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Borch

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Everything posted by Borch

  1. You remember when russian part of the forum called NA "Mast Action". This will change the name to "boarding Action". Whats more you indeed wont need to worry about Le Requin anymore. In fact you wont have to worry about anything smaller than line ships. Everybody will be sailing them safely. Do you really want that? This change comming along with your mods balancing update will push peaple again only in one true mods build. Boarding. Boring and combat will become boring too. More problems than it solves. How about really stop tweaking combat mechanic ( which is the best part of NA already) and focus tottaly on different neglected aspects of the game? Its like you guys never learn on your own mistakes.
  2. Borch

    Best New Player Support Idea Yet! +1 -1 rank limit.

    By limiting attack options by pvp rank or rating you mean tottaly denying attack chance? Are you thinking about getting us PvP ranks? Very good. In this case its not about denying attack at all but rewarding less for high pvp rank sinking low pvp rank player. Attack is still possible but not necessary profitable enough to do that ( time lost - reward given ). Its all about players decision.
  3. Borch

    Hardcaps

    Stacking mods should be possible but with dimnishing returns debuffs on next stacked module. This would still enable mods variety but wouldnt give stacking crazy numbers and would make captain think hard before he choose what combination of mods to use.
  4. Borch

    Captin, we're safe! .. Are we?

    Well you said here And I dont think that anyone in this topic proposed to give people everything they want when they want. I was merely suggesting that you could read the propositions. I dont know EVE (never played it) but I think that this is basically what some people are trying to propose here.
  5. Borch

    Captin, we're safe! .. Are we?

    Doesnt EVE got high sec zone? And 60 of you will take place of those quitting nubs when it comes to skill but it doesnt matter. The game will be dead anyway. Have you read peoples propositions in this topic before you stormed in with your opinion? How about doing that now?
  6. Borch

    Captin, we're safe! .. Are we?

    Heres the thing. Nubs will remain nubs no matter what but certainly not as NA players. Who are you going to play with when there will be 80 of the like of you left?
  7. Borch

    Captin, we're safe! .. Are we?

    Yeah, and I'm only saying that people always complain when something is not going their way. It doesnt matter if that is PvP server or not. That is just how human acts.
  8. Borch

    Captin, we're safe! .. Are we?

    Btw you guys do realize that if you would focus on PvE server (or at least PvE content) first and focus on PvP later on this game would be already huge succes? PvE server: - no content = no players - no players = no socializing - no content, no socializing = no players PvE crow is much easier to please and doesnt require you to focus on the hardest task ever: balance (in everything). First option is just a world of warships. Its not about killing multum of AI. Its about getting your hands a bit into trading, crafting AND combat. This game in not only about battles like in all other sandbox MMO's. You would learn that if we would have any meaningfull trade ( with rare goods obtainable only out of safe zone) and no every day reedemable ships requiring you only to pay few bucks. Learning to play is not only shooting and even if so it doesnt really happen against AI. Second option is only your dream of having pure PvP players in the game, then you would have like 100 players around. Top rank is like nothing to get and means exactly the same. Most people will never reach any higher level than average in PvP no matter how hard they will try. They need to have a chance to rebuild what they lost in some way to continue playing even if it will be only basic goods. If they will leave you will become another average Joe crying because you were sunk for the 10th time by Ram Dinark. Safe zone is not your reason for lack of PvP. Low pop is and in order to fix that devs need to develop the game in the direction they neglected before. People always complain out of proportion. Some complain about being attacked, others about revenge fleets, lack of balance between ships, wind blowing in their face in PB supposedly set against them by the dev team. Why you dont know what to think only about one type of complaining people?
  9. Borch

    Captin, we're safe! .. Are we?

    Mobas by default got different players audience than sanboxes. NA is not even typical MMO being rather slow pace and allowing people to sail some of the most beautifull ships humanity ever created. We got plenty of oldies here who enjoy everything NA propose not necesarily focusing on PvP. People play games for pleasure. They compete in RL. They got kids, wives, bosses. Plenty of times they got enough competition in RL to be chasing more in their favourite game. Most of the time they focus on everything else and jumping into PvP from time to time only. They dont want to feel frustration in their leisure time playing game they like because then it looks more like RL they live. Are they weak minds because of that? Have you asked yourself how many times you stopped doing something because you felt youre bad at it? How many things you never started because you were too lazy or you felt that you dont really needed that skill in your life? Piano lessons, quantum physics study? Does that makes you a weak mind?
  10. Borch

    Captin, we're safe! .. Are we?

    Guess what, in your scenario they will never learn. People hate losing. They will quit the game instead of sticking to it and getting better at it. Providing players with most (but not all) of game content and slowly luring them out works a lot better. As for 2 cerbs, believe it or not, that is what is happening in all MMO's. There is only minority of players willing to learn on their mistakes and sticking to the game. Most will just give up. This limits your playerbase greatly and the fact that NA is not so popular makes it even worse. Your dream about 100% pure PvP population wont ever happen in sandbox MMO ( devs needs to understand that too ).
  11. Borch

    Captin, we're safe! .. Are we?

