pd charged shots did not even penetrate. 5x Bottom Mast sniped in 12-15 minutes. 3 from Frigate and 2 from Surprise. (Even 25 minutes would be way too fast for 5 masts) No accuracy upgrades, books or perks. 1st game after very long break. Was even stuck in irons multiple times wondering how you tack with the new model. What is the best way to tack? I was playing this long so I hope I am better than an average player, but sure far from a pro. With my skills I would not expect this kind of results. I tested it and sure it could be worse, but it is broken as hell at the moment. For years there has been changes done for masts. How can we still be in this state? You have done A and B, then tested A again and then B again, then A ... . You know you could try to find and test options C,D,E,F,G,H,I,J,K and L as well? ... Additional ideas on top of those I already said in earlier posts: If masts were stronger, you could decrease chain shot damage. If masts were stronger, you could easily remove multiple repair kits per battle. As cannons are too accurate and you dont want to make those less accurate, you can increase mast hp as that creates the same effect. Multiply mast hp by X for example. Depending what other fixes you are planning to do, X could be from 1 to 4. Decrease horizontal accuracy when sniping. You can still measure the distance, but sniping will be hard. Wont fix mast rakes. Consider decreasing charged shot count by -80% Consider to decrease accuracy so that with all accuracy mods you can achieve the same accuracy level as currently without any mods. You seem to be Simo Häyhä without any sights anyway. You could also consider to change damage model so that better your penetration is, higher damage you cause. Lets say 18 pd charged medium penetration is 1 point higher than mast thickness, minimal damage instead of full medium cannon damage. 18 pd long charged with all penetration upgrades could not penetrate 5th rate mast. 24 pd could not penetrate 4th rates mast, etc. 5th rates have optional mast upgrades to make it harder for 4th rates to dismast them. Use your own imagination.
  9. Masts made of glass?

    The last time this was tested one round shot from bow to stern killed 80 crew members. It can be that we tested side internal damage with overall unbalanced damage model. Everyone lost their crew fast from side hits. Everyone was disabled and all that was achieved was that everyone lost dps. It did not matter much where you landed your shots, it was a massacre. If stern and mast damage are set to be this high, more "realistic", we probably need internal damage from side hits as well. If we keep all protecting hull sides, stern and mast damage should be nerfed on similar level of arcadeness. Similar level has been reached when doubling feels rewarding?
  10. Masts made of glass?

    Remember what happened when we had crew & cannon damage from hull side hits? It did not really matter were you stern raking or sniping masts, it was deadly to sail a side and have a faster reload time than your enemy. Then just hammer s out from your enemy. Sounds like a war winning tactic? Doubling is a real naval tactic if I remember correctly. This does not really work like it did IRL. Hard to make working with 0 "internal" damage. Side internal damage will make community unhappy, so probably making masts to have equally arcade damage model than sides would be better. Stern crew damage should follow the same arcadeness btw. Accuracy and mast hp have similar effect btw. Also not sure how big hit box ball and masts have, are those realistic? If you make hitboxes smaller you basically decrease accuracy and may fix everything by just doing that. You could also consider this.. Further from mast hitbox center balls hit, less damage those do.
  11. Masts made of glass?

    Dear @admin, 15-20 charged shots is enough to take a mast atm. Less than a full deck. For example Bellona: Has 2 decks of cannons that can penetrate bottom section of 4th rates mast. 56 cannons, charged damage 45 on average? Miss rate 33% = 40 cannons will hit. 40*45 = 1800 mast sniping damage from one broadside. Miss rate 50% = 28 * 45 = 1260 dmg A good mast sniper will take 2 masts with one broadside of charged shots? Am I calculating this correctly? (Are good snipers even better?) This kind of accuracy has been achieved in your pictures? Were they shooting more than one broadside? Were they sniping? With hull you took more arcade point of view, we have all protecting hull sides. You are not balancing the rest with this. If masts go down in 5-10 minutes and shooting at hull does nothing... I really dont know what the F you are thinking?
  12. Masts made of glass?

    What I have understood meta is still charged shot and mast sniping. Realistic they say. Sea Fox, there is no easy way to handle that atm.
  13. Masts made of glass?

    Maybe not optimal game design if it is mandatory to have a specific upgrade or two.
  14. The current upgrade/book system is not as good as the earlier MGN craftable upgrades. Why not to have PvE drops and craftable upgrades? If you get a copper plating from PvE mission you are happy. You can still always craft all upgrades. Why to add PvE random drop grind upgrades to PvP game? You even announce that the main content is PvP? Another thing are rare resources that are needed to craft some upgrades. These rare resources could provide "cheaper" method to craft upgrades. You should be able craft with MGNs or with rare resources? Traders sailing and selling silver is better PvP content than everyone grinding PvE in safe zones. @admin notice that this is a small thing to make people to sail out from safe zones. A purpose to do so. Can you invent 100 more? Upgrades should be cheaper than ships. Books system with PvE grind knowledge slots. This sucks as well. I dont even know where to start. Lets say simply that how does this improve players fun factor? How this makes PvP better? PvP was the MAIN content, right? How does this aim to achieve better PvP? Will the game sell better with this system? Life Is Feudal is btw. a shitty game. I am playing this shitty game, so I know it is shitty. Devs decided that you are meant to use autoclicker to get xp Can content really get shittier than that? That game could be awesome, have 1000 times more players, but they decided to add insane PvE auto clicker grind to it. Players could be fighting against each other and have fun, but instead they decided to go with autoclicker? You basically watch movies while autoclicker is clicking. Absolutely freaking retarded game design. Who the F were the players who actually asked shit like this? AFK playing the game while watching movies. Sounds familiar?