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Cmdr RideZ

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About Cmdr RideZ

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  1. Anti-gank rewards nerf!

    No additional reward is needed. It is alt abusable anyway. Reward reduction is a good idea. Gank reduction features in general has been asked many times. Why we don't get these? @admin You have a good reason?
  2. Fatigue/Morale

    I like the moral idea but how would you implement it? The game is about ganking at the moment, very few good battles in OW or none, which is sad. For example 2vs4 battle, fatigue would make it more difficult for these 2 to win the battle. Personally I would not introduce features that make it even easier to gank people. Devs though seem to love ganking so maybe fatigue/moral has its place as it is improving it. Fatigue will also make battles to last longer as it decreases damage output. Do we want longer battles?
  3. Promoting more PVP

    @victor Right now you have to either trade/craft/PvE to get new ships OR CM/PvPMark. CM and PvPM are a good idea if the only other option is to trade/craft/PvE. CM And PvPM are decreasing player driven economy so it is a bad thing in the end. What if they remove CM/PvPM ships and add conversion from CM to Gold and PvPM to Gold. Give enough PvPM from PvP and they will come to buy their ships from you. If you are in the same nation with me, my clan will buy every ship, cannon and upgrade from you. 1st I have to be able to afford that -> Higher PvP rewards.
  4. Promoting more PVP

    You as a trader would be the final deposit for all that gold that PvP players earn in their battles. How is that so bad thing? In the end of the day you are the only one that is benefiting. edit. In the end PvE players, traders/crafters would rule in NA by using PvP players to fight their wars. You are still complaining?
  5. Promoting more PVP

    1. PvE is important at the moment. I have understood that most play PvE at the moment. PvE is also the area where people grind their ranks and ship knowledge. (I am not strong supporter of ship knowledge grind either, mainly increases PvE) 2. Have I understood correctly that right now PvP players basically take all the risk but get no reward? They don't have money to buy from you + now you can buy directly with marks if you need. You could be still right, we have not tested PvP with good rewards. What you think would happen if they actually could afford to buy your ships? Could it be possible that they also would do that? Could they even order ships from you? Sure, with the current rewards there is no change that they can afford your services. 3. Big clans will probably always have clan crafters. But in the end, if your clan is good in PvP your clan does not need a clan trader/crafter. 4. You have to understand that an average player is losing more money than gaining from PvP. At the moment they simply cannot afford to buy from you. An average player, KD 1. He sinks one enemy and sinks himself. He lost plenty here. He simply cannot afford to buy a new ship from you. He is back in PvE and has to craft his own ship. Player driven economy does not work for Average Joe. What has to be your KD to actually be able to buy the next ship from you with cannons and upgrades?
  6. Promoting more PVP

    Does not matter if they can, because they won't if they don't have to.
  7. Promoting more PVP

    One more thing now that I got started... In Naval Action we think that economy is fueling war efforts. In real life, did you know that this is the opposite? When government says that we buy all tanks you can produce -> War fuels economy. The economy is built and created because someone is buying it all. When government is buying everything but there is not enough companies to sell them, then we can talk a bit like industry fuels war. Initially still the government funds the economy, war funds the economy. We all know that war is a business, right? ... A good PvP player buys a ship from a bad PvP player. With this money bad PvP player is able to craft 3 ships more. He sinks twice and sells his last ship for another PvP player. He crafts 3 ships, etc. This system would be good as it creates that player driven economy devs are so after. It would keep new players or not so skillful in the game. In the end we might not need CM nor PvPMark ships at all, as are in itself decreasing player driven economy.
  8. Promoting more PVP

    In the end it can be that there is no need for PvP Marks. If gold reward would be set so high for winning and also losing side, it might work even better. Losing side has to have a decent gold reward as well that it encourages people to do PvP. Risk/Reward has to be there for losing side as well. If PvP players earn plenty of gold, they can buy everything. Traders/Crafters/PvE players sell. If gold reward is set too low, none can afford to buy ships from other players. Player run economy does not work. If gold reward is low, everyone has to trade/craft their own ships as they cannot afford to buy. Devs decided to remove gold reward from damage at some point. I really don't understand what they are thinking sometimes.
  9. Promoting more PVP

    They could give Signaling Perk like feature for everyone. Someone ganks you, you can always ask help from nation chat. Does not take ganking away, but helps to organize good battles. ... Gear should be less important than it is now, bonuses should be smaller. If ship knowledge is removed, less PvE is needed before players can start playing PvP. Players should have good access to all mods, books and ships. More time people waste building their ships, less time they have for PvP. We have PvE economy and we cry there is not enough PvP. We play mostly PvE to get gear to do PvP. We give PvP gear advantage for players who play more PvE. Full loot system where you only lose ships in PvP. New players probably lose a ship in almost every PvP fight. Which after they have to grind PvE. We have special group of people who want massive PvE grind to get ships. We have players who want rare "things" that only most hard core PvE grinders can get. We want plenty of PvP, we provide plenty of PvE. We have gank OW, time sink to look for people, time sink to chase or be chased. When we finally find that really nice and even and good PvP battle, we are really happy (Ultra rare tho). Good PvP battle indeed, that none is ready to take as they don't want to risk losing their ship. At some point devs removed gold from damage, making the game to depend even more on PvE economy. ... What if your enemy has book A and you sink and loot him, and you would have a good change to get some of his books? Learn from your enemy. ... PvP rewards has to be on level that it clearly decreases need to PvE. Crafting, trading, missions should be more like an optional way to earn. Good PvP players should be able to earn so much from PvP that they can simply buy everything they want. Before it was slightly so that from PvP you were able to earn gold to buy it all, but the earn rate even in 2016 was not high enough. ... Strong PvE economics, then planning to write steam that the main content is PvP. The philosophy is good but the implementation is not.
  10. Opinions of a Newcomer

    Have been afraid as well. Devs please, don't get burnout. Often when players say content, they mean something to do. Buc is something to own, an item, gear, vehicle. You then use this item to do something, play your content. Just clarifying what many think when they say content. This would be ok. Make sure that the game is supporting players to actually play the main content. Naval Action is the best PvP game I have played, ever. Today it has some issues but I am sure those will be fixed. I would say Naval Action has plenty to offer. Personal preference. I don't know if I was able to play Warframe for an hour or 2. I have thousands in Naval Action. To me Warframe is a brain-dead shooter.
  11. Every battle in this tournament may now last 90 minutes. Team A sinks one ship and after that shoots sails and avoids fighting. If you don't care about my opinion, please don't answer.
  12. It is good to be on the same side with your team, that creates nice tournament spirit. Still, reading and understanding what other people write before answering would be nice.
  13. Neither. Do you really have to be a hater or a fanboy to say that? I want to see fighting not running. Nothing personal Dear Mariachi.
  14. In the next tournament rules should not allow running like PODW.
  15. Do we still need a wipe?

    @admin Ship knowledge and learned books will be wiped in the next wipe or?