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Silfarion

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About Silfarion

  • Birthday 07/14/1995

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  1. Yes, the game will survive just fine for the time being. That being said, there is no more "we're just testing" or "the pop will go up after release" or "we will switch nations if ours dies". If you wipe out the base of one of the nations not a month after release, that is an incredibly uncool move. Everyone knows Dutch are a huge nation and they can probably roll over the entire Antilles if they wanted to, same goes for the Russians pretty much anywhere on the map. If they start wiping out other nations, the game will not last six months. It simply won't. There is no ability for small groups or lone players so sustain themselves without national support, that is just the way the game is set up--and do not come at me with 'use redeemable ships, DLC, or NPC ships' because against Port Bonuses it's not even a contest. So to the nations who carry the big sticks, use them wisely.
  2. Not to diminish your point about shortening the mod gap and availability between what elite players and newer players have, which is a valid one, but I have the following problems with your other arguments: No one is forcing the recreational players to come in expensive ships. In Chris' case, I understand the hesitation, since they were in Bellonas. But, I guarantee you that if Chris and his gang had been in frigates, the results would've been exactly the same--speaking from experience. 5 good frigates against 10+ store frigates would be a fun fight, and the recreational players do have a chance due to the sheer number of repairs on their side. Even in the fights which we find, nothing in my experience tells me that these recreational players are at all interested in actually fighting, they simply treat PVP like a chore. So then I ask, what are they "conserving resources" for? Am I seriously to believe they lose ships in PVE consistently enough to warrant conservation of resources? Because I have seen US players gank even the AI fleets. Fighting other elites is good, and we do. The problem that the US primetime players face, is that there are very limited sources of PVP at this time, and one of the few places are the capitals. What this means is that hunters congregate around the capital areas, and it's normally Charleston at this timezone for obvious reasons. Attacking other hunters around a mutual enemy capital is a bad idea, because it is likely these recreational players will join on one side to gank the other--turning what would've been an interesting fight into a boring gank chase. It is also likely that these recreational players will then turn around and gank the hunters that just helped them--or ignore them completely. So, not much incentive for hunters to hunt each other around Charleston during US prime time.
  3. Brits gank Reverse on his alt 17vs.1, then when other people join the fight after Reverse dies, and make the fight fair, the Brits choose to run. Some of those that ran were split into different battles--one of those battles was one I joined, since the big ~17vs.17 ship fight was full. I asked Banished and Wy to join my new battle as it was gonna be more fun and fair than chasing Brits that don't want a fight. In my battle were mostly British players, including some HAVOC. Before they could do this, the Renomme "Ruby the Reaper" tagged them as they were leaving the 17 vs. 17 fight, and said in chat in the new battle that his intent was to keep Banished and Wy from joining my new fight. Then, as more enemy Brits joined my fight-- same Brits that were fleeing the 17vs.17--me and my allies all sank. Reverse and his friend joined the battle against Banished and Wy around this time when it was gonna be a fun and even fight (3:28:14 on his video). However, some of the Brits from my fight, including HAVOC, got new ships and joined the battle on Reverse's side, making it less of a fun fight for Reverse and more of a gank against the Prussians. (If I were Reverse, I wouldn't want to help people who had just ganked me 17vs.1 either). Reverse can defend himself, since I don't speak Russian and don't know what he was saying on his stream. But choosing to leave a fight when it no longer becomes fun, or not wanting to participate in a gank, or frankly leaving a fight in general because you don't want to be there anymore, are not things that are against the rules. It gets a little weird in the Patrol Zone, since the leaving and join timers are not normal, but nevertheless there was still nothing wrong done here. You can argue that you didn't like it, or that it was mean or unfair, but you can't argue that it was against the rules or that it was any kind of exploitation.
  4. They wouldn't be throwing it away. There is no reason that lobby battles can't coexist with the OW. In fact, they did so quite well throughout 2016 up until they were removed. What we're talking about here is some kind of room to be used for practice purposes, not necessarily for competition--which is what they were mostly used for in the past. The combat for this game is hard to learn, and it takes time. The low pop and uneven distribution of skilled players makes it even harder for newer players to learn how to fight--notice I say fight and not play. Also, for what it's worth, taking away mechanics that work and that are helpful and convenient, in order to force people into the usage of another mechanic--i.e., removing lobbies in favor of OW--is a poor way to "promote" OW sailing.