    Absolutely yes to fully safe zone. Couple of points: - Safe zone contains 4 ports - Safe zone rewards money, exp and basic upgrades - Safe zone provides basic building woods only (oak and fir) - Brits safe zone moved to Belize area only - Spain safe zone moved to Vera Cruz area only - French safe zone moved to New Orleans area only - Outside safe zone rewards advanced upgrades, paints, other rare items - Outside safe zone spawn advanced woods and give a chance to craft better ships - AI ships capped outside safe zone have a small chance to be purple and gold - PvP missions availible outside safe zone - Ships knowledge require 1 slot earned through PvP only
  12. Borch

    Hugging "Tactics" and Hercs

    I understand, however: Now frigate captain foolish or not skilled enough that position himself the way he is open for a full lineship broadside should be punished properly for his mistake. The third British ship into action was HMS Orion under Captain Sir James Saumarez, which rounded the engagement at the head of the battle line and passed between the French main line and the frigates that lay closer inshore.[87] As he did so, the frigate Sérieuse opened fire on Orion, wounding two men. The convention in naval warfare of the time was that ships of the line did not attack frigates when there were ships of equal size to engage, but in firing first French Captain Claude-Jean Martin had negated the rule. Saumarez waited until the frigate was at close range before replying.[88]Orion needed just one broadside to reduce the frigate to a wreck, and Martin's disabled ship drifted away over the shoal. https://en.wikipedia.org/wiki/Battle_of_the_Nile https://en.wikipedia.org/wiki/HMS_Orion_(1787) https://en.wikipedia.org/wiki/French_frigate_Sérieuse_(1779) Now I'm not saying that the frigate should be wrecked completely by one broadside, but at least in a deep shock, potentially allowing lineship another clear shot at it. This should be a mechanic giving a lineship a bit of a chance in encounters with smaller vessels and is a lot more reasonable than magic musket fire which doesnt require any kind of a skill. PS. All rates of lineships should have their thickness brought closer with each other in terms of balance.
  13. Borch

    Remove clone ships from game

    That is nothing that upcomming UI cant fix. More visible details and differences between ships in the ship info panel would fix it. I myself was asking plenty of questions regarding ships differences (and not even about different versions of one ship) as a new player in the game. I havent myself used Heavy Rattlesnake in battle even once since its implementation. On the other hand Rattlesnake is one of my favourite ships. It was fun to sail it in OW. It is still popular ship (or at leat it was before Requin). People kept asking when it will be back in the game. Its not being used because you cant get it in any normal way atm. As for PB/RvR argument, we could as well just leave 4 different ships in the game and get rid of the rest. Would that be fun? Btw, look at that screenshot
  14. Borch

    Remove clone ships from game

    Those ships were developed for real money. Its much easier to tweak their stats, appereance, cannons and make them usefull than to remove them completely. I'm saying no to "two steps back" developement.
  15. BR itself is a fix only for RvR purpose. OW wont be fixed by BR changes. If for example you would bring again meaningfull trading to the game, some ships are an easy pick to get perfect results. It shouldnt be like that.
  16. Borch

    Cyberpunk 2077 - Official 48 Minute Gameplay Reveal

    What, no isometric view in 21st century? Terrible! Enjoy!!
  17. Borch

    Ship Usefulness.

    The thickness between lineships should be made more even. 3rd rate should be closer to 1st rate in terms of thickness with 2nd rate in between. The difference should be in broadside count, hit points, turn rate, speed and BR. This would make the choice between lineships harder and would create natural limit to 1st rate spam.
  18. Borch

    Ship Usefulness.

    Historically, was there much difference in thickness between 1st and 3rd rate?
  19. We already had that in fine woods but as soon as dev team found out it generates less battles the idea was dropped. In my opinion it was big mistake. It should be tuned. The distinction between the players able to obtain fine woods should be made (som form of trader/crafter perks), ports that spawn them should be random and you should need a lot less of fine woods to craft your ship. Those are the basic changes that I can get you out of my head now. Then you could build everything else around it. Instead of that we just have another failed idea and money thrown into mud.
  20. I was talking about the old times when surrendering wasn't rewarding money and exp to opponents similar as it happens now with "scuttling" tactic (+ pvp marks, ship exp, upgrades). Players are always going to use shortcuts. This issue is going to kill the fun for plenty of people if used on bigger scale but as always, you will do what you want with it. I'm just doing my duty informing you of potential consequences.
  21. Surrendering in last second of sinking your ship to deny attacker xp and gold was already a headache some time ago. It was done even by some respectable captains just because they could. Now with PvP marks, upgrades and such this is going to be a real pain. And no, not everyone wins.
  22. Hey @admin, I was too slow to post here: So just to let you know, whenever you will get bigger playerbase, this "scuttling" tactic is going to become major headache for players and that also means for you. I got nothing against anyone mentioned in this thread, just want to point out weak link in your game chain. When people will find out about this "feature" it will be used all the time like it used to be with end battle combat screen camping. This will potentially deny people their time in game and what comes with that fun from playing. Again, real life example is not the best to follow in the game mechanic. Hopefully you'll understand that now instead after release.
  23. If you are making this change you got to allow people to switch for escaped ship while still in instance. You are fixing one thing only to break another. You want to have it fair for both sides? Force other side to focus on both ships while inside the instance if they want to win both ships. If they cant or they dont want to, they need to make a choice. Your fix favour only one side.
  24. We absolutely need that + PvP ranks.
  25. Hi, I wanted to ask about the future of the DLC's we got in game now and those upcomming in the future. Ship DLC is easy to guess as if GL plans to keep Requin and Hercules as premium ships, the DLC wont change. My question is about "Admiralty connection" DLC ( maybe even "Profilic forger" ) and all similiar released in the future (if any). The game is currently in developement and could involve changes in gameplay in regards to outposts, crafting building and so on. How will that influence DLC's during final game release? Are game aspects involved into some DLC's already set into stone, so final release wont interfere in them? Do we buy anything extra on our own responsibility and all content is subject to a change? Do GL plans some changes and compensations/gifts for the ones bought already but changed in the process of developement?
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