  5. Because part of what Rocko was saying is that this kind of a room would be useful for teaching newer players how to properly fight. That being said, the skilled players are not equally distributed across all nations, and the ones willing to take the time to teach a new player are even more rare. So, if it was restricted to same nation only, it would be much less effective of a teaching tool.
  6. Assuming we can whisper of a dream, then it would cool if you did have to be in the same port and ship for a duel--ideally in a Free Town or Capital only--and you ask someone to duel just like you would ask them to for a trade in chat. You could even use a similar UI to the trade one, where you could see the ship, mods, and knowledge slots on each ship--or make this display optional, for the more competitive types. From there it would be just the normal duel scenario from the old Duel Room with no losses and no rewards. In a perfect world, the duel scene would resemble the area around the port you're in, but that may be difficult to manage. Honestly though, duels for competition's sake are largely long gone--I say that because the amount of veteran players who would agree to a 1v1 are incredibly few--so their primary use would be to help newer players actually try out all these ship types and mods using someone who isn't a robot. I know from experience that showing someone how to do something is easier than typing it in Help chat.
  7. As admin and the moderating staff have said on multiple occasions, they are human and make mistakes. The regular members of this forum are also human and also make mistakes. However, when the regular members make repeated mistakes they naturally face some kind of punishment or consequence as per the game rules. In other words, there is accountability for regular members which is well and good. Yet, when admin or the moderating staff (who are the ones who hold the players accountable) repeatedly make a mistake or overreact--as many people think they recently have done--there are very few ways for us to discuss it. To vazco's point, it is very bad from a PR point of view, but even worse from a community point of view. No one would be bothering to write in these forums if we didn't care about the game--and let's be real, even the people who troll and cry and moan, want the game to succeed, even if they have a less mature way of showing it. I do know admin has said, and I paraphrase, that kind words in PM will do the job well enough. But the problem is that it isn't enough. Look at it this way, would you conduct the Tribunals through PMs? No, of course not. You have someone make a post with a claim and evidence, and the staff moderates that topic to make sure it stays on course. Then, admin makes a decision if he wants to, and a post is made to indicate the decision where further discussion is closed. In other words; transparency. Would it really be the end of these forums if such a thread--or something like it--existed for appeals to moderating decisions? Wouldn't it be more convenient to have a localized thread for these kinds of decisions, instead of having several threads where everyone gets frustrated and nothing gets done? I'm gonna stress again, that both admin and the moderating staff have themselves said that they make mistakes like any normal person would. All I'm saying is that they be held to the same standard they hold the players to, by having some transparent accountability when they make mistakes. I honestly don't think this is a huge thing to ask.
  8. So admin bans someone for his alleged habit of attacking the person rather than discussing the issues at hand--cognitive dissonance anyone?--and then proceeds to delete the thread where players discuss the issue of whether or not that ban decision was justified? Can someone tell me why admin gets to live above his own standards for everyone else? Or perhaps he should maybe look at the definition of a double-standard, since he likes to throw that term around now.
  9. I hear this is a place to s***post, so here I go: Did I do it right?
  10. HAPPY BIRTHDAY BITCH!

  11. I dont see the need for the HP bonus at all either. Reinforced Masts already exits, as does Stiffness. Both of those will let you tank enough mast hits to either change your position, or escape if needed. However, if you put yourself in a position where you offer a consistent mast rake to the enemy, then you should be punished for doing so if the enemy captain can execute it effectively (like we could before this patch). Though in terms of demasting something in minutes; context is important. A 4th rate or heavy 5th rate should be able to quickly demast the smaller frigates, like Cerbs, Renos and Surprises, as they will often attack in groups and rarely alone. In terms of 3v3s and whatnot, that is as it should be. If you can accurately and effectively focus fire down the masts of an enemy ships, and their allies don't sufficiently punish you for doing so, that is fair game. The risk/reward was really fine as it was, there was no need to provide a handicap in the form of this HP buff. But yeah, the thickness buff is utter nonsense and needs to go back please.
